Lock the next objective(s) for 20 sec

Thats not true at all, ive had matches there as a defender you shave off 700-800 tickets on the first point, but because of the snowball they cap 2 points about 2 mins. And not because the players are good, like I die on the first point, and by the time ive spawned again and ran up to the second point its been lost.

Which mind you I actually dont mind, I think the attackers are at such a major disadvantage as it is already.

I think a fun variation of the gamemode would be where the defenders have limited lives and the attackers unlimited(or thereof). Much like the siege battles in Mount and Blade NW, or holdfast. Now I think this should be its own mode, calling it Siege seems fitting as well.

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I’m glad other people see this as a problem. We are in need of a solution.

The video evidence is a great touch as well. It completely dispels the poor argument of “the defenders just need to retreat faster”.

Though if recent changes have shown us anything, we will probably just receive a new unique squad with the ability to detect the next point of contention rather than a proper fix.

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This idea was already forwarded

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It’s one of the most basic features in any “Push” gamemode in any game across a decade. This dev team really blows my mind sometimes with the lack of bread&butter game features

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it’s still a game

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