Make the mechanism positive instead of becoming a fool's protection law

Without appropriate restrictions, hastily restoring these mechanisms will only lead to the recurrence of more brainless gameplay.

I’m pretty sure this is a line from a song by Marillion in 1985?

I think paid items have little to do with player ability.
If they really had a brain they wouldn’t do something so stupid
Or buy some low-level teams to use
Since they ignore their own abilities and the pressure of their teammates for their own fun
So isn’t it natural for them to be punished for their incompetence?

Maybe you should include something to back up your claims before you come up with any unrealistic rumors.

I don’t think this can be called brainless
They have become popular because they are reasonable and effective ways to use
But players can still choose whether to do this or not.

The purpose of the new penalty mechanism is to encourage players to actively intercept high-value targets
And rely on your own actions to stop the enemy’s wheels
This contributes to the positivity of the gaming environment

Impact grenades sometimes fail to cause damage to enemies (this bug lasts from last year to now)
At the same time, it is also a piece of equipment that can easily kill the user by accident.
High usage shouldn’t be a reason for them to be nerfed

White phosphorus bombs are very cruel
But even in the past, the greatest effect could only be achieved inside a house.
What’s more, AI has long since learned to stay away from white phosphorus smoke
Maybe it can be changed to 3 seconds?

This is what Google translates
After all, I’m not your father you’ve never met.
I don’t have the English level to communicate with your mother

FLAG03 try deepL its better than Google in translating east asian languages

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I will study it

Flying plane crash into battle filed before getting any fight back and even keep repeating isn’t something “reasonable”.
It is cringe both in reality and games.

Imagine these features are restored and there is a battle with all the top toxic players, you can see four planes constantly performing kamikaze attacks, infantry on the ground spamming impact grande as their main method of attack, and the control point is always covered in WP among. Will anybody think this game is reasonable?
You just like to be the one that uses these cringe gameplays unilaterally, without considering how bad the game would be if everyone did it.

If you have carefully read what I mentioned earlier (punishment)
You can see the risk of subjecting the enemy to a squad rotation penalty just by allowing any bullets to hit the aircraft or anti-tank weapons to effectively damage the tank.

The penalty risk is only 2 minutes because the average supply round trip time for most aircraft is 1 and a half to 2 minutes.
This means that if these aircraft do not want to be punished, they can only choose to go back and forth to resupply or go to intercept other aircraft until they are not subject to more attacks without being punished.
This means that any player with normal intelligence cannot ignore and has no reason to let go of any vehicle.
Because anyway even if they just need to hit the plane with anything to stop the enemy’s endless capital hits (and a higher assist score)

What?
You said that 10 players including you are unwilling to fight back or use the terrain to avoid?
Is that the enemy’s problem or your problem?
This is as ridiculous as not preparing an anti-tank plan

I don’t see anything logically incomprehensible about bombing a capture point before attacking or setting up a massive ambush for the defenders.
It is a very reasonable behavior both historically and tactically.
Not to mention that even now there are still various types of bombs bombing strongholds.
I really don’t think white phosphorus bombs that can only last for 3 seconds and old versions of impact grenades and mines will have much impact on the environment.
Players are fully capable of building bunkers or using terrain or explosive mine clearance to reduce the threat of these props
Not to mention that if the defender has normal intelligence, he will know that he cannot just hide in the capture point and wait to be surrounded by enemies.

If three throwing objects can be called OP, then grenades will also become the content of everyone’s protest.
Because they have a 14-meter killing range and can be equipped with 9 to 27 terrifying items.
Smoke bombs are the best props for the attacker.
I don’t think any defender has the ability to effectively intercept a legion with normal intelligence in the sea of ​​smoke.

I want to use it is my idea
It’s other people’s ideas that others don’t want to use.
I respect other people’s way of playing
(As long as they can actually produce results instead of hiding behind and waiting to die or waiting in line to die)
I don’t even mind if the enemy uses smarter or stronger skills or tactics to crush me.
This helps me learn or plan to counterattack specific types of fighting styles

Instead of saying something like [Insist on using 3 infantry squads without effective anti-tank equipment and 1 50MM short-barreled tank to cry to the official that the enemy’s Sherman is too powerful and must punish those campers or let us enter the gray zone and put the explosives Throwing the bag in their face] A joke like that

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giphy (1)

Look again, Flaggy.

2 Likes

TLDR: whole post demanding more toxic gameplay and penalties for low level and low skill players

That basically means no punishment
You can just tell your teammate to spawn another plane, and you spawn a squad, throw some impact
nade and just get back in air after 2 minutes.

Quite the contrary, that mean you can do nothing to the enemy’s endless CAS cycling.
Ignoring CAS cyclier and let them go reload creates a longer period of safety for the team.

