LMG dispersion

glad to see folks with common sense aren’t entirely gone around here.

you had no idea how many scrubs from no where started to post about how they disliked it. just like on the BA buff.
but thankfully enough, we still have it.

anyway, yeah that was the primary intention.

explosives from ally didn’t killed you, but gave you a small concussion effect. as it was and unfortunally, still is meta of just waiting for an ally to throw an explosive and storm in as the explosion goes lives.
no one liked tk or friendly fire on. but the concussion was among the best solution imo. surely needed some tweaks as you were able to get stunned from entire concrete walls which was the worst part, but as everything needed to be tuned it. unfortunately for that feature, it got removed.

( although the lmg dispersion remained … despite bipods being what they still are after almost half a year ).

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Well they used to work as both, but now they can only function as glorified SMGs, with out the ability to fill the omg role

Heck, even BFV had this feature and MMGs were deadly there despite not being ARs
Why people think you need sim settings to get proper working and balanced MMGs is beyond me.

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They tried it but people complained too much. Still people mostly prefered fighting symptons in that case (or worse they know about explosive spam but still dont want restriction).

Well thats the point

You have an extremely powerful heavy weapon, your downside is that you cant ADS unless bipoded, and shooting while stood up is quite inaccurate but way more fun :smiley:

I just think they would work better, and be way cooler

Voyo knows what its like to grip an MG42 by its bipod and spray down yankies in HLL, and how satisfying it is.

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BA is better but the lmg next to useless