Mega suggestion for better Allies MGs in BR III - V

The Problem

The Allies are just not competitive, at least in MGs, against the Germans. I have a couple of suggestions to close the power gap, and they are that low effort that even Darkflow can manage it.

I’m not going to analyse the differences between the Allied and Axis MGs, but I have included screenshots for you to view if you so want.

Allied MGs



Axis MGs






Among the most notable is that the MG 13 has exactly the same spec as the BAR (and KE7), if not better and is only a BR II MG. This proves that at least one, if not all, BARs and the KE7, should be downtiered.

Also evident is the gap between the MG 34/42 and the BAR/Johnson LMG. The two Allied MGs shoot “comparable” RPM to the Axis counterparts, however, are down 30 rounds. I have a few suggestions on how this can be fixed (I will get to the MG 81 later down).

Introduce a 40 round BAR

These were real MGs fielded by the United States Army during WWII. They were field modifications (like most flamethrowers on tanks), where they simply just welded an extra BAR magazine onto an existing one. I don’t know why they didn’t come out of the factory like this, but point is, it would make a perfect BR III MG for the Allies. That way, the BAR M1918A2 will fire 600rpm and have a 40 round magazine.

Picture proof of a 40 round BAR

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Introduce a 50 round M1919 .30 cal

This one is really simple. Just copy the M1919A6, and just make it a 50 round belt fed variant instead, just like the MG 34 and 42 are for the Germans. I’m unsure whether any were made in WWII (I think the smallest was 100 rounds, with most being 250 rounds), however, 50 round belts are made for replicas, so yeah…

Time for the BR V MG

BR V MGs for the Axis are plain disgusting. MG 42 with 100 round belt, MG 15, MG 81 (basically a Axis tech tree stinger). Yes, I understand the MG 81 is useless, but the fact is it’s still a stinger. So, my suggestion is purely that. Add the Stinger to the tech tree. But, a worser version.

The perfect BR V MG for the Allies would be a Stinger, but with a 100 round belt.

That way, we can down tier the M1919A6 to BR IV, as the MG 34 Patronentrommel is very close to it, trading magazine capacity for fire rate instead. Yes, I understand the MGs are significantly better for the Germans because they have significantly worser SMGs, but that’s a problem that needs fixing regardless.

If I recall, these are the Stinger’s specifications:

  • 200 round magazine (apparently only 100 in real life).
  • 1200 rpm (close to the 1600 that is the MG 81 and far surpasses the 500rpm of the .30cal)
  • terrible recoil (I don’t actually know to be honest)
  • makes wehraboos complain about imbalance (probably)
  • spreads capitialism and freedom

The End

Thank you for sticking through to the end (if you did). If only the devs actually actively monitored the official forum (I thought that’s the point of one), our ideas would mean a bit more and might be listened too more often. Gotta love the lack of effort. If you agree, leave a heart, if not, criticise me in the comments (seriously don’t, be constructive).

10 Likes

I’d hardly say the MG-81 is useless, thing is absolutely vicious in close range combat.

For the M1919A6, to my knowledge they were often fed with disintegrating belts (and the current ingame version is) which hypothetically could be made any length the devs wanted.

3 Likes

I would like to clarify that there were different 40-round magazines for the BAR machine gun.
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This photo shows a homemade 40-round magazine for the BAR. Soldiers sometimes made such modifications themselves.
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And this one shows a factory-made, official 40-round magazine, which was produced relatively serially, as far as I know. 40-round magazines were also used for anti-aircraft purposes, but in 1927 they were simply taken out of service.

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From American perspective they are really strong while in reality they are far behind of RD-44 and M2 Stinger. Obviously Americans should get something better as right now M1919 are just not that great and can’t even compete vs STG44 at mid range and vs MG42 100 it instantly loses, but Germany also needs buff to MG42 ADS accuracy/dispersion as it’s pathetic atm.

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Definitely not you are lying without even checking stats (usual for American mains). MG13 never shoot straight after first 2 shots, it has awful random spread, dreadful visual recoil that BAR lacks, it also has faster sprint speed and fast ADS.

