It CAN be penetrated from the front. It can be killed. That’s not a hypothetical situation.
Yes. German tanks don’t usually die from a plane, as far as I noticed while using pz4.
Yes. German tanks don’t usually die from an AT rifle because it requires flanking them, and if you’re flanking them, then you can just use detpack.
“BALANCING” WON’T FUCKING HELP BECAUSE THAT’S NOT THE PROBLEM
How many times should I fucking say that?
It’s not the problem. Moscow axis is just boring to play and there’s nothing to grind for. And there’s a lack of player because of this (and because of the lack of players).
Theres nothing in the game that you cant kill. That how ever doesnt mean its balanced.
weird, as ive quite frequently got killed by even the starter plane of soviets.
Thanks to prolonged markers and accurated rockets that 1shots tanks.
Yeah, you dont even need the detpacks as the t-50 / t-34 does that job rather effectively and planes.
so explain us what you have to lose ? Like really, even if it doesnt solve the problem what the actual fk you have to lose here ?
You can repeat it in your denial mind for rest of the year for all I care, doesnt change the fact that quite many people is exactly asking for balance here.
Yeah, and for that exact reason moscow axis players are asking for balance ?
Never was I. And I rarely saw other tanks being killed by soviet planes. Soviets usually don’t use planes at all, or that’s some newbie on il-2 or i-153.
So, YOU was killed. It wasn’t you killing tanks, it was you being killed with some skilled pilot. Right?
T-34 gets his suicide stuka and enjoys infantry again. Of soviet tank lives for a long time, then you’re doing something wrong.
You’re trying to “balance” things which are already balanced.
Quite many people are eating shit.
Quite many people said that tiger will suck.
Quite many people say that german 5.3-5.7 suffers in WT.
Quite many people were saying that axis has bad equipment in berlin.
Quite many people are retarded.
Because they think that lack of players can only be caused by bad balance. They also don’t understand that skill means more than equipment.
I assume theres quite alot things you never did like graduate from kindergarten but doesnt exactly change the fact it happens.
All the time your bragging with your skills and now your actually considering shooting a pinpoint accurated rocket to tank mark as skill.
Like really, il accept getting killed by 50kg bombs as skill as it actually requires an effort.
But rockets, really.
Unfortunately thats still not option for f2p players that has chosen tank as vehicle.
And its not exactly fun, its actually fking retarded that in order to take out enemy tank you need suicide plane.
Which could be fixed rather easily by making the campaign idk Balanced ?
if they were WE wouldnt be asking for balance.
Really, couldnt have tell after chatting with you.
No one at any point denied the other causes.
Here we go again… Git gud, get skill ima soviet main look how skilled iam, bestestest tanker with ma totally balanced t-34
It was nearly just as bad as t-34. But to justification of T-50 it had “bad” he rounds so its strenght was against the other tanks. If you wished to mow infantry with tank you had to choose t-28 that wasnt as good against other tanks and is much more vulnerable to other tanks.
T-34 does both tasks which used to be choosing between mowing inf or being good against other tanks.
This is pretty much the summary of the issue.
Also my issue with grinding moscow axis past the PzIV, its fucking boring
Complete lack of players cause most matches to be an utter slog, but when you get a couple people together you get yourself an even fight even if they’re beginners
There is no lack of players. Sometimes it takes a minute to fill the rest of the players once you load up. I have had no issues with having to deal with bot teams. The only balance issue is that maybe more skilled players are squadding and staying on one faction for an extended period.
I can’t speak for people who limit which servers to choose from. I suspect those restrict servers are the ones who get bot teams and have a hard time, during certain hours when their specific region is asleep.
Also, it would be nice if someone posted some real proof of what the playerbase for any faction looks like, because all I see on the forum are people spouting anecdotes without any data, about which team sucks and has players or not. Everyone might get unlucky and get a bad game or have a bot team once in a while, but it sure as hell is not the norm.
A real solution is to expand Moscow into Rzhev and Leningrad, so Axis can get long barreled 75 and Tiger 1. Drum mag Suomi would make the perfect end game smg unlock for Moscow, as well.
Yea, I play the Soviets. I’ve been playing them since CBT, before all the new meta switches. When the Chauchat was the premium squad and the BT-7 was the last tank to earn. I don’t know why you need to dismantle a campaign just because you specifically do not enjoy it. There’s four others, go pick one. I still have player matches where my team ends up being garbage and the Axis side wins.
They do have the “Making Enlisted a Better Place” thing, but it seems to be of low priority since they do it in small updates rather than combining everything the players want. Still waiting on that bipod fix so the Stalingrad MG system isn’t a pain. Also, didn’t they censor a tank because of someone whining in the forums? So they obviously look here, for better or worse.
I’m not against balance if it makes sense realistic to how it was.
How would completely gutting a campaign just to have it’s sole purpose to switch off into other campaigns, instead of having fun, a good thing? Instead of people whining about their side, make actual suggestions. I would like all the campaigns be fun and interesting for both sides, you clearly only want to ruin other people’s fun.
Another day, another Moscow complain thread when the problem is actually the playerbase itself where some of Moscow’s guns can be unlocked on an earlier level elsewhere or even better versions of the high level Moscow stuff.
If you want a slower paced gameplay, then Invasion needs to be redesigned as mode along with the maps where don’t just stick to the same old 5 cap formula as there’s a need for variety in terms of number of caps depending on the map like large maps can have more than 5 caps. Make it something like RO2 where there will be situations where defenders will have to retreat or they won’t have reinforcements for the later caps.
Also allow the teams to actually have a 2nd or 3rd echelon troops for players who are willing to be part of this 2nd or 3rd echelon with an option to do so as this would lessen matches that are basically decided at the very beginning where teams could actually get real reinforcements instead of bots.
I don’t think Moscow needs to be purged but instead make this campaign more interesting with the map selection and incentives like either boosters or free squad slots since this campaign alongside Tunisia is not as popular as Berlin and Normandy in terms of equipment.
Who wants to grind the entire campaign just to get an MG34 or an older model Panzer III or IV or say the same old T-34 obr 1940 in Moscow when you can get the same tank at an earlier level in Stalingrad plus you get the better T-34-76s there too? You could get a T-34-85 with gold card right away in Berlin which is much better than the older T-34s.
Another issue is when a new update comes out, many players would just flock in to the faction that has the newest, coolest toys like MP43 + Panther in Normandy, the Mkb + Kiraly + German PPSh in Stalingrad, The King Tiger + Sniper STG-44 in Berlin and the drum mag Thompson in Tunisia. Sure this is more applicable to veterans since but doesn’t matter much on lower level players that makes this playerbase problem even worse.
I agree and there are lots of cases where the matches are one sided because one of the teams are mostly either bots or players much worse than bots regardless if the player in the bad team has high level stuff which it didn’t matter much because the team is too shitty for anyone to handle.
And now after reading the majority of this shit show of a thread, I see why the devs don’t actually read it. You people whine and complain about something being not properly balanced, but you don’t offer any solution except “MaKe LeS gUd”. If you have an issue with something, you point out what it is (which is literally the only thing that’s done), what it should actually be, and why it should actually be that. Simply saying “Gun too OP” because you haven’t found a way to combat that weapon yet is not enough, and it just means you can’t accept that you have a skill issue.
You dont even need to have 2 sweatlord teams to crush weaklings on allied side, lmao. They are lowskill braindead degenerates, and axis side got sweatlords like me. I really say, Tunisia IS balanced