Let the ruler on the grenade launcher model work

You’re just being an idiot now. You know very well that most tanks destroyed by infantry are destroyed using TNT……no sights on those either and new players always are asking “why can’t I kill a tank with TNT?”
Because they haven’t yet used them enough to get a “feel” for it. Same with anything.
When someone posts video of them kicking butt with a grenade launcher, then maybe I’ll change my mind. They are clunky to use and if you are in the heat of battle….you will probably die before you get your 2nd shot off because they disable your ability to otherwise defend yourself.
It doesn’t matter if they have sights or not, they are not a great weapon to use anyway.

If they had these sights in real life they should add them. I don’t find the “noone uses them so don’t change something that’s wrong” argument strong at all. They should also remove pistols because noone uses them either right?

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Please tell me how a “metered” sight will help. It won’t if you don’t already know the range. As far as I know, only a mortarman is given onscreen target ranges. If you add sights to the grenade rifle, you are still guessing the range. It likely won’t help until a player acquires a “feel” for the correct range from playing experience…and then…what use is a metered sight? It’s just such a silly argument, there are many many other items that need a bit of help before grenade rifle sights.

Mhm i want to see you destorying for example AB41 with your TNT that is decent player, that keeps distance from infrantry or PzIII that has in most places has speced armor, and pays attention to whats happens around it, like if he sees that most of friendly infrantry died around him he will start to back off

That you manage to kill people with TNT that dont pay attention to anything expect what is in front of them, dosent impress me, and i wonder how would you deal with for example a squad of two good tankers that cover each other, are on discord, i know i wouldnt had a chance of getting near them at all.

What? planes would be your answer? Someone already occupied them and dosent know how to bomb/still learns.
AT gun? Most of them are destoryed the moment they are build and the moment you shot first guy, the second one will shoot you back.
Or maybe another thing, you know what kills me the most as T-50 for example in moscow? Not tnt, even tough im often in the face of germans, but thier AT rifle since it often destorys my tracks, stops me from moving and make me vulnerable to TNT.

The tnt in this case only finshed the job but AT Rifle and GrB-39 really killed me in this situation, and you think that it would be easy to aim for t-50 tracks without aim sight while explosion happens everywhere from tnts, grendes and arty, just follow your feeling?

I think you are being idiot by denying people to have acces to sights that would make aiming much easier, and guess why grenade rifles arent used as much? Beacuse its hard to aim with them, and if you miss you will often get shot, since the time before you will reload a guy with a bolt action will shot 3-4 shots. By your logic why not take sights from all guns and every body should just use thier “feeling” while hip firing.

And last thing if i miss using ruler sight i can make adjustment much eaiser since i can know relative distance from target like for example if i missed only a bit i can adjust sight just 10 meters further for my next shot

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dude have u even listened to a single thing someone else has said? the game is supposed to have realism. that means the sight in question should exist in game, whether or not YOU use it. who are you to speak for the general populace of this game? u dont need it but u arent most players are u? last i checked you are only you. this rule applies to everyone. i for one thisk it would be good to add. and on the topic of the tnt packs thats an entirely different weapon. for one its not a gun. for two how would u even put a sight on a tnt pack that can be used? ur arguments sound like those of someone who just wants to obliterate everyone on the battlefield while they are trying to figure out how to aim their weapons properly, and are therefore nearly helpless.

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i ca tell you that spaced armor doesn’t work against HEAT rounds but a truly hard to kill tank is one that doesn’t really sit still

It does but its wanky, still it decreses the dmg of the heat post pen (you would get ammo exploded way more often without it), also under right angles it would detonate APHE before pen, but since only 1 tank in US has APHE and its probobly barely played it dosent see that much of the use.

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Did you read my comment? Can you point out where I said it would help? Am I speaking a different language here? I said if something had sights irl it would be nice to have them modelled accurately. Not “sights are needed because they help”. It’s like how CoD pissed many people off who like to see accurate representations of real life weapons and not an M1 Garand with a magical 8 rounds clip that turns into 10 in the chamber or a 6 shot revolver firing 10 times before it has to reload.

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oh that is cool to know

You do realize that this thread is about rifle grenade launchers? Why all the blah blah blah about TNT not being useful to experienced tankers? Do you think that grenades with sights can kill tanks? You seem to be all over the place.Where did I say that all sights should be removed from all guns and that people should just hip fire you idiot?
As far as the simpleton point that you are trying to make at the end of your rant, read your paragraph just before. You state that “if you miss you will often get shot”. Then you state in your final paragraph that with ruler sights “i can make adjustment”…but now you and your target have both moved, so you need to guess distance again….and according to you, you are often dead. Not easier than without sights. And if you want historical accuracy, look on the side of the rifle, the sights appear to be present, just not operational.

They are there, at least on my rifles, look next time. And if the game is supposed to have realism, explain Jumbos on the beaches of Normandy. You just don’t like it when someone has a different opinion. Adding working sights to grenade rifles is probably the last thing that the Devs need to consider.
Prove me wrong and stop projecting your weirdness onto others.

there cant be a next time for me. i dont have them.

i never said the game is perfect. its in beta, so things can change. this should too. i dont see jumbos as historically accurate, but i cant change it, and its beside the point anyway.

dude, u have described urself

it is kinda low on the priorities list but it would be a nice addition to the game.

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They are shown in everyone’s campaign, they all have sights. And the rifles used to launch grenades, and many others, already have sights that are modeled but not functional.

