As we all know,
The biggest problem with this game is that players with different skills are on the same map poisoning each other.
Since the official has no intention to solve this biggest problem,
At least the mechanism should encourage players to actively fight,
Instead of always listening to the smears and excuses of anti-intellectual groups, making anti-intellectual behavior more common.
Penalties for low ranking and low equipment level
As we all know,
The further players progress into higher level environments, the more they realize the importance of equipment and teammate motivation.
However, there are always many unscrupulous players who abuse low-level equipment, even hand-held rifles, passively fight in high-level environments, and poison their teammates.
so
In order to solve this serious chronic disease,
Low-contribution players whose average score is less than 80% lower than the average score of friendly players should have their silver coin gains halved and their experience gains reduced by 30%.
(Let them take responsibility for their hobbies)
Job-specific kill rewards
as we all know
Certain professions can offer considerable advantages in tactics or combat
Such as anti-tank troops, assault troops, engineers and flamethrowers (formerly)
Increasing the score reward will make players more willing to kill these soldiers rather than letting them go and killing more friendly troops
Improve players’ willingness and practicality to fight against vehicles
As we all know,
Planes and tanks are never scary;
The scary part is that no one you or your teammates want to deal with it
Then you will see some people in different places using various excuses to make themselves look less stupid due to their own selfishness and incompetence.
Current conservation approaches and punitive measures are not truly effective in providing a positive environment.
Instead, it creates a more negative fighting environment for fools and more stress for normal people.
Make the following mechanics applicable to all tanks and aircraft
Vehicles only receive the squad rotation penalty if they are effectively attacked by an enemy and die or crash.
But if you are not attacked by others within 2 minutes, you will not be punished even if you commit suicide directly.
Increase assist score (at least 100)
(Anyone has the ability to shoot bullets into the air or throw explosives or small caliber anti-tank rounds at tanks)
Make what incompetent people called seriously vulnerable equipment normal again
1
as we all know
Flamethrowers now tend to appear less than 2 times in 10 games
It’s not because his ability is just right
But because now he is no different from shit, so almost no one is willing to use it.
The minimal range and movement penalty prevents them from delivering the intended effects when designed.
Anyone with normal intelligence can defeat or directly counterattack the fire breather in the shortest possible time.
One of the penalties should be reduced or the flamethrower should be ignited by the enemy’s bullets
(I know it’s a bit impractical to have the bullet ignite the fuel tank, but I can’t think of anything better right now.
And it feels cool to make enemies spontaneously combust)
2
As we all know,
Anti-infantry mines are now unable to kill real threats.
Any normal person with running speed and health bonuses has almost no chance of being killed by a mine.
Now it can almost only be used to ambush the respawn point.
The shortcoming of being easily destroyed by explosives should be retained and the damage range should be changed back.
(You said the enemy can lay 9 mines? But you can prepare up to 27 projectiles)
3
As we all know,
Impact grenades, Molotov cocktails, and white phosphorus bombs were once the best tactical equipment.
But some people’s cries cause them to lose their normal performance
Not only does the impact grenade have a random failure bug that lasts for more than a year, but the explosion range is also weakened.
Molotov cocktails cannot protect the point of explosion, or even ignite players who step on them.
White phosphorus bombs have completely turned into garbage.
so
Impact grenades should not be subject to explosion range nerfs at all
(Because players take considerable risk when using them, and the tactical usage of this equipment is different from grenades)
Increase the burning range of incendiary bombs
(At least big enough to ignite infantry walking on it)
Enhances the explosion range, poison gas damage and burning ability of white phosphorus bombs and reduces the smoke duration by seconds (3 seconds)
Improves players’ anti-vehicle and tactical suppression flexibility
As we all know,
The problem has never been the bivouac tanks and 75mm guns in the Moscow mines, but the suicides who refuse to fight back and dodge.
Retains the ability of squads currently using anti-tank and anti-aircraft guns to use large-caliber anti-tank guns and quad-barreled anti-aircraft guns in all environments
And put small-caliber tank guns and anti-aircraft guns into the hands of ordinary team engineers (refer to the future general skills of communication troops)
Improve the versatility and overall suppression capabilities of the engineering force.
(Some people may say that the 4-barreled anti-aircraft gun is still as unhistorical as the Soviet 17-pounder gun, but this is only a short transition.
Just wait until you get a 40MM anti-aircraft gun or something to replace the previous situation)