One of the penalties should be reduced or the flamethrower should be set on fire by enemy bullets…you are made of stupid,flamers while breathing napalm must be killed from the side or back a speed or range boost would make that impossible for most infantry classes. Any normal person with running speed and health bonuses has almost no chance of being killed by a mine. - now if only the weapon was invisible, curse my xray vision/esp- Impact grenades, Molotov cocktails, and white phosphorus bombs were once the best tactical equipment
But the idiot’s crying makes them lose their normal performance
Not only does the impact grenade have an official malicious bug …you mean no skill weapons/no time fuse/ area denial weapons… . ap mines gas molis are weak because they are passive you do not have to hit an enemy to do damage…impact nades and flamers cannot be dodged like guns…like the cod noob tube they are low risk low reward…the opposite end are mortars, snipers at rifles high skill requirement , i bet you are the kind of fool that call in bomber runs
Trying to revive kamikaze there champ ?
Cba to read further. No.
I dont know.
I think this wall text of yours suits the definitions of yours very well.
Abuse would mean its intentionally which I would love to know how you could figure that out given you cant even fly planes straight.
Do you even read what your write?
This is so dumb I cant realize that someone is dumb enough to suggest it in the public.
Unless they crash their planes all the time I guess.
Also dumb and vague. What excatly should be improved here for the mentioned classes? Also, killing friendly troops in Enlisted is only possible by using fire so I also dont know how this is specific to those classes.
Like you?
No. Git gud, noob.
Attack is also pretty vague.
And?
I dont know. I dont know their range by hearth but they are mostly realistic to RL.
Stop spraying at enemies in front of you in the open.
No, git gud, noob.
And?
Use TNT.
This is also plain stupidity.
There were no large-calibre AT guns in Moscow and I dont know what excatly the Vierling is supposed to do against tanks.
And who is senior engineer?
I didnt know that and most players apparently.
You said nothing here. Or maybe the translator gave up.
Without appropriate restrictions, hastily restoring these mechanisms will only lead to the recurrence of more brainless gameplay.
I’m pretty sure this is a line from a song by Marillion in 1985?
I think paid items have little to do with player ability.
If they really had a brain they wouldn’t do something so stupid
Or buy some low-level teams to use
Since they ignore their own abilities and the pressure of their teammates for their own fun
So isn’t it natural for them to be punished for their incompetence?
Maybe you should include something to back up your claims before you come up with any unrealistic rumors.
I don’t think this can be called brainless
They have become popular because they are reasonable and effective ways to use
But players can still choose whether to do this or not.
The purpose of the new penalty mechanism is to encourage players to actively intercept high-value targets
And rely on your own actions to stop the enemy’s wheels
This contributes to the positivity of the gaming environment
Impact grenades sometimes fail to cause damage to enemies (this bug lasts from last year to now)
At the same time, it is also a piece of equipment that can easily kill the user by accident.
High usage shouldn’t be a reason for them to be nerfed
White phosphorus bombs are very cruel
But even in the past, the greatest effect could only be achieved inside a house.
What’s more, AI has long since learned to stay away from white phosphorus smoke
Maybe it can be changed to 3 seconds?
This is what Google translates
After all, I’m not your father you’ve never met.
I don’t have the English level to communicate with your mother
FLAG03 try deepL its better than Google in translating east asian languages
I will study it
Flying plane crash into battle filed before getting any fight back and even keep repeating isn’t something “reasonable”.
It is cringe both in reality and games.
Imagine these features are restored and there is a battle with all the top toxic players, you can see four planes constantly performing kamikaze attacks, infantry on the ground spamming impact grande as their main method of attack, and the control point is always covered in WP among. Will anybody think this game is reasonable?
You just like to be the one that uses these cringe gameplays unilaterally, without considering how bad the game would be if everyone did it.
If you have carefully read what I mentioned earlier (punishment)
You can see the risk of subjecting the enemy to a squad rotation penalty just by allowing any bullets to hit the aircraft or anti-tank weapons to effectively damage the tank.
