Make the mechanism positive instead of becoming a fool's protection law

As we all know,
The biggest problem with this game is that players with different skills are on the same map poisoning each other.
Since the official has no intention to solve this biggest problem,
At least the mechanism should encourage players to actively fight,
Instead of always listening to the smears and excuses of anti-intellectual groups, making anti-intellectual behavior more common.

Penalties for low ranking and low equipment level
As we all know,
The further players progress into higher level environments, the more they realize the importance of equipment and teammate motivation.
However, there are always many unscrupulous players who abuse low-level equipment, even hand-held rifles, passively fight in high-level environments, and poison their teammates.
so
In order to solve this serious chronic disease,
Low-contribution players whose average score is less than 80% lower than the average score of friendly players should have their silver coin gains halved and their experience gains reduced by 30%.
(Let them take responsibility for their hobbies)

Job-specific kill rewards
as we all know
Certain professions can offer considerable advantages in tactics or combat
Such as anti-tank troops, assault troops, engineers and flamethrowers (formerly)
Increasing the score reward will make players more willing to kill these soldiers rather than letting them go and killing more friendly troops

Improve players’ willingness and practicality to fight against vehicles
As we all know,
Planes and tanks are never scary;
The scary part is that no one you or your teammates want to deal with it
Then you will see some people in different places using various excuses to make themselves look less stupid due to their own selfishness and incompetence.
Current conservation approaches and punitive measures are not truly effective in providing a positive environment.
Instead, it creates a more negative fighting environment for fools and more stress for normal people.
Make the following mechanics applicable to all tanks and aircraft
Vehicles only receive the squad rotation penalty if they are effectively attacked by an enemy and die or crash.
But if you are not attacked by others within 2 minutes, you will not be punished even if you commit suicide directly.
Increase assist score (at least 100)
(Anyone has the ability to shoot bullets into the air or throw explosives or small caliber anti-tank rounds at tanks)

Make what incompetent people called seriously vulnerable equipment normal again
1
as we all know
Flamethrowers now tend to appear less than 2 times in 10 games
It’s not because his ability is just right
But because now he is no different from shit, so almost no one is willing to use it.
The minimal range and movement penalty prevents them from delivering the intended effects when designed.
Anyone with normal intelligence can defeat or directly counterattack the fire breather in the shortest possible time.
One of the penalties should be reduced or the flamethrower should be ignited by the enemy’s bullets
(I know it’s a bit impractical to have the bullet ignite the fuel tank, but I can’t think of anything better right now.
And it feels cool to make enemies spontaneously combust)
2
As we all know,
Anti-infantry mines are now unable to kill real threats.
Any normal person with running speed and health bonuses has almost no chance of being killed by a mine.
Now it can almost only be used to ambush the respawn point.
The shortcoming of being easily destroyed by explosives should be retained and the damage range should be changed back.
(You said the enemy can lay 9 mines? But you can prepare up to 27 projectiles)
3
As we all know,
Impact grenades, Molotov cocktails, and white phosphorus bombs were once the best tactical equipment.
But some people’s cries cause them to lose their normal performance
Not only does the impact grenade have a random failure bug that lasts for more than a year, but the explosion range is also weakened.
Molotov cocktails cannot protect the point of explosion, or even ignite players who step on them.
White phosphorus bombs have completely turned into garbage.
so
Impact grenades should not be subject to explosion range nerfs at all
(Because players take considerable risk when using them, and the tactical usage of this equipment is different from grenades)
Increase the burning range of incendiary bombs
(At least big enough to ignite infantry walking on it)
Enhances the explosion range, poison gas damage and burning ability of white phosphorus bombs and reduces the smoke duration by seconds (3 seconds)

Improves players’ anti-vehicle and tactical suppression flexibility
As we all know,
The problem has never been the bivouac tanks and 75mm guns in the Moscow mines, but the suicides who refuse to fight back and dodge.
Retains the ability of squads currently using anti-tank and anti-aircraft guns to use large-caliber anti-tank guns and quad-barreled anti-aircraft guns in all environments
And put small-caliber tank guns and anti-aircraft guns into the hands of ordinary team engineers (refer to the future general skills of communication troops)
Improve the versatility and overall suppression capabilities of the engineering force.
(Some people may say that the 4-barreled anti-aircraft gun is still as unhistorical as the Soviet 17-pounder gun, but this is only a short transition.
Just wait until you get a 40MM anti-aircraft gun or something to replace the previous situation)

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This will never be implemented as it will deter paying players from playing this game(equal to sales reduction).

