[Map] ZOMBİE FRONTLİNE RAİD

ZOMBIE FRONTLINE RAID, a zombie mod I’m working on
There are a few things I want to ask

  1. How can we set the maximum spawn limit of zombies?

  2. How can we set the type of zombies that will spawn ?

  3. How can we bring back the round based mode or a similar system?

link of the mod: https://sandbox.enlisted.net/post/r47zVqAINvUAFTPC/

screenshots from the mod

Spoiler

2 Likes

that’s a quite good looking map you got there.

anyway,

mhh… such question could be interpreted in different ways.

but, you may find the answers here:

what you want to look for, are waves.

which you’ll find them in the entities.blk
and have to replicate them.

waves allows you to define them and manually insert what you want inside those.

( rule of thumb, don’t place more than 200 zombos or your mod will have several performance issues )

while you’ll be looking for those, i hope someone more knowledgabe about zombies might guide you better.

4 Likes

Edit some entities of this game mode. Maybe not only in entities.blk.

  • zombie_spawner_mode_soldier (entities.blk only):

    • You can set limit and distance for random passive/not very active bots.
    • zombie__navmeshAutoSpawnerTemplates allows you add your list of these bots.
    • zombie__navmeshAutoSpawnerWeight allows set chance to spawn bot from zombie__navmeshAutoSpawnerTemplates list.
  • zombie_travel_mode:

    • Contains limit settings - entity_spawner__aliveZombiesLimit. But probably better to not increase it much, because it may be laggy.
  • zombie_patrol_objective/zombie_patrol_objective_waves (entities.blk):

    • Everything about patrol (group that will seek and try to kill one/some players). You can set another one limit objective_spawner__aliveZombiesLimit and edit bot types in objective_spawner__waves (classic wave style).
  • Each mission too contains similar properties and waves (you can change them only in entities.blk).

  • Not sure that it’s possible, but… You can try to create classic zombie mode in final area or smth like it. Idk. For that you can try to use personal_box_creator and one personal_box_info (anywhere probably). Scene code:
entity{
  _template:t="personal_box_creator"
  groupName:t="sector6" // <<< Your last sector name.
  personal_box_creator__groupIndex:i=6 // <<< Entity "personal_box_info" should have same index - it will spawn "template".
  personal_box_creator__numPlayers:i=50 // <<< Right now i don't know how it works, because i didn't test it. I hope it will not spawn "template" 50 times in same spot if you have only one "personal_box_info"... You can try to set it to 1 if it does spawn "template" 50 times.
  personal_box_creator__template:t="zombie_spawn_mode" // <<< Template that you want to spawn, "zombie_spawn_mode" - classic survive game mode.
}

Oh. And yeah. Don’t forgot to put zombie spawn points and other things from classic survive mode for “sector6”.

2 Likes

.

How exactly are you going to use it

If you want round based stuff, you can use the alter objective.
It is what round-based zombies remains today. You can just expand the zombie spawn templates infinitely to make the same effect.
I believe the forcefield/dome barrier thing can be disabled or made larger by entities.blk or simply editing the alter thing

I have to remind you that old zombie_spawn_zone doesn’t care about the active:b=no, and the groupName things

It doesn’t need for that. We will spawn it and it shold start work… Oh. Yeah… I forgot that players probably will not get postfixs that they need to see waves and some other minor things…

About spawners. I think you can add these properties.


Well… It requries tests to be sure…

And if it all doesn’t work then you can use altar/shooting zone as wave style.

1 Like

wait thats big brain moment. Can we use bomb_site_chained_zone to do that too?

@KRIEGSVERBRECHER We can open up a private chat room unless you don’t mind the development chatter contaminate this post

You can talk wherever you want, no problem.

I’m just trying to understand it fully right now. I’ll post a new update in a few hours. Thank you all for your help

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Any capture point or other thing that can trigger and activate groupNames.

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If you encounter any problems, or discover anything interesting, please post it here to let us know. The forums is a way to let everyone learn, as well as acting as the “documentation” we lacked

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I don’t know how it happened, but the editor didn’t save the mod I’ve been working on for 4 hours, even though I pressed the save button, damn it, this annoyed me so much.

Anyway, that’s enough hanging out with the Enlisted, I’m going to go have some drinks.

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Highly unfortunate
well you have to relax now and then you will be fine

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After the small update that came a few days ago, I don’t know why, but when I enter the mod I created to test it, it throws me out of the game as soon as I spawn.

Anyway, I solved the problem, it was an error related to spawn points.

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Did you modify your soldier (i.e. zombie_spawner_mode_soldier, enlisted_visible_base_soldier, etc.)

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no i dont

In the meantime, I will test the mod. If you are available, how about we play the mod together?

Well it is 1:45 am here so i am hesitate in doing so. But let me reply you after i got my food in my stomach

ok dude see you later

1 Like

Let me come test now
Maybe you can send me a friend request first in game, since it usually take minutes for it to arrive
(Even though i can wait)

Dude, I just saw your message, I was in the game, what do you say, let’s test it tomorrow?
The game was running fine, I played the game with a few people for about 1 hour, but suddenly the game crashed.

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Yea sure, 2:42 am, gonna sleep lol.
You can tell me the details about the crash tmr

1 Like