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Spamming one or two locations doesn’t really take any skill. If the maps were larger, perhaps I would agree on it needing skill. As far as greyzone, you can’t target directly in it, however you can still land hits from its edge. Especially the bombers from Pacific and Stalingrad. It can still technically hit in grey zone.
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Ok, it requires a dedicated RO squad. However, a single player can use it every 60 seconds, BUT with 2+ players it can be used every 30 seconds. Hence why its so spammed. They do NOT need to be fully upgraded. Technically it only takes like 4 squad points to unlock the ability, which is obtained quite easily. RO squads are also not terribly high on campaign progression, so lots of people have them.
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Yes, for a normal squad with a radioman equipped, its every 4 minutes. However, if its a sniper or engineer squad (using AT gun) that’s sitting back at a longer range to begin with, that’s still a pretty strong ability.
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Ok, technically the absolute max range that can be obtained is 254m. However, (at least with the Allies’ 2 inch mortar), there is a fairly decent loss of accuracy beyond 230m.
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To accurately know the exact position of where they will be with a mortar, you must either be able to see and mark the location, or have a teammate that that can see and mark the location. Blind firing without an indicator of exact distance will likely yield no damage.
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You can see a flash/ shot fired from a mortar location. Its large enough that I can see it when flying in low from the air.
I’ve personally slowed down on my usage of RO squads because it’s too OP and the temptation to just sit back and rack up kills is too high. My AVERAGE number of kills with it is 90/ game. I’ve hit up to 200 with it. From first hand experience, I am saying it is too strong, especially because nothing can counter it.
Its easy enough that I’ve seen new players rack up 60+ kills easily.
Sure, there are some that just bomb the objective, even when its inside a building, but there is two parts to that. First, he may just be new and not know, Secondly, that can sometimes be beneficial as it can break sandbags and other fortifications out of windows.
A lot of times it doesn’t matter if they shell shock their own team. All the nearby enemies are gone!
Them not pushing is part of my point. Its an OP squad that everyone wants to use. So reducing its power by just enough might make people say to heck with waiting and actually push, solving the problem.
I’ve seen plenty of people use smoke very effectively. Also, something interesting, you CAN get kills with the smoke drop. Obviously not like a normal drop, but if the smoke hits close enough to someone, it CAN kill.
Back to the original suggestion: what do you have against it? The intention is to add some kind of counter to RO squads. Otherwise, RO squads would still function as they do now, the only difference is that they can be stopped for a short period of time.
That is a neat idea, but artillery is not OP, bombing strike is
I think a good idea is to give players stationary AA guns around the map to counter it
Well, I guess You can try calling in… artillery support from one of the other threads: Radio operator rocket barrage?
One of the discussion partners had same opinion as You.
As for, if it is not a skill, what exactly is it? Just clicking for fun, a bit to the right/left/up/down?
Well… how well populated matches are, nowadays?
But fine, I guess. I suppose I would be for making the ability’s cooldown to 90 seconds instead of 60.
An ability that allows to be used once per 4 minutes on a squad that has other stuff to do than sit around, I’d say it is a waste. Engineers are more useful - at least they can build rally points and ammo boxes.
Although, if it is more utility squad, like engineers - I guess there is some merit, but I personally don’t use ROs outside dedicated squads (except 1 assaulter squad experiment, which I’ll probably have to change to engineer).
For snipers… I’m sure at least some folks can counter-snipe at least. I added snipers to RO squads as spotters back in the day, but with binoculars, there may not be as much need (but, debatable).
Yeah, I typically send several shells, a bit spreading over the place.
You typically have distance shown to the capture point. Capture points are obviously the key, so it is a good idea to aim roughly there, if no one is providing the targets.
When I played, I could hear it when flying over mortar firing, but I couldn’t see it.
Which mortars did You see exactly?
Or, maybe it’s the graphics settings?
Nothing, if anything, I support this suggestion.
I don’t really agree with the notion that ROs are OP, though. I do see some points, at least.
