[Info] - Zombies Modding 2.0

Found an interesting tag called still_obstacles__disable
image
There are also many disabled zombies in this auto spawner, which spawns the zombies around players

zombie_spawner_mode_soldier{
"zombie__navmeshAutoSpawnerTemplates:list<t>"{
    item:t="zombie_walk_zombie"
    item:t="zombie_rush_zombie"
    item:t="zombie_rush_shield"
    item:t="zombie_rush_shield_fun"
    item:t="zombie_rush_cart_wheel"
    item:t="zombie_rush_metal_bucket"
    item:t="zombie_rush_bmw_wheel"
    item:t="zombie_rush_bmw_wheel_fast"
    item:t="zombie_rush_moto"
    item:t="zombie_rush_moto_fast"
    item:t="zombie_rush_train_door"
    item:t="zombie_rush_train_door_fast"
    item:t="zombie_rush_spitfire_prop"
    item:t="zombie_rush_zombie_explosive"
    item:t="zombie_rush_zombie_explosive_fast"
    item:t="zombie_rush_zombie_explosive_very_fast"
    item:t="zombie_rush_zombie_phosphor"
    item:t="zombie_rush_zombie_phosphor_fast"
    item:t="zombie_rush_zombie_phosphor_very_fast"
    item:t="zombie_rush_zombie_fire"
    item:t="zombie_rush_bomb"
    item:t="zombie_rush_bomb_fast"
    item:t="zombie_rush_bomb_down"
    item:t="zombie_rush_bomb_down_fast"
    item:t="imp_zombie_shooter"
    item:t="zombie_mp_3008_armored"
    item:t="zombie_mp40_armored"
    item:t="zombie_ppd_armored"
    item:t="zombie_stg_44_armored"
    item:t="zombie_gewehr_armored"
    item:t="zombie_rush_zombie_paratrooper"
    item:t="zombie_flammenwerfer_armored"
    item:t="zombie_sturmpistole_armored"
    item:t="zombie_panzerfaust_armored"
    item:t="zombie_giant_zombie"
    item:t="zombie_elite_zombie"
    item:t="zombie_elite_moto"
    item:t="zombie_elite_shield"
    item:t="zombie_elite_spitfire_prop"
  }

  "zombie__navmeshAutoSpawnerWeight:list<r>"{
    item:r=2.0
    item:r=16
    item:r=6
    item:r=0
    item:r=1
    item:r=3
    item:r=0
    item:r=0
    item:r=0.5
    item:r=0
    item:r=0.5
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=8
    item:r=1
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
    item:r=0
  }
}

I pasted the codes for the scene.blk in my level entity it crashes. Anything importent im missing?

1 Like

Probably you put it wrongly. Check code if everything is properly closed/opened with } or {.

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You have 1 or 2 extra } since Devenddar copied parts of the code

Do you have the scene blk of the event maps?


I added the component menually to each of their individual entities. Doesnt crash but missing the fog.

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I have it here.

Ty

1 Like

@Devenddar @Bazsi37
I MIGHT HAVE MADE A BREAK THROUGH
zombie_mode_sessionEndTime is gone from zombie_spawn_mode


I strongly believe i have seen that before Earth Shield

I am trying to fix the thing by adding the missing codes back

Edit #1:
The tracker works, but doesn’t trigger game end

EDIT #2:!!!
I GOT IT TO WORK!

@Devenddar @Bazsi37
here

zombie_spawn_mode{
  _override:b=yes // override, even though it is not necessary
  zombie_mode_sessionWaitTime:r=0 // defines the defeat time out to be 0.0 seconds
  zombie_mode_sessionEndTime:r=-1.0 // This IS what the magic occurs. It defines a variable for game to log if all players are defeated
}

It is a quite simple fix.
Add that to your entities.blk

1 Like

Well done!

1 Like