Everything about patrol (group that will seek and try to kill one/some players). You can set another one limit objective_spawner__aliveZombiesLimit and edit bot types in objective_spawner__waves (classic wave style).
Each mission too contains similar properties and waves (you can change them only in entities.blk).
Not sure that it’s possible, but… You can try to create classic zombie mode in final area or smth like it. Idk. For that you can try to use personal_box_creator and one personal_box_info (anywhere probably). Scene code:
entity{
_template:t="personal_box_creator"
groupName:t="sector6" // <<< Your last sector name.
personal_box_creator__groupIndex:i=6 // <<< Entity "personal_box_info" should have same index - it will spawn "template".
personal_box_creator__numPlayers:i=50 // <<< Right now i don't know how it works, because i didn't test it. I hope it will not spawn "template" 50 times in same spot if you have only one "personal_box_info"... You can try to set it to 1 if it does spawn "template" 50 times.
personal_box_creator__template:t="zombie_spawn_mode" // <<< Template that you want to spawn, "zombie_spawn_mode" - classic survive game mode.
}
Oh. And yeah. Don’t forgot to put zombie spawn points and other things from classic survive mode for “sector6”.
If you want round based stuff, you can use the alter objective.
It is what round-based zombies remains today. You can just expand the zombie spawn templates infinitely to make the same effect.
I believe the forcefield/dome barrier thing can be disabled or made larger by entities.blk or simply editing the alter thing
It doesn’t need for that. We will spawn it and it shold start work… Oh. Yeah… I forgot that players probably will not get postfixs that they need to see waves and some other minor things…
About spawners. I think you can add these properties.
Well… It requries tests to be sure…
And if it all doesn’t work then you can use altar/shooting zone as wave style.
If you encounter any problems, or discover anything interesting, please post it here to let us know. The forums is a way to let everyone learn, as well as acting as the “documentation” we lacked
I don’t know how it happened, but the editor didn’t save the mod I’ve been working on for 4 hours, even though I pressed the save button, damn it, this annoyed me so much.
Anyway, that’s enough hanging out with the Enlisted, I’m going to go have some drinks.
After the small update that came a few days ago, I don’t know why, but when I enter the mod I created to test it, it throws me out of the game as soon as I spawn.
Anyway, I solved the problem, it was an error related to spawn points.
Dude, I just saw your message, I was in the game, what do you say, let’s test it tomorrow?
The game was running fine, I played the game with a few people for about 1 hour, but suddenly the game crashed.