MG13 is barely playable and got highly overblown out of proportion how good it is (it’s not it’s trash among other trash) i no longer use it when i’m not forced to, only one guy in a three assaulter squads still has MG13 rest got replaced as i hate using unreliable weapons. I completely removed dedicated MG squad from my BR2 lineup.

First BAR need to be nerfed to be able to be added to BR2 lineup or we could buff MG13 to be as strong as BAR.

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You seem to not understand goals of those weapons and act like “more ammo = better” while in reality it’s not the case and BAR is just straight up better in most situations.

I always use BAR clones in my German BR3 lineup instead of MG34 as they are amazing at offensive and not defensive gameplay i want to win matches not hunger down like a turtle and lose the match.

You can flank easily with it’s faster sprint speed you don’t even need to switch to your melee, it has great damage and 20 rounds is enough to wipe out entire squad.

BAR and it’s clones are the best BR3 LMGs and it’s not even close, MG34 is so far behind. I use premium wz 1928 that has combo of BAR + MG34 once i ran out of ammo for my BAR i switch to MG34 as i am already in a good spot for shooting. You can’t get better than that.

3 Likes

completely wrong.
Many players dont know this, but there are many secret modifiers of weapons that are not shown on the stat cards that are provided in game, however these hidden stats affect the performance of machine guns radically.

Handheld Machine Guns Damage Reload Timings (s) Statcard Recoil Actual Recoil Moving Spread Increase
Weapon Name Obtained BR 10m 100m Velocity Magazine Reload Alt Reload Rate of Fire Vertical Horizontal Recoil Control Vertical Horizontal Dispersion While Aiming Hipfiring Visual Recoil Recoil Dir ADS Speed Recoil Offset Sprint Factor Weight Additional Info
Browning M1918 58000 RP III 13.2 11.9 830 20 2.1 2.0 660 41 15 0.9 37 14 0.33 11.0 20.0 0.3 0.0 0.65 0.1 75% 7.25 20/80
MG 13 34000 RP II 13.2 11.9 750 25 (+1) 2.6 2.0 660 28 20 0.9 25 18 0.32 17.0 45.0 0.8 0.0 0.25 0.1 50% 13.0 25/75

Even the BAR1918 (weakest of all BARs and similar weapons in the family which includes the KE7, FN model 1930 and others) is absolutely superior to the MG13.
The most detrimental characteristic of machine guns are their ADS speed and dispersion increase on the move, both of which are hidden modifiers. The higher ADS speed and lower moving spread increase, the faster the weapon´s cone of fire will return to normal state after running, jumping and turning around.
These mechanics are obviously in game to force machine gunners to stay stationary and use bipods (if the weapon has them) however not all MGs are affected the same way, BAR1918 (A1 and A2 included) KE7, Johnson LMG are much less affected by these nerfs and thus provide much better mobility thus their current BR is very balanced.
Anyone that has been trolled by the comically large firing cone after a sprint with a heavier machine gun like MG42 or Maxim-Tokarev knows what Im talking about.
I dont have video at the moment of it, but its so bad that you cant hit your target at point blank range after a long sprint.
Meanwhile you can freely run around with the BAR1918, because by the time your sights are on your target the cone of fire has already returned to normal, unlike all Axis MGs you listed.

However given that there are 3 BARs sitting in BR3, one could be nerfed and moved to BR2 by giving it the same ADS speed and moving spread increase as any other BR2 LMG.

9 Likes

Who said I was an American main? Have you noticed the amount of pro axis posts I have made? I main all factions, and I have done so since the start (even before the 50% bonuses).

That’s the same for me, except instead of the MG 13, it’s the BAR variants for me. Must be because I play with 200+ ping or something, being in the opposite hemisphere. All MGs feel as consistent/inconsistent as each other.

Well, it kinda is, SMG, MG or anything that shoots full auto. The longer you can shoot, the more enemies you can kill.