Typical situation: some new player bought some high BR pack and faced high BR players with only 1-2 good equiped squads. Anyway he will need to use one bad BRI squad and will see this ugly penalty at the result screen. This won’t be a good user expirience/game design decision.

If you want some motivation to be applied - you need to use a carrot, not a stick(atleast in games :smiley: )

One of the penalties should be reduced or the flamethrower should be set on fire by enemy bullets…you are made of stupid,flamers while breathing napalm must be killed from the side or back a speed or range boost would make that impossible for most infantry classes. Any normal person with running speed and health bonuses has almost no chance of being killed by a mine. - now if only the weapon was invisible, curse my xray vision/esp- Impact grenades, Molotov cocktails, and white phosphorus bombs were once the best tactical equipment
But the idiot’s crying makes them lose their normal performance
Not only does the impact grenade have an official malicious bug …you mean no skill weapons/no time fuse/ area denial weapons… :man_facepalming:. ap mines gas molis are weak because they are passive you do not have to hit an enemy to do damage…impact nades and flamers cannot be dodged like guns…like the cod noob tube they are low risk low reward…the opposite end are mortars, snipers at rifles high skill requirement , i bet you are the kind of fool that call in bomber runs

Trying to revive kamikaze there champ ?

Cba to read further. No.

I dont know.
I think this wall text of yours suits the definitions of yours very well.

Abuse would mean its intentionally which I would love to know how you could figure that out given you cant even fly planes straight.

Do you even read what your write?

This is so dumb I cant realize that someone is dumb enough to suggest it in the public.

Unless they crash their planes all the time I guess.

Also dumb and vague. What excatly should be improved here for the mentioned classes? Also, killing friendly troops in Enlisted is only possible by using fire so I also dont know how this is specific to those classes.

Like you?

No. Git gud, noob.
Attack is also pretty vague.

And?

I dont know. I dont know their range by hearth but they are mostly realistic to RL.

Stop spraying at enemies in front of you in the open.

No, git gud, noob.

And?

Use TNT.

This is also plain stupidity.
There were no large-calibre AT guns in Moscow and I dont know what excatly the Vierling is supposed to do against tanks.
And who is senior engineer?

I didnt know that and most players apparently.

You said nothing here. Or maybe the translator gave up.

Without appropriate restrictions, hastily restoring these mechanisms will only lead to the recurrence of more brainless gameplay.

I’m pretty sure this is a line from a song by Marillion in 1985?

I think paid items have little to do with player ability.
If they really had a brain they wouldn’t do something so stupid
Or buy some low-level teams to use
Since they ignore their own abilities and the pressure of their teammates for their own fun
So isn’t it natural for them to be punished for their incompetence?

Maybe you should include something to back up your claims before you come up with any unrealistic rumors.

I don’t think this can be called brainless
They have become popular because they are reasonable and effective ways to use
But players can still choose whether to do this or not.

The purpose of the new penalty mechanism is to encourage players to actively intercept high-value targets
And rely on your own actions to stop the enemy’s wheels
This contributes to the positivity of the gaming environment

Impact grenades sometimes fail to cause damage to enemies (this bug lasts from last year to now)
At the same time, it is also a piece of equipment that can easily kill the user by accident.
High usage shouldn’t be a reason for them to be nerfed

White phosphorus bombs are very cruel
But even in the past, the greatest effect could only be achieved inside a house.
What’s more, AI has long since learned to stay away from white phosphorus smoke
Maybe it can be changed to 3 seconds?