That doesn’t mean planes will crash into battle field with payload every minutes

Frags have only received buffed so far, and yet no one is spamming them because they are far less effective than impact grenades, which are just a brainless weapon in any BR, and class, dumping unfair firepower in a short period of time.

Grenade are made for those in cover that you can’t shoot effectively. Bunker isn’t valid countermeasures for nades.
And WP just ignore terrain and structure.

You didn’t understand what I am saying.
If your cringe gameplay become the most efficient, standard way to play the game, and everyone in game just know and using it, I will say it is the most ridiculous game I have ever see.

Only a few players like you will think these are some reasonable and normal gameplay.

What do you want this picture to represent?
What is the ratio of aircraft to ground infantry among the 19 deaths?
Is it just me that consumes all the manpower because I can’t attack the stronghold? Or is it because everyone is incapable of attacking?
Maybe you should come up with something useful instead of spreading lies with an unconvincing picture

I just wish the game environment could be more positive and diverse and allow anti-vehicle units to have better suppression capabilities on the enemy instead of being overwhelmed by capital.
Instead of having to use monotonous and boring methods to slaughter the idiots in each other’s teams like now, or because there are too few types of tactics that can be used, the gap between idiots is more difficult to bridge due to the proportion of idiots.

Pretty bad.
Doesnt sound very skillfull or efficient if you need to crash a plane to get three to four kills, espeically if the dude above seems to have a squad-kill ratio of 10 and the dudes below you have a 9 ratio.
You didnt even kill a lot of people within objectives so the “don’t see anything logically incomprehensible about bombing a capture point before attacking or setting up a massive ambush for the defenders.”-part doesnt even apply here. In fact you have one of the lowest objective kills in your team.
And heck, the dude above you killed as many vehicles as you so again… pretty bad…

Yes because you had the highest death count by all accounts in your team (and even across the whole match) and planes consumes a lot of tickets, which was idk 20 to 40 or something, maybe less, maybe more.
If that wasnt a defending team, you would have consumed 300 to 600 tickets or so and that accounts that the four other deaths were infantry squad death I didnt count.
One dude consumses 30 to 60% of the starting tickets just to get three four kills per death and you are talking about efficiency? Any company that would be that efficient, would have to declare bankrupty.

Looking at the objective scores of yout team, it is cleary you.

1
After you destroy the enemy aircraft, even if they change their squad and commit suicide directly, there will be a regeneration cooldown of about 1 minute and the time it takes for the aircraft to re-arrive on the battlefield (30 to 50 seconds)
That adds up to an average of 120 seconds

The average round-trip time for aircraft is less than 2 minutes, which means that players who are hit are more willing to spend time traveling to and from the enemy or intercepting the enemy than being directly punished.

If rotational punishment was really useless, the sky would be filled with suicide attacks by now.
The average game time is only 25 minutes
This means that even extreme ones who do not participate in ground combat at all can only hit the ground 12 times (the number of round trips is less than or equal to the time it takes a normal aircraft to make a round trip to resupply)
Most suicides usually don’t have the patience to waste time and prioritize using other teams to fight, so the actual number may be less.

I just want the prerequisite for the rotation penalty to be destroyed by the enemy to increase the player’s motivation.
Instead of simply becoming an environment where passive players become even more passive and poison their teammates.

2
as said above
They will be punished whenever they are attacked
Players who attack them can get more points and gain a certain period of safety.
I believe that for any player who is willing to play seriously, 2 minutes of safe time can indeed do a lot

3
Mortars can fire 6 to 80 rounds at a capture point for 40 to 80 seconds.
Tanks and anti-tank guns can fire more than 75MM high-explosive shells in an average of 10 seconds.
The Molotov cocktail thrower can completely block a road semi-permanently.
Compared with them, are flights that fly every 1 to 2 minutes really that scary?

4
Grenades are explosives that can be thrown farther and have a wider killing area
The impact grenade is an explosive with a shorter throwing distance and no error tolerance and delay functions.
They are fundamentally different
Maybe the problem is that no player has the patience to hide and throw grenades from a distance instead of everyone prefers to throw impact grenades at close range.
It might be more useful to shorten the fuse time of the grenade

5
More cover = smaller blast radius
Sandbags are fully capable of blocking the windows of most houses or using the gaps between bunkers to separate explosives

6
Countermeasures have always existed, haven’t they?
Everyone has the right to choose to use it
Since you don’t use it or are unwilling to study it at all, isn’t it natural to be responsible for the results of your own choices?
This is a PVP game
Why should the enemy be responsible for the victim’s abilities and choices?

Btw. maybe your flag alts could help you to learn the term efficiency.