Game is not like those established titles but it can be with these things, my guess is you haven’t played those games. There are many realistic features that can be easily implemented here that will attract more players, as it is now the game is no different than counter strike with ww2 assets
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Suggestion 1 is not in the game for Aim+Zoom for snipers, you have to hold RMB which is not a “feature” it is a bad user interface that needs to be fixed, none other game forces you to hold it, it’s Toggle is default.
6 * 8. If the timer is increased and you move out of sight with no medic pouch for yourself, then a medic could save you. For this to work, current medic perks need to be nerfed.
Sandbags are very heavy, it’s not like you can move them easily
i’ve played H&G before got to m24 before stopping, and there is a large difference this game and those types of game
remember that the game tries to be realistic with arcade so the realistic part is that you have to hold a scope to your eyes, i know this because i’ve trained with firearms and went hunting before
still doesn’t matter since players always finish their kills, and you can already revive players yourself so no need for medic, as sad as it is to admit
it’s only held together by gravity and artilleryshells are large explosives
dude… this goes to far this has nothing to do with realism this is still a game and toggle zoom aim or just standard toggle features for sprinting zoom etc. is a QoL and since cuisine royale I ask for it (I played it since the beginning) it just hurts while sniping and tank gameplay
oh i wouldn’t mind that QOL too but they likely won’t do that since you have to actively look through the scope irl so they’ll use that as their reasoning
I really don’t see how this has anything to do with input bindings. You could also argue that you start being active with it and stop being active with it, which are two defined moments, hence toggle.