Lmao This is good
i know, just saying that it’s possible to hold them off anywhere, you just need good teammates and rally points because believe or not engineers are a must
i know, i have one in every squad everywhere
I think it was so originally, but then was fixed. I think it’s better this way, more honest, you don’t “reload to 1000” every time but once you’re at it, you release a lot of tickets.
EDIT: @49801926 corrected me, the 1000 limits the cap “reimbursement” at least.
If the us is at 1500 tickets they do not regain from capping the objective. So if they pop the balloons over 1000 that saves the axis 150-300 tickets per point capped.
Also have no trouble defending this as axis. 50% ends for me on 1st or 2nd point. If they go for last and the team has a decent bomber its a tough cap to take. Would not say this is US favored at all, hardest map to attack tbh.
You are wrong - even with this the Axis still wins >50% - with the allies having Jumbos and engineers and P-47s - the Axis needs only infantry.
I have played Airfield extensively enough (on both sides) to state that it’s definitely NOT one-sided.
Some matches can be (again, for either side), the map is not.
sure buddy
The ratio is more or less 50% for me too. Is not map fault, is players fault.
you would not spam your ju88, and you would have taken a fighter, you could have prevented that the American planes destroy all the balloons
Imagine using a fighter which is the most useless thing in game
Imgine to think to kill a il-2 with a figther
allied players have already appeared
Hahahaha lmao usa players
imagine p-470 10 rockets +1 bomb 245kg figther airplane p-38 j-15 730 km xD + 6 ROCKETS