I think we can all agree that the flames from a flamethrower should be more liquid and not a misty particle shooter with flames. Make flames more liquid in the next patch, plz. Possibly up the damage a smidge for them (specifically the off-brand napalm bombs; people should not be walking out of them as much as they are in the game) as well.
I think you’re better off asking Tommy because what’s in the current game or public matches is partially nerfed for balance reasons and I think he might be able to fix it in his game mode instead of playing public matches.
The problem is that the flamethrower is currently very strong, and I don’t think it would be beneficial to the game environment if it were buffed further.
Everything related to flames and “buff” is automatically a no-no for me. My opinion ofc.
First of all, I’d like to see flames being restricted to real physics. Can’t stand it anymore that I get burned up meters and 2 meter concrete walls away.
Then add a brace mechanic to nerf them. (imo)
They will be still strong but no spins 1000°/s covering everything in flames while jumping strong.
err…
it’s not a buff.
it’s a visual change.
which used to be a thing:
instead of this… vapor thing
edit, could be that op is also asking to change the way flamethrower works ( the " bullet " trajectory ).
which it’s not totally unreasable.
for example, flamethrowers should be use similar to grenade launcher.
you aim up, and the flame drops procedurally.
as… right now it’s somewhat of a lazer beam.
not really realistic.
and, buff the incendiary grenades to be on instant impact. instead of having to wait for the ignition to begin despite the flame being there already.
i would say the current flamethrower is fine i mean they said they fix the flame through wall thing (which i used to do) but yea personally i think it fine
Ok that’s something different indeed. Thanks for the clarification
Maybe limit the injection frequency?
I saw in the video that the flamethrower does not spray fire all the time like in the game, but sprays flames piece by piece.
In the game, you can hold down the left button until all the fuel is used up, which makes them a bit too powerful at close range.
I’m not aware of any design features that would cause “burst” fire. So I assume it’s the shooter pushing and releasing the trigger.
Irl “burst fire” is a very rational behaviour as you get the desired effect (you don’t need to spray burning fuel at somebody for more than 1s to get him killed) and conserve amunition.
Meanwhile in the game you need to fire for a few seconds to get a kill so holding the trigger is the go to strategy.
So yeah, not a design feature. Just a diference in use due to different circumstances. (Imo)
yea i agree with you i mean you dont see flamethrower against horde of enemy in real life
well i havent seen any footage like that only seeing them against bunker
It is so strong that I can get sprayed by it, run away from the fire, pat myself down, and then kill the flamethrower.
This is what I was trying to say; thanks for the clarification.
It’s not really a buff; just trying to make it less forgiving. Real physics is needed desperately, though.
This should be true fix for flamethrowers instead of lazy 1.5 seconds delay.
They are still soo good because they clear buildings though walls and floors.
Artificial delay is fine for fires already on floor, runing 1s through fire is fine.
Shooting someone with fire point blank to see them not even react kills realism in this game.
I get that it’s not easy fix, but delay doesn’t even help.
Also artifical lower rate of fire for semi-auto rifle with no full-auto mode. Same stupid shit, i hope it ends someday