The penalty risk is only 2 minutes because the average supply round trip time for most aircraft is 1 and a half to 2 minutes.
This means that if these aircraft do not want to be punished, they can only choose to go back and forth to resupply or go to intercept other aircraft until they are not subject to more attacks without being punished.
This means that any player with normal intelligence cannot ignore and has no reason to let go of any vehicle.
Because anyway even if they just need to hit the plane with anything to stop the enemy’s endless capital hits (and a higher assist score)
What?
You said that 10 players including you are unwilling to fight back or use the terrain to avoid?
Is that the enemy’s problem or your problem?
This is as ridiculous as not preparing an anti-tank plan
I don’t see anything logically incomprehensible about bombing a capture point before attacking or setting up a massive ambush for the defenders.
It is a very reasonable behavior both historically and tactically.
Not to mention that even now there are still various types of bombs bombing strongholds.
I really don’t think white phosphorus bombs that can only last for 3 seconds and old versions of impact grenades and mines will have much impact on the environment.
Players are fully capable of building bunkers or using terrain or explosive mine clearance to reduce the threat of these props
Not to mention that if the defender has normal intelligence, he will know that he cannot just hide in the capture point and wait to be surrounded by enemies.
If three throwing objects can be called OP, then grenades will also become the content of everyone’s protest.
Because they have a 14-meter killing range and can be equipped with 9 to 27 terrifying items.
Smoke bombs are the best props for the attacker.
I don’t think any defender has the ability to effectively intercept a legion with normal intelligence in the sea of smoke.
I want to use it is my idea
It’s other people’s ideas that others don’t want to use.
I respect other people’s way of playing
(As long as they can actually produce results instead of hiding behind and waiting to die or waiting in line to die)
I don’t even mind if the enemy uses smarter or stronger skills or tactics to crush me.
This helps me learn or plan to counterattack specific types of fighting styles
Instead of saying something like [Insist on using 3 infantry squads without effective anti-tank equipment and 1 50MM short-barreled tank to cry to the official that the enemy’s Sherman is too powerful and must punish those campers or let us enter the gray zone and put the explosives Throwing the bag in their face] A joke like that
Look again, Flaggy.
TLDR: whole post demanding more toxic gameplay and penalties for low level and low skill players
That basically means no punishment
You can just tell your teammate to spawn another plane, and you spawn a squad, throw some impact
nade and just get back in air after 2 minutes.
Quite the contrary, that mean you can do nothing to the enemy’s endless CAS cycling.
Ignoring CAS cyclier and let them go reload creates a longer period of safety for the team.
That doesn’t mean planes will crash into battle field with payload every minutes
Frags have only received buffed so far, and yet no one is spamming them because they are far less effective than impact grenades, which are just a brainless weapon in any BR, and class, dumping unfair firepower in a short period of time.
Grenade are made for those in cover that you can’t shoot effectively. Bunker isn’t valid countermeasures for nades.
And WP just ignore terrain and structure.
You didn’t understand what I am saying.
If your cringe gameplay become the most efficient, standard way to play the game, and everyone in game just know and using it, I will say it is the most ridiculous game I have ever see.
Only a few players like you will think these are some reasonable and normal gameplay.
What do you want this picture to represent?
What is the ratio of aircraft to ground infantry among the 19 deaths?
Is it just me that consumes all the manpower because I can’t attack the stronghold? Or is it because everyone is incapable of attacking?
Maybe you should come up with something useful instead of spreading lies with an unconvincing picture
I just wish the game environment could be more positive and diverse and allow anti-vehicle units to have better suppression capabilities on the enemy instead of being overwhelmed by capital.
Instead of having to use monotonous and boring methods to slaughter the idiots in each other’s teams like now, or because there are too few types of tactics that can be used, the gap between idiots is more difficult to bridge due to the proportion of idiots.