This is what Google translates
After all, I’m not your father you’ve never met.
I don’t have the English level to communicate with your mother

FLAG03 try deepL its better than Google in translating east asian languages

1 Like

I will study it

Flying plane crash into battle filed before getting any fight back and even keep repeating isn’t something “reasonable”.
It is cringe both in reality and games.

Imagine these features are restored and there is a battle with all the top toxic players, you can see four planes constantly performing kamikaze attacks, infantry on the ground spamming impact grande as their main method of attack, and the control point is always covered in WP among. Will anybody think this game is reasonable?
You just like to be the one that uses these cringe gameplays unilaterally, without considering how bad the game would be if everyone did it.

If you have carefully read what I mentioned earlier (punishment)
You can see the risk of subjecting the enemy to a squad rotation penalty just by allowing any bullets to hit the aircraft or anti-tank weapons to effectively damage the tank.

The penalty risk is only 2 minutes because the average supply round trip time for most aircraft is 1 and a half to 2 minutes.
This means that if these aircraft do not want to be punished, they can only choose to go back and forth to resupply or go to intercept other aircraft until they are not subject to more attacks without being punished.
This means that any player with normal intelligence cannot ignore and has no reason to let go of any vehicle.
Because anyway even if they just need to hit the plane with anything to stop the enemy’s endless capital hits (and a higher assist score)

What?
You said that 10 players including you are unwilling to fight back or use the terrain to avoid?
Is that the enemy’s problem or your problem?
This is as ridiculous as not preparing an anti-tank plan

I don’t see anything logically incomprehensible about bombing a capture point before attacking or setting up a massive ambush for the defenders.
It is a very reasonable behavior both historically and tactically.
Not to mention that even now there are still various types of bombs bombing strongholds.
I really don’t think white phosphorus bombs that can only last for 3 seconds and old versions of impact grenades and mines will have much impact on the environment.
Players are fully capable of building bunkers or using terrain or explosive mine clearance to reduce the threat of these props
Not to mention that if the defender has normal intelligence, he will know that he cannot just hide in the capture point and wait to be surrounded by enemies.

If three throwing objects can be called OP, then grenades will also become the content of everyone’s protest.
Because they have a 14-meter killing range and can be equipped with 9 to 27 terrifying items.
Smoke bombs are the best props for the attacker.
I don’t think any defender has the ability to effectively intercept a legion with normal intelligence in the sea of ​​smoke.

I want to use it is my idea
It’s other people’s ideas that others don’t want to use.
I respect other people’s way of playing
(As long as they can actually produce results instead of hiding behind and waiting to die or waiting in line to die)
I don’t even mind if the enemy uses smarter or stronger skills or tactics to crush me.
This helps me learn or plan to counterattack specific types of fighting styles

Instead of saying something like [Insist on using 3 infantry squads without effective anti-tank equipment and 1 50MM short-barreled tank to cry to the official that the enemy’s Sherman is too powerful and must punish those campers or let us enter the gray zone and put the explosives Throwing the bag in their face] A joke like that

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giphy (1)

Look again, Flaggy.

2 Likes

TLDR: whole post demanding more toxic gameplay and penalties for low level and low skill players

That basically means no punishment
You can just tell your teammate to spawn another plane, and you spawn a squad, throw some impact
nade and just get back in air after 2 minutes.

Quite the contrary, that mean you can do nothing to the enemy’s endless CAS cycling.
Ignoring CAS cyclier and let them go reload creates a longer period of safety for the team.

That doesn’t mean planes will crash into battle field with payload every minutes

Frags have only received buffed so far, and yet no one is spamming them because they are far less effective than impact grenades, which are just a brainless weapon in any BR, and class, dumping unfair firepower in a short period of time.

Grenade are made for those in cover that you can’t shoot effectively. Bunker isn’t valid countermeasures for nades.
And WP just ignore terrain and structure.

You didn’t understand what I am saying.
If your cringe gameplay become the most efficient, standard way to play the game, and everyone in game just know and using it, I will say it is the most ridiculous game I have ever see.

Only a few players like you will think these are some reasonable and normal gameplay.