Making Enlisted a Better Place №69

i want both, and good a tank.

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That should be parachutes, radios and engineering hammers.
Also thanks for considering my proposal Sell miscellaneous items for our soldiers + squad progression fix

…that is circumvented by giving the soldiers a bonus of 40 rounds, which is 1 min coding work.
also higher fire rate doesnt equal more power, it equals more effective recoil and even faster loss of bullets of an already too small magazine for even 750 fire rate. currently the gun literally just was nerfed, the recoil buff has to happen to keep the weapon at its overall power level from yesterday.

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Well, personally, I’m waiting for “85”, I don’t know if that’s a special number in other countries.

I’m not saying that each faction’s top-tier auto rifles have to be perfectly aligned or matched, but at least each faction’s top-tier auto rifles have their own unique strengths or advantages. For example, Japan had guns with 30-round magazines but relatively low damage, others had 20 high-damage guns, but the Soviet guns had only 15 rounds but the damage was the same as the German guns. This is obviously ridiculous.

nice but also

Japanese mains here be looking like fossilized skeletons give them something new
image

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Wanna know something funny? Federov oneshot player’s and sovjet space armor exist

So the fg42 2 was not able to kill them oneshot

This is incredible !

I guess it is time form me to invest in this weapon

Nice improvement, now FG won’t be suffering from body armor too much. (Though 900 rpm might be a bit too high…)

I guess it’s an improvement, though I would rather have a fix for the charge bug.

This however is incredibly welcome. Well at least if the new xp requirements are reasonable…

Thank you for taking into account the community feedbacks

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yeah, asymmetrical balance is the best decision here:

  1. japs 30 rounds but lower damage than others
  2. soviers 15 rounds but the highest damage of them all
  3. americans 20 rounds and overall balanced stats
  4. germans 20 rounds and very high fire rate (nerf) with accuracy/recoil improvements (buff)

this way every nations signature rifle becomes interesting and immersive

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Ok, you’ve improved FG, well done developers. Now, where is the 20 round magazine for the AVT-40/ABC-36?
Otherwise, I’m glad that at least some work is being done on the game and you haven’t abandoned it.

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Today is too early to finish,then still have some surprise today?

Ussr got a lots of added strensh last update, federov is better, oneshotting vitality now, and the fg42 2 now is less controllable on longer range

It’s ok now,15.3-1.53=13.77>13.5

and 100mm TT tank!

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ehm.

they did get a small buff
Though, I wont deny that they need the most “love” out of all factions (please give another Japan a sniper rifle)

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Т-44-100 is BASED.
ussr_t_44_100 (1)

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So you fixed USSR having less ammo for the panzerfaust 60 only to make the same mistake again for the panzerfaust 100?
The devs continue to impress…

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Not calculating thr armor in it wich is 15 damage needed to be recieved to get killed

But,A squad of assaulters can only equip four Federovs,The FG42 can be equipped with 9 people

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