List of Suggestions to make the game Epic

Game is not like those established titles but it can be with these things, my guess is you haven’t played those games. There are many realistic features that can be easily implemented here that will attract more players, as it is now the game is no different than counter strike with ww2 assets
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Suggestion 1 is not in the game for Aim+Zoom for snipers, you have to hold RMB which is not a “feature” it is a bad user interface that needs to be fixed, none other game forces you to hold it, it’s Toggle is default.

6 * 8. If the timer is increased and you move out of sight with no medic pouch for yourself, then a medic could save you. For this to work, current medic perks need to be nerfed.

  1. Sandbags are very heavy, it’s not like you can move them easily

So you’re arguing that a soldier should pretty much always go into a downed state with a 2 minute down time? No thanks

i’ve played H&G before got to m24 before stopping, and there is a large difference this game and those types of game

remember that the game tries to be realistic with arcade so the realistic part is that you have to hold a scope to your eyes, i know this because i’ve trained with firearms and went hunting before

still doesn’t matter since players always finish their kills, and you can already revive players yourself so no need for medic, as sad as it is to admit

it’s only held together by gravity and artilleryshells are large explosives

Add TOGGLE for sprint and Aiming+Zoom, this is like a default for all fps games. My hand hurt from holding right click.

yes please this HAS to come, my finger hurts everytime I play sniper or tank

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dude… this goes to far this has nothing to do with realism this is still a game and toggle zoom aim or just standard toggle features for sprinting zoom etc. is a QoL and since cuisine royale I ask for it (I played it since the beginning) it just hurts while sniping and tank gameplay

oh i wouldn’t mind that QOL too but they likely won’t do that since you have to actively look through the scope irl so they’ll use that as their reasoning

I really don’t see how this has anything to do with input bindings. You could also argue that you start being active with it and stop being active with it, which are two defined moments, hence toggle.

fair though i won’t care what they would choose to do anyways

Not sure about PC, but on console, you can double click left trigger to toggle aim down sights. I think not many people as aware of this feature.

Its also on pc, but it doesn’t zoom when you are doing it