wtf
i found a very weird thing, the tank works very well without a roof! I mean if i put it outside my warehouse, it deletes every ha-go in its reach(front and back, all around it). But if i put it inside the warehouse, it just stops shooting instantly. See video below!
The rooftop mg is confirmed working!
But now another problem comes
Some time AI tanks (including the zombie ones) will overload the server
@Devenddar i cannot change the tank shells with the codes
You see here its still APCBC
Turret 01 code as follows
pzkpfw_iii_ausf_n_turret_01_75mm_kwk37{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__burstCount:i=3
tank_turret_ai__burstWaitTime:r=1.0
tank_turret_ai__dmTargetUpdateInterval:r=1.0
tank_turret_ai__nextTargetCheckAtTime:r=1.0
tank_turret_ai__targetCheckInterval:r=1.0
tank_turret_ai__longPauseWaitTime:r=1.0
tank_turret_ai__attackDist:r=100.0
turret_ai__atackDist:r=100.0
}
turret__yawSpeed:r=200.0
turret__pitchSpeed:r=200.0
"gun__shellsAmmo:array"{
gun__shellsAmmo:i=1000
}
"gun__shells:array"{
gun__shells:t="gamedata/gen/weapons/shells/75mm_kwk37_75mm_ger_kwk40_37_he.blk"
}
}
Is this incorrect??
pzkpfw_iii_ausf_n_turret_01_75mm_kwk37{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__burstCount:i=3
tank_turret_ai__burstWaitTime:r=1.0
tank_turret_ai__dmTargetUpdateInterval:r=1.0
tank_turret_ai__nextTargetCheckAtTime:r=1.0
tank_turret_ai__targetCheckInterval:r=1.0
tank_turret_ai__longPauseWaitTime:r=1.0
tank_turret_ai__attackDist:r=100.0
turret_ai__atackDist:r=100.0
}
turret__yawSpeed:r=200.0
turret__pitchSpeed:r=200.0
"gun__shellsAmmo:array"{
gun__shellsAmmo:i=1000
}
"gun__shells:array"{
gun__shells:t="gamedata/gen/weapons/shells/75mm_kwk37_75mm_ger_kwk40_37_he.blk"
}
"gun__ammoSetsInfo:shared:array"{
"gun__ammoSetsInfo:array"{
"gun__ammoSetsInfo:object"{
blk:t="gamedata/gen/weapons/shells/75mm_kwk37_75mm_ger_kwk40_37_he.blk"
name:t="75mm_sprgr_34"
type:t="he_frag_tank"
}
}
}
}
I cannot figure out the 2-dimentional array format
Never mind i have done like this
pzkpfw_iii_ausf_n_turret_01_75mm_kwk37{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=0
tank_turret_ai__burstCount:i=3
tank_turret_ai__burstWaitTime:r=1.0
tank_turret_ai__dmTargetUpdateInterval:r=1.0
tank_turret_ai__nextTargetCheckAtTime:r=1.0
tank_turret_ai__targetCheckInterval:r=1.0
tank_turret_ai__longPauseWaitTime:r=1.0
tank_turret_ai__attackDist:r=100.0
turret_ai__atackDist:r=100.0
"gun__shellsAmmo:array"{
gun__shellsAmmo:i=0
gun__shellsAmmo:i=1000
}
"gun__shells:array"{
gun__shells:t="gamedata/gen/weapons/shells/75mm_kwk37_75mm_ger_kwk40_37_he.blk"
}
"ammo_set__shellIds:list<i>"{
item:i=1
}
}
turret__yawSpeed:r=200.0
turret__pitchSpeed:r=200.0
}
And it doesn’t work? Hmmm… Anyways… I’ll check it, becuase I need it too for aircraft carrier turrets (it have untranslated names for ammo).
No, the code in this post worked. You might just need to put the code into the group tag=server part
Thanks.
Yeah. I saw it. Just wanted to know more details.
The zombies Ive encounted are without a solid entity. They have no _item description toward getting targeted, yet if you watch your squads aim, they target zombies quickly. I havnt tried ai tank mod. I do want to try the convoy mod.but cant find how to let ai vehicles nav through streets and around.corners.and crushing all thing in the path.