Medic have a lot of special perks, and they all cost Skill points, also to ensure Medic late tiers be worthy, REDUCE de skill points needed, so the little skill bonus match the unique perks of the medic.
for example, all medic skill should take max 2 skill points, and be only one dose.
also, medics need to be the last man to die in the squad, so they abble to fix people. a new item would give late medics a lot more survivability, the Large Medic Bag.
the large medic bag carries 3 med kits AND double doses to heal people around. remenber a medic must be a tough guy, if he,s dead he gonna heal NOBOBY.
to further make medics more reliable, a medic slot should work like this, if you have a assaulter slot you will be able to place ONE medic in any assaulter slot. so all squads be able to have at least one medic. even older squad structures will do be able to have a medic.
I agree. I wish we got assaulter Is instead. Medics have very little purpose in game. Okay so they can heal people I mean yeah cool but you can do that with other squads as well.
I believe we should have Assaulter I.
And then for those that wish to play specifically as medics, they get a 4-5 man squad that can choose to spawn with or without an ambulance.
The ambulance acts as a mobile healing point for soldiers within a certain radius. Each heal gives the medic player XP in a similar manner to when you build rallypoints with an engineer.
Individual medics can also heal people (there should be much, much higher rewards for healing other people) and the medkits can be refilled at the ambulance.
MEDIC squads should also have the possibility to add an engineer. I hate and don’t play squads without the option to add an engineer.
If Darkflow would add it, I would play them.
whats the point to cure a bot ?
a bot that is going to die the most miserable way.
i hope in a real war i dont die the same stupid way the bots in this game do
if a bot eats even one bullet that was meant for me, its worth it, not to mention the points for healing are pretty good, like its just a bit less than a kill.
a medic tier3 with +12,5 vitality as starting perk & lots of red & green bonus points to get vitality & all good medic specific perks.
maybe even give them a unique +22,5 vitality as starter perk as it makes sense that medics would have lots of HP (at least thematically, not historically) to make them more viable as a single class and even as the little 5 man squad.
→ medics are unplayable and underplayed atm, they need hard buffs and these buffs need to be relative to the assaulter 4 power level, as thats the direct comparison
Who said anything about curing bots? Medics would cure players + their AI squads. Indeed with your argument we might as well just get rid of medics altogether.
If your bots are alive it means you have more soldiers to use, including specialists like engineers and AT gunners.
Well I couldnt care less about medics, I was trying to be constructive. Get rid of medics, replace them with assaulter Is and give assaulter Is an engineer option.