It was you that stated that the game was supposed to be historically accurate, but it’s not.

Don’t you think, using just one example, that having additional pilots on attack planes that have defensive MGs installed…but can’t use them is a bigger issue? Why all this emotion about non-functional sights on a weapon that is rarely used. It’s actually comical to me.

it cant be that hard to make them functional then.

i never said it was completely accurate, only that it was supposed to be.

that would be good too. my info might be outdated but the current attack planes still soak up damage, or are inconsistent in how much they can take, so that would be a higher priority than functional turrets if its still the case.

arent u the one who escalated things originally? as for the fact that its rarely used mebbe its bcause of being harder to use effectively than it should? (i dont have experience, so this is based on secondhand knowledge but stil)

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Yeah if i miss from AT and still hit at the tank i will die since he will notice i hit him and shot me back, and if i miss completly a infranty guy or tank i can adjust sight and correct, both probobly wouldnt notice that something went there way, and its hard to belive that target move more then 10m but if he did i have much easier time to estimate distance since i alredy know what that distance roughly is.
If i used ruler with set of 100m i know its around 100m distance i dont need to guess then alot about next shot, and should i need to change my postion because of artillery i can easily just add the distance i moved from previous postion thanks to objectives and thier distance meters i wouldnt need to guess secend time.

Also thanks to adjustment like that i dont need in some cases aim to skys and dont see whats infront of me but i can look foward and see if a guy moved to either adjust aim again or do something else since he isnt there anymore, but something like that would only know a guy that played some WW2 shooters and knows even how most iron sights or aim tools help, they allow you to aim at higher distance without need of loosing your target from sight. If for example you would need to aim really high at some point you wouldnt see whats infront of you, you would either see sky or roof, with rulers i can just pre-adjust aim sight/ruler and just shoot. It same like aiming from mortar you dont look at sky while aming it you can eaisly aim while looking foward and see what is happening.

And before you tell that chance of anyone using it at such distance are low or non existed, i disagree since you dont speak for people, you dont use that gun, you said yourself that you would only use it if you would see someone who would own with it, which says that you are guy that only goes for meta weapons mostly and idea that some weapons could change the meta probobly terrifies you. If you want to use only things that own its your choice, some people like to experiment from time to time and see how other weapons work in some scenerios and maybe even discover new meta. And maps and grendes can change over time, game is still in beta, and body here said to add them right away after making this topic, just to add them at some point so your excuse that devs have more important things do to is pure BS. Are there more important thing to do, yes like fixing some bugs since alpha of this game, it dosent mean people cant add suggestions, this is purpuse of suggestion topics like bug reports topic about bugs, and so far no where you added any remotly good reason expect: “oh they are more important things to do” to not add rulers for grende rifles in game

No, I was attacked by several who, for some reason, are pissed that I don’t think these sights are needed…at all………I think that they don’t realize that virtually ALL rifles in the game have adjustable sights that are not functional. What’s more important, making sights functional for a weapon that can fire 3 rounds per spawn (ammo boxes won’t refill grenades)…or rifles that can fire over a hundred times a spawn? Honest question.

Why do you care so much about this. Pretty much all rifles in the game had adjustable sight that are NOT adjustable in this game. Why not go on a rant about bringing functionality to those instead of goin on and on and on and on about a grenade launcher that can fire a max of 3 rounds per spawn?

Hmm maybe becasue for example fights here are happening at distance of max 400-500m and most bullets are traveling 600-800m/s so you dont need to adjust for that, where for example projetilces like grenedes have limited maximum distance and are much much slower, they have limited range, and 3 rounds per spawn as you said so also per gun, so if you have 3 guys that have rifle with grenede luncher it makes 9 grendes, so your point there is invalid and since you have little of them/cant resupply, it would be nice to have a tool like aim ruler to get out of them as much as you can. And by that i mean hiting as accuretly as possible.

And why do i care? Its beacause i dont like people who dont give a single good explantion and shot down any idea, you dont like it that fine, if you dont have anything usefull to say why it shouldnt be added and just repeta same thing over and over like devs have more important things to do or that people dont care, guess what, by the size of people disagreeing with you i say that people do care in fact.

Also who attacked you here? You mean called you are idiot or something? Its a internet i would expect that by attacking they doxed you publicly, theratend you or something not called you by names once or twice not to mention you started it. If for you this is a “attack” you better stay inside house, and get job that dosent require any human contact other wise you exposing yourself to more “attacks”

tbf grenade launcher rifles have much more arc in their projectile trajectories, so the sight would be useful at least for beginners, although it wouldnt necessarily need to be adjustible.

true, but i think the op just meant it as a suggestion for some time in the future, not so much as a high-priority thing

Pro tip:

Use a rifle grenade launcher as secondary weapon. Then you don’t go through clunk of installing/removing the launcher in middle of combat, you just switch to the main weapon.
Bonus points if your main weapon uses different ammo pool so you won’t feel so bad for missing out on ammo bags.
(well, I say pro tip but I think it might be more of a “if you accidentally picked secondary weapon slot instead of bag slot for your riflemen, it’s not a complete waste at least”)

The rifle grenade launchers should definitely have adjustable sight in game - they’ll still not break any sort of balance, but would be more immersive and ease the learning curve. They might not be needed but they would still improve the game.

And all other sights should be adjustable too that were in real life, rifle grenade or not.

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