Looks like we are getting closer to actual battle music. Glad to see.
You need to add all 3 of them to your map manually for them to work
You also need to change a few lines in battle_music_with_spawn_waves as usual
OK It is like a voyage of discovery for me but hey i found the correct data type for outline__color
ITS “c”! NICE
Found an interesting tag called still_obstacles__disable
There are also many disabled zombies in this auto spawner, which spawns the zombies around players
zombie_spawner_mode_soldier{
"zombie__navmeshAutoSpawnerTemplates:list<t>"{
item:t="zombie_walk_zombie"
item:t="zombie_rush_zombie"
item:t="zombie_rush_shield"
item:t="zombie_rush_shield_fun"
item:t="zombie_rush_cart_wheel"
item:t="zombie_rush_metal_bucket"
item:t="zombie_rush_bmw_wheel"
item:t="zombie_rush_bmw_wheel_fast"
item:t="zombie_rush_moto"
item:t="zombie_rush_moto_fast"
item:t="zombie_rush_train_door"
item:t="zombie_rush_train_door_fast"
item:t="zombie_rush_spitfire_prop"
item:t="zombie_rush_zombie_explosive"
item:t="zombie_rush_zombie_explosive_fast"
item:t="zombie_rush_zombie_explosive_very_fast"
item:t="zombie_rush_zombie_phosphor"
item:t="zombie_rush_zombie_phosphor_fast"
item:t="zombie_rush_zombie_phosphor_very_fast"
item:t="zombie_rush_zombie_fire"
item:t="zombie_rush_bomb"
item:t="zombie_rush_bomb_fast"
item:t="zombie_rush_bomb_down"
item:t="zombie_rush_bomb_down_fast"
item:t="imp_zombie_shooter"
item:t="zombie_mp_3008_armored"
item:t="zombie_mp40_armored"
item:t="zombie_ppd_armored"
item:t="zombie_stg_44_armored"
item:t="zombie_gewehr_armored"
item:t="zombie_rush_zombie_paratrooper"
item:t="zombie_flammenwerfer_armored"
item:t="zombie_sturmpistole_armored"
item:t="zombie_panzerfaust_armored"
item:t="zombie_giant_zombie"
item:t="zombie_elite_zombie"
item:t="zombie_elite_moto"
item:t="zombie_elite_shield"
item:t="zombie_elite_spitfire_prop"
}
"zombie__navmeshAutoSpawnerWeight:list<r>"{
item:r=2.0
item:r=16
item:r=6
item:r=0
item:r=1
item:r=3
item:r=0
item:r=0
item:r=0.5
item:r=0
item:r=0.5
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=8
item:r=1
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
item:r=0
}
}
I pasted the codes for the scene.blk in my level entity it crashes. Anything importent im missing?
Probably you put it wrongly. Check code if everything is properly closed/opened with } or {.
You have 1 or 2 extra } since Devenddar copied parts of the code
Do you have the scene blk of the event maps?
I added the component menually to each of their individual entities. Doesnt crash but missing the fog.
I have it here.
Ty
@Devenddar @Bazsi37
I MIGHT HAVE MADE A BREAK THROUGH
zombie_mode_sessionEndTime is gone from zombie_spawn_mode
I strongly believe i have seen that before Earth Shield
I am trying to fix the thing by adding the missing codes back
Edit #1:
The tracker works, but doesn’t trigger game end
EDIT #2:!!!
I GOT IT TO WORK!
@Devenddar @Bazsi37
here
zombie_spawn_mode{
_override:