Matchmaking changes!

Commanders! In an upcoming update we will make changes to the matchmaking that many of you have been eagerly waiting for, to ensure that teams are more fairly balanced, leading to truly intense battles where everyone has a chance to win.

The number of groups in each team will be closer to each other. The default maximum difference will be one group. This means that a team with two groups will face a team with one, two or three groups. If there are players in the queue waiting for more than 60 seconds, the maximum difference will increase to two groups.

The matchmaker will also take into consideration the number of players in teams too. The default maximum difference in players will be two. So one team will have at most two more players than the other. If the wait exceeds 30 seconds, this will increase to four and after two minutes to six players.

Good luck in your battles! Don’t forget to share your impressions of the upcoming matchmaking changes with us on our forum and social media platforms.

39 Likes

wow finally, tired deserting when seeing a whole guild in enemy team against my dear noobs that cant even destroy a single tank for an entire game

17 Likes

Nice changes

5 Likes

Good work!

4 Likes

I mean its a nice step, though I need clarification.

Does this mean still, a team with 0 groups can face a team with a 4 stack?

Also does this mean your equating a group of 2, normally just someone showing his friend the game, to a 4 stack since that is a two man difference? Because they are very different things.

Because dont get me wrong, Im glad to see the issue is recognised, but this just seems like a token measure atm, nothing actually going to fix the issue.

22 Likes

I mean it’s a start…

But it’s too lax, I feel.

So one team can have a stack of 2, but the other, a stack of 4?

And after 60 seconds in queue those restrictions fall?

…

Question to understand well, @Euthymia07-live :
By saying the player difference is two more, it’s PER TEAM, not PER STACK, yes? By that I mean a team with a single 2 player stack, cannot face a team with two 4 players stacks, correct?

16 Likes

It does sound a bit convoluted all the various IFs and BUTs conditions, why wouldn’t they just equalize the ammount of players in teams?

2 2-player teams equal 1 4-player team, or 2 3-player teams + 1 2-player team equal to 2 4-player teams, etc. I think this would be way fairer. Keeping a maximum of 1 player diference, two if 60 seconds or longer queue time.


Also, will randomly created teams count as a team in terms of MM? Because they shouldn’t, 4 randos are not the equal of 4 coordinated players.

12 Likes

It sounds extremely vague. Can’t really say how big of an improvement it is.

Most likely just another PR post.

12 Likes

Or wait…

The OP didn’t mean 2 more players per stack… but per team… so a team can have 8 players 2 bots and the other, 10…

…

So…
A team can have a group of 2, and the other team, two groups of 4???

If that’s the case… well it feels there’s no matchmaker change at all.

19 Likes

That’s what we’re trying to figure out… amongst other questions…

4 Likes

this is half a step in the right direction; it wont fix the problem at all, sadly, but it can be worked on and improved.

this measure stills allow the main, and statistically only, in reality, problem: 1 stack vs 0 stacks.

keep in mind this is a 10v10 game, one single stack is almost half a team. this still alllows almost half a team of disciplined, communicating, tactical and most usually tryharders, to clash against 10 solo players of all ways of life patched together at random.

there is the main imbalance, clearly; noone cares fighting against 2 stacks, thats an instant loss no matter how you put it. its 1 stack versus 0 where the problem lies.

5 Likes

It’s clear that the post is deliberately vague. To make it sound like they’re making a huge improvement to the MM. But realistically they didn’t even bother to list X any relevant numbers.

Just a sort of “we improved MM, so be happy and shut up, that’s all you need to know” post.

22 Likes

Yeah it just feels like yet another spit in the face post, eat your slop and be happy.

Not to mention no communication from offical sources about questions and in particular about BR changes that are being highly requested atm.

11 Likes

Is this my English problem or did you too not understand anything from this post?

10 Likes

congratulations… task failed successfully. this will change absolutely nothing.

lets start with difference in number of groups… this was never a problem or was extremely rare problem. it wont fix having 0 groups in one team and 1 extra sweaty stack in other or 1 group of casuals vs 1 group of 4 extra sweaty players.

then with player difference. 2 more players than the other? so 2 casuals can go against 4 sweats? and worse that difference can increase after 30 seconds and 2 minutes.

well done on doing absolutely nothing to fix stack problem.

13 Likes

I have no idea what’s being said. Can someone explain it to me?

3 Likes

so matchmaking won’t change, got it

11 Likes

The changes presented dont actually fix any of the issues is the TLDR of it.

But generally speaking, this still allows 1 full clan stack to face a team with no group at all.

That and there is no real consideration taken to the difference in group size, let alone composition.

11 Likes

Got it, thanks

1 Like
  1. under 60 seconds there will be difference of only 1 group between teams. so it means one team can have 0 stacks while other has 1 or one team can have 2 stacks while other has 3. after 60 seconds that difference gets to 2, so one team can have 0 stacks while other has 2.

  2. within 30 seconds max difference between players in stacks is 2. so you can only get 1 group of 2 players if there is no group in other team or group of 4 players if there is group of 2 players in other team. after 30 seconds that difference goes to 4 players and after 2 minutes to 6 players.