1
After you destroy the enemy aircraft, even if they change their squad and commit suicide directly, there will be a regeneration cooldown of about 1 minute and the time it takes for the aircraft to re-arrive on the battlefield (30 to 50 seconds)
That adds up to an average of 120 seconds
The average round-trip time for aircraft is less than 2 minutes, which means that players who are hit are more willing to spend time traveling to and from the enemy or intercepting the enemy than being directly punished.
If rotational punishment was really useless, the sky would be filled with suicide attacks by now.
The average game time is only 25 minutes
This means that even extreme ones who do not participate in ground combat at all can only hit the ground 12 times (the number of round trips is less than or equal to the time it takes a normal aircraft to make a round trip to resupply)
Most suicides usually don’t have the patience to waste time and prioritize using other teams to fight, so the actual number may be less.
I just want the prerequisite for the rotation penalty to be destroyed by the enemy to increase the player’s motivation.
Instead of simply becoming an environment where passive players become even more passive and poison their teammates.
2
as said above
They will be punished whenever they are attacked
Players who attack them can get more points and gain a certain period of safety.
I believe that for any player who is willing to play seriously, 2 minutes of safe time can indeed do a lot
3
Mortars can fire 6 to 80 rounds at a capture point for 40 to 80 seconds.
Tanks and anti-tank guns can fire more than 75MM high-explosive shells in an average of 10 seconds.
The Molotov cocktail thrower can completely block a road semi-permanently.
Compared with them, are flights that fly every 1 to 2 minutes really that scary?
4
Grenades are explosives that can be thrown farther and have a wider killing area
The impact grenade is an explosive with a shorter throwing distance and no error tolerance and delay functions.
They are fundamentally different
Maybe the problem is that no player has the patience to hide and throw grenades from a distance instead of everyone prefers to throw impact grenades at close range.
It might be more useful to shorten the fuse time of the grenade
5
More cover = smaller blast radius
Sandbags are fully capable of blocking the windows of most houses or using the gaps between bunkers to separate explosives
6
Countermeasures have always existed, haven’t they?
Everyone has the right to choose to use it
Since you don’t use it or are unwilling to study it at all, isn’t it natural to be responsible for the results of your own choices?
This is a PVP game
Why should the enemy be responsible for the victim’s abilities and choices?