try add this to your turret and any vehicels entity (in entities.blk)
"moveable_obstacle:tag"{
}
try add this to your turret and any vehicels entity (in entities.blk)
"moveable_obstacle:tag"{
}
It worked!!
Add the code there is fine enough (I had the code on all 3 entities at first which caused no error somehow)
I tried using this to create a mine that you can build with the hammer but it disappears after build complete
custom_antipersonnel_mine_preview{
_use:t="base_animchar_builder_preview"
animchar__res:t="type_3_mine_char"
collres__res:t="type_3_mine_collision"
instantiateTemplate:t="jp_antipersonnel_mine"
ri_preview__name:t="jp_antipersonnel_mine"
buildingSoundTag:t="fortification"
building_builder__maxTimeToBuild:r=3.0
building_menu__text:t="Anti-personnel Mine"
building_menu__image:t="killlog/kill_explosion"
buildingCost:r=1.0
}
How do i properly add a anti-personnel mine (preferably the kill count towards the builder but its not necessary)
maybe should be mine+placed item in world
template name not found
I tried jp_antipersonnel_mine+placed_item_in_world
But it did not work and throws template incorrect error
Yes yes, i am going to investigate now (after finishing the event for gold order ofc)
There no placed_item_in_world and itâs placeable_item_in_world. Any item_in_world postfix templates should work on mines.
It seems that you need to use unique entity with predefined teams.
let me try
and is it possible to make the auto_mg42, autocannon and antipersonnel mine kills count towards the builder?
Kind of worked but missing stuffâŚ
but if i do this then it only work for team 1
bruh it even kills my teammate
Doesnât help with this.
How can i set owner eid to the builder
Weird, because placeable_item__ownerTeam should work. Are you use that you use custom_antipersonnel_mine?
custom_antipersonnel_mine_preview{
_use:t="base_animchar_builder_preview"
animchar__res:t="type_3_mine_char"
collres__res:t="type_3_mine_collision"
instantiateTemplate:t="custom_antipersonnel_mine+placeable_item_in_world"
ri_preview__name:t="jp_antipersonnel_mine"
buildingSoundTag:t="fortification"
building_builder__maxTimeToBuild:r=3.0
building_menu__text:t="Anti-personnel Mine"
building_menu__image:t="killlog/kill_explosion"
buildingCost:r=1.0
}
custom_antipersonnel_mine{
_use:t="jp_antipersonnel_mine"
placeable_item__ownerTeam:i=1
team:i=1
}
I mean when it blows up it kill you and your teammate
It wont trigger when team 1 walk near but it kills both team
Aah⌠Well⌠Itâs because that they have friendly fire tag:
"allow_friendly_damage:tag"{
}
Here is code without it:
base_custom_mine_item_gun{
_use:t="melee_weapon"
_use:t="placeable_item"
_use:t="base_mine_item_gun_sound"
_use:t="replicating"
_use:t="base_hitpoints"
_use:t="base_dm_parts"
weap__sprintLerpFactor:r=1.0
animchar__res:t="antitank_mine_char"
collres__res:t="antitank_mine_collision"
animchar_render__enabled:b=yes
item__template:t="base_mine_item_gun"
item__weapTemplate:t="base_mine_item_gun"
item__name:t="items/antitank_mine"
item__weapType:t="mine"
item__weight:r=0.5
melee_weapon__blk:t="content/enlisted/gamedata/weapons/building_tool_gun.blk"
gun__locName:t="antitank_mine"
gun__reloadable:b=no
_tracked:t="gun__owner"
_tracked:t="mine__activated"
_tracked:t="mine__blockedToTime"
_replicated:t="gun__owner"
_replicated:t="mine__activated"
_replicated:t="mine__blockedToTime"
mineActivatorTemplate:t="antipersonnel_mine_activator"
mine_activator__offset:p3=0.0, 0.15, 0.0
activationRadius:r=1.5
mine__installBlockTime:r=5.0
mine__blockedToTime:r=-1.0
mine__activated:b=no
nextCheckTriggerAtTime:r=-1.0
checkTriggerInterval:r=0.1
material:t="steel"
needsBlood:b=no
meleeSoundType:t=""
hitpoints__hp:r=10.0
hitpoints__maxHp:r=10.0
hitpoints__hpRecoverySpd:r=0.0
hitpoints__hpThreshold:r=0.0
hitpoints__stoppingPower:r=0.0
hitpoints__shellDmgMult:r=0.075
hitpoints__shellSplashDmgMult:r=0.075
"disableDestroyWithRi:tag"{
}
"build_attach__riexHandle:u64"{
value:i64=-1
_tags:t="server"
}
"item__weapSlots:array"{
slot:t="special"
}
"itemInWeaponSlot:tag"{
}
collres{
}
"gun__owner:eid"{
}
"net__notInInitialScope:tag"{
}
"specialWeapItem:tag"{
}
"disableMelee:tag"{
}
"mine_activation_zone__initEids:list<eid>"{
}
"engeneer_mine:tag"{
}
"dm_parts__parts:object"{
"mine_b_collision04:object"{
dmgMult:r=1.0
armor:r=0.0
}
"mine_b_collision05:object"{
dmgMult:r=1.0
armor:r=0.0
}
"mine_b_collision06:object"{
dmgMult:r=1.0
armor:r=0.0
}
}
"killer:eid"{
}
_group{
ui__geom_node_idx:i=-1
ui__node_pos:p3=0.0, 0.0, 0.0
ui__geom_node_name:t="weaponRoot"
_tags:t="ui"
}
"animchar__noUpdateOnDedicated:tag"{
}
}
custom_antipersonnel_mine_item_gun{
_use:t="base_custom_mine_item_gun"
animchar__res:t="sprengmine_35_char"
collres__res:t="sprengmine_35_collision"
mineActivatorTemplate:t="antipersonnel_mine_activator"
melee_weapon__blk:t="content/enlisted/gamedata/weapons/mines/antipersonnel_mine_item_gun.blk"
gun__locName:t="antipersonnel_mine"
item__name:t="items/antipersonnel_mine"
item__template:t="antipersonnel_mine_item_gun"
item__weapTemplate:t="antipersonnel_mine_item_gun"
item__mineType:t="antipersonnel_mine"
item__weight:r=4.0
activationRadius:r=1.4
shell_explosion_fx__infoTemplate:t="hit_effect_group_antipersonel_mine_explosion"
shell__waterImpactFx:t="hit_water_medium_effect"
"ui__placeableItemMarker:tag"{
_tags:t="ui"
}
"mine_activation__delay:r"{
_tags:t="server"
value:r=0.5
}
"vehicleTriggerable:tag"{
}
"humanTriggerable:tag"{
}
"dm_parts__parts:object"{
"volumeBox_1:object"{
dmgMult:r=1.0
armor:r=0.0
}
"volumeBox_2:object"{
dmgMult:r=1.0
armor:r=0.0
}
}
}
jp_custom_antipersonnel_mine{
_use:t="custom_antipersonnel_mine_item_gun"
animchar__res:t="type_3_mine_char"
collres__res:t="type_3_mine_collision"
melee_weapon__blk:t="content/enlisted/gamedata/weapons/mines/jp_antipersonnel_mine.blk"
item__template:t="jp_antipersonnel_mine"
item__weapTemplate:t="jp_antipersonnel_mine"
placeable_item__additionalHeight:r=0.015
item__weight:r=4.0
"dm_parts__parts:object"{
"volumebox_01:object"{
dmgMult:r=1.0
armor:r=0.0
}
}
}
I can never get these codes correct without you
Nope it still kills teammate
it should only kills who destroy it? just like grenades kills who throw it