Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
I came here to shoot properly!
Recently you noticed that kills with the M7 and M8 grenade launchers were not counted as grenade kills, but now everything should be in order! A similar problem was observed with the Solothurn S18-100, now kills with it count as special weapon kills.
We increased the recoil control of the Fedorov MG to match that of the Fedorov Avtomat. Now it will be more comfortable to shoot with!
While aiming with the M1941 Johnson LMG, the eye position was too close to the rear sight compared to the Johnson M1941 rifle. We moved the camera back to make these two weapons similar.
The MP 28, MP 28 (extended magazine), MP 28 (7.65 mm) and the Beretta M38/42’s rate of fire has been increased to 550 rounds per minute. Now they are more deadly in close combat.
The FG 42 and FG 42 II, as well as their variants, have not been left unchanged either. Their base damage has been increased to 12.7. Additionally, the FG 42 and the FG 42 with grenade launcher’s rate of fire has been increased to 900 rounds per minute.
Five rockets is good, but six is even better! Now you carry one more rocket with the Panzerfaust 100.
The Golden Beretta M1934 is a pistol that you just want to admire, but due to a bug, the soldier holding it was standing in an unnatural pose in the hangar. We fixed it.
The M10 GMC can hardly be called a tracked firing point, but the loader clearly thought otherwise. Worry not, he won’t be able to fire his personal weapon inside the M10 GMC anymore.
Last year we made several improvements to the Rider class, but the changes didn’t end there. We just moved all motorcycles to BR I, plus they now unlock earlier than mortars! So the BR of these squads now only depend on the weapons they carry.
Shooting is an integral part of the game, but we haven’t forgotten about melee enthusiasts either. In this update, we have halved the cooldown of the melee charge, so you can now show the power of cold steel to your enemies more often!
Everything should be in its place
The experience required to fully unlock a squad now depends on where its weapon or vehicle is located in the research tree.
This also fixes the situation where some squads required more experience than others in the early tiers of the research tree.
The “Jet Power” update changed the BR of several vehicles and weapons. This led to a mismatch between their new BR and their price that we had to correct manually. From now on, this will automatically change, which will help avoid similar situations.
We have also made complaints against dishonest players clearer by changing the reason “Unsporting behaviour” to “Use of unauthorized software”. This way you will know exactly why you are reporting a player!
Do you have unused parachutes, radios or knives in your inventory and their presence bothers you? No problem! Now you can sell them for 5 Silver. A clean warehouse is worth it.
For players using a gamepad, we have added a small improvement - when you sell something, there will now be a shortcut for the “All available” button!
We also fixed a bug where both versions of the Tiger II (H)’s winter camouflage were highlighted in the Customization menu when one of them was selected.
New mission
This update also expands the list of missions in Burma. Commanders who prefer the US or Japanese armies can now meet in the “Myansera (Destruction)” mission.
Supply box changes
Last week we told you about the preliminary changes to the paratroopers’ supply boxes. Based on your feedback, we have adjusted their contents and are now ready to show you the final version!
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
So share, suggest, and report!