As an engineer, you can build AA guns, however, the bombing strike seems pretty immune to it.
If artillery usually yield 5-25 kills/ strike, and there is currently no counter, and it can be used every 60 seconds by a single player, or every 30 seconds with multiple, how is it not OP?
At least with the bombing strike there is tons of time to avoid it, and a long cooldown. I usually don’t see more than 10 kills TOPS with it.
I like your thinking a lot.
Arty strikes are not op at all… but man, bombing runs are something else entirely.
As for the op’s suggestion, it SOUNDS interesting… but I’m not in favor:
- instead of just one radioman camper, you’ll now have a bomber plane player trying to take out said camping arty squads…
… Instead of pesky grey zoning tanks.
I WOULD be in favor IF games were 20 vs 20 instead of 10 vs 10. As it is now, I’d rather have as much pair of boots going for objectives instead of doing God knows what…
Nooo I need my smoke!
Unless it’s just 1:30 for regular arty, with which I say “by all means” as it would incentive inexperienced players to smoke more.
But don’t smoke cigarettes. Unlike smoke barrages, smoking cigarettes is harmful for your health.
Yeah, I guess smoke can be left untouched.
I’m playing on console, with PC crossplay turned off. As far as graphics wise, perhaps thats why i can see the mortar flashes, idk. I thought it was standard, but I could be wrong.
The more populated campaigns, such as Normandy have plenty of people in them. Even as Console only lobbies, they are pretty populated. Not FULL necessarily, but at least 8v8 or 10v10. Pacific is usually pretty dead, but again a large part of that is because of how prevalent the Artillery is. Many of the Pacific objectives have very little protection from it, so it becomes impossible to really fight for objectives, especially defending as Axis.
I’m glad you at least see the benefit of the original suggestion.
Same way bombing runs have a longer cool down (Thank God). Forgot how long, but perhaps not long enough. A real map cleaner that one…
I have to invest more in Stalingrad/Pacific campaign(s) to meaningfully comment on this.
I seem to have had a much different experience than you have with the bombers. I’ve had times I’m out in the open in one of the bubbles, but miraculously, I wasn’t affected. Even so, they are fairly easy to get cover from, unlike standard artillery in comparison. The only real advantages is that it CAN sometimes break down trees or certain other cover, and with that much warning, it actually forces the enemies to move, therefore giving opportunities to push.
assaulters
tanks
engineers
troopers
dominate every match.
radio man doesnt even make sence to use or be equiped on a squad if isnt for bombing runs on stalingrad / somehow on pacific.
no. they dont dominate and are kinda useless if one is playing against humans.
if one goes their way to play agaisnt bots sure…
i have 4000 batles every campaign maxed besides pacific coz i dont feel it right now. but over the 2 years i m playing less and less people equip and or use radio man.
also radio squads are usualy used by bottom scorebord players. and do apear on 1/3rd of the batles i play everday / totaly.
they are useless . imo, ofc.
Indeed.
Never underestimate the fast caping pace 9 guys can bring.
Especially 9 guys equipped with op mannlichers!
As for dedicated RO squads, they are not completely useless: call in a smoke barrage with your 1 radio guy, then charge in, with the whole team in tow.
Won many matches this way.
Idk mannichler lose is 80rof now is no better than a kar
Heresy! Mannlicher got perfect sight! Amazing rof! Satisfying “pop” sound when it fires… looks cute…
lmao mannlichers!!!
i never did it tho.
i run my squads this way :
moscow:
normandy :
berlin :
(but thats just me, i m no example to no one)
Painisia:
stalingrad
only in stalingrad and pacific i use “dedicated radio squads” and thats just to spam a bombing run.
there is no reason to use it for normal arty / smoke arty. any team that uses W doesnt even need smokes or even rally points.
but thats just my opinion…
I’m curious if you are on pc or console?
From my experience in console lobbies, and even the handful or pc crossplay games ive played, RO squads are pretty dominant.
PC.
and i do play console too but its rare.