Its clearly time for SBMM (Skill Based Match-Making)

Get the groups out of solo play and that will help more then trying to figure out ones skill level. A simple play solo only option you can choose before clicking start is all it would need. Easy peasy, and if you don’t care, then don’t select it and nothing has changed as you may or may not get involved in stacked groups matches.

3 Likes

What a brilliant idea.

I believe all the people in this thread that are against SBMM are concerned about some sort of visible ladder or reward system and are worried that they will be missing out. None of that is proposed, the only system proposed is one that will allow better match making for all tiers of gameplay. If you dont want to play “sweats” and enjoy your “casual” gameplay, this system will also cater too you after the first few days of the system being implemented. You will be frolicking the ranks of casual role play, no longer judged for your lack of rallies or avoiding the point like the plague.

I would argue a SBMM would be beneficial to new players and casuals the most, you will be lumped together more regularly and there will be less “sweats”.

Great idea over all, except i would condense the brackets into:

1 - new players/casuals

2 - average players

3 - competitive players

Veterans can fit in any of the above, i have seen plenty of average to casual ones.

1 Like

Someone who gets it! SBMM benefits all players, and the misconception that it hurts players is just call of duty streamer propaganda

From my experience:

  • no sbmm - lack of consistency, matches can be good, can be awful
  • sbmm - consistent sweating

Tbh I’m not convinced if it should be the default option.

1 Like

i am one of the people who wants SBMM, but also i am aware that it is impossible to implement cause game doesnt have enough players. on crossplay on in peak hours there are max 8-10k players in the game. considering there are 3 servers, 4 factions, 5 BR and average match lasts ~20 minutes, you get 8.33 players average in queue per minute per server/faction/BR. that is in best scenario with 10k players in the game. popularity of factions/BR vary, so it is impossible to guarantee equal distribution of skilled players per faction/BR.

it is actually majority of players that would benefit from this cause they wouldnt be dunked on by veterans/sweats. there is nothing less enjoyable in the game when you are low skilled player getting owned by veterans.

considering i played csgo a lot with friends, you can play ultra sweat in global elite or you can down rank and enjoy casual games in lower tiers. nobody is demanding you sweat just cause there is sbmm.

Id say most of enlisted games falls to meh / awful category.
The lack of anykind of sb / rank / points / equipment ratio matchmake really shows.
Most games goes to meh category being just steamrolls walk thru games and some to awful category being matched against br3 soviet stacks with ppsh assault rifles.
And extremely rarely, you get that one game that aint walkthru steamroll for neither team and could end up either way.

Well I partially agree here, im not either looking for CS2 ~25k rank games or master games of pubg.
But atleast if the matchmake attempted to match likeminded people against each other.
Bit more balanced games, generally games that arent really determined in the first 2 seconds of the round.

Sure the in these both games theres millions of players so its bit different.
But generally around ~ middle of either these games ranks its the most enjoyable.
Ppl still play to win but its not so serious, not like in high ranks where you miss your smoke by 0.0001mm and get moaned by dragonslayer9000 how the cap in the smoke is ~0.02mm too wide.

Dunno dont the pro-penalty plebs tell us exactly that when we point out unfair matches?

1 Like

you kinda " debunked " your own point.

you see, first of all, enlisted is not, and will never be CSgo.

in cs go, you kinda have a plain field of what you have and what the enemy can have.

usually it’s not a 1 on 1 balance, but it’s pretty much the closest thing.

in enlisted, it’s completely different.
because it doesn’t account for slots, premium squads etc.

so there will always be someone who doesn’t make the competition " fair and square ".
unlike cs go.

because a free to player cannot cycle vehicles unlike a premium user with several slots and vehicles.
let alone legacy players such as my self, op or you.

the other thing,
you can’t base your sbmm based on kills or victory / defeat.

because duh…
if you play with other players in a team and on a discord call, you are basically carrying each other " stats".

and making lots of kills doesn’t take a genious considering this game is full of bots with 10 soldiers who are controlled by players. but this gets boosted when you are in a pre made.

how you guys expect to this ever work it’s beyond my understanding.


personally, i don’t see this thing ever working in anyone’s favor beside those who play with groups already.

and an extreamely negative experience on solos.

especially for those who have jobs and just want to play enlisted in a casual manner.

as much it is true that " dunking " on lower level people is not fun on the receiving ends, that doesn’t mean that all games are like that.

matter of fact, on the contrary, the sbmm will force everyone to have to " play " better.

and inevitable those like op are of the same type of mentality of: " just be better bro " or " get a group bro ".

which it’s hardly a solution unless they want to wait for 6 to 10 minutes for a match against the same " hardcore " people while everyone else, the back bone of this game ( aka casuals ) have all left.

this Esport type of mentality needs to go and is not healthy for enlisted.
nothing ever really comes out " good to everyone ".

but yeah, still.
2 mil of players for all sort of skill based on player is insane and unobtainable.

I guess I agree on the idea level. But in practice I have quite bad experiences. But that’s just me.

To be clear, im not really expecting sbmm / rank / equipment ratio what ever style matchmake to solve all the problems.

Id be just happy if there was slightly more frequently those games that could end up either way, rather than the usual walkthru steamrolls.
Hell, even 2 vs 2 rest bot / casuals would make a significant differency in how the game plays out.

3 Likes

SBMM, Yes. OP’s proposition., No. Something that kinda groups the top 50% together separate from the bottom 50%. Most average players being the middle 50% should see generally fair matches. If you wanna sweat? Congrats you pushed yourself to top 50% where the other sweats are and the bottom 50% don’t have to worry getting roflstomped by you.

As for Queue times? Simple. At x time in Queue, both teams will have empty space filled by bots. Equal number of players on both teams. There, queue times remain short. And I get more free kills because I can dumpster bots.

you can base it on ELO rating. e.g. win/lose+your standing on leaderboard grants you positive or negative ELO rating.

stacks should have their own MM

i dont expect it to work, cause game cant handle such complex MM. i recognize that it would be better for majority of players cause vast skill difference makes game not enjoyable for either side. that is why most games suck. you either roflstomp enemy, or enemy roflstomps you. you rarely get somewhat even matches where match could go either way.

that is why low ranks exist. you can have good experience without getting owned by veterans/sweats. do you think that some casual is having good experience currently with 20 kills and 20 deaths, while i have 120 or 200 kills and 10 deaths? having them grouped with other casuals will vastly improve their experience of the game.

I mean, just a reminder guys to re-read the post
The issue of queue time is so easy to solve, by limiting the matchmaker to only be so strict for x amount of time, as well as entirely allowing players to opt out when they want the quickest match possible at the cost of potential match quality

Also the skill matchmaking buckets I mentioned were more of an example, rather than how it would actually work

There is also games with smaller playerbases that have SBMM but do not crumble. It exists in EVERY game on the market * (99%) that uses a matchmaking system (as opposed to a server browser)

just reiterate my point.

games without faction MM and without BR MM.

A great idea, but I don’t want my matching time to take as long as 10 minutes.

:skull::skull:
How does this photo relate to the topic lol