I’m sorry, but since you were rude earlier, I’m going to be rude back. S-k-i-l-l i-s-s-u-e. I can still play very aggressively with “proper” MGs and rack up a bunch of kills and cap the point. You don’t always have to go prone while firing: crouching is usually enough.

But we each play our own way. Theoretically, if this buff were to happen, nothing is stopping you from using what you want to use. It just gives the Allies better MGs that aren’t Vickers Berthiers.

5 Likes

There indeed are too many BAR’s in BR 3, but you would need to give a slight nerf to one before dropping one into BR 2 (I suggest the 1918 or the 1918A1 having its stats adjusted and dropping one of those into BR 2).

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Then stop complaining about RD-44, because FG-422 is just straight up better in most situations except for ‘less ammo’.
You can flank easily with it’s faster sprint speed you don’t even need to switch to your melee, it has great damage and 20 rounds is enough to wipe out entire squad.
I’m surprised that replying to you only requires copying and pasting. :rofl:

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Some certain people here have kind of a chip on their shoulders in regards to faction matters and will accuse you of stuff like that.

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Yes, one of the best machine guns in BR2 is still not usable for you. I really doubt your skills.

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They may not need to be downgraded, as the advantages of MG13 and ZB26 are meant to balance the disadvantages of German submachine guns, but some people refuse to use them for various reasons.

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A BAR needs to be at level two. Or, may I propose my scaled down personally modified Browning 1919 A6 prototype for BR2. :blush: It’s almost an SMG. :rofl:
Browning 1919 A6 smg

All joking aside, the Base BAR 1918 should be dropped to level two, and DF should modify an A2 adding a 40 round magazine, so it would be like the BAR A2/40 or something.

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It would make a better event weapon than half of the weapons they’ve come up with lately.

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I love my level two squads, but hate to play level two with them because I am always getting my butt kicked, and maybe adding a BAR would get some better players to play Allies. I can win at level one, three and five, but hardly ever at level two with Allies, so I don’t even try anymore. Here is my entire level two Allied lineup, less APC and plane. BAR would be nice but isn’t going to change the balance of power in my lineup.

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Stingers high rate of fire was never OP - its rather that it uses a visually obvious 100 round box that magically fits 200 rounds.

A 100 round Stinger can easily be added without any balance issues.

Also, MG42 100 with its near 1000 RPM is optimal anyways, everything above 1000 RPM is overkill and most often just a waste of ammo (still MG42 should get 1200 rpm because of HA)

I personally dont like to measure MG balance the same way as SMG balance - US 30 cal is an excellent BR5 MG and the slower rate of fire helps it with long sustained fire.

As such I would counter argue that I would love to see a BR5 early version MG34 with 100 round belt and adjustable rate of fire ( 600 rpm was possible for early war MG34)

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Me who’s stuck with a Guerilla squad, a single assaulter squad and an engineer squad because I’m free to play… this is the same game right?

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:rofl: You know, I have been playing since I believe Feb or March of 2022 and did not buy my first premium squad for a year and a half. I don’t like bolties because I am simply not good with them, so I bought two level one premium squads for the US so I could use smg’s instead of bolties. One was a British Sten squad and the other was an M55 smg squad. Then, it became a BP gun here and a BP gun there, and damn, I gotta have that new assaulter squad and so fourth and so on till I had figured out I was addicted to buying squads and weapons and slammed on the brakes. Do I regret it, sometimes, and it makes me feel like I have to keep playing since I have so damn much money invested, but I do love my squads. However, DF since we are paying a lot of money for squads needs to sell them with their unique weapons, but leave them interchangeable because there are some squads I like but hate the weapon, or don’t need that squad at the weapon BR level and would love to use it elsewhere. That being said, I am going to be far more picky about spending money on Enlisted in the future. If I was still playing for free today, I would be fine, but not playing as many factions at as many levels.

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I wouldnt deny that the MG 13 is the best TT MG at BR 2.
But that does not change the fact that ALL MGs are very situational there as none of them yet have the capacity or rof to allow you to actually spam them in CQC to make up for the dispersion penalties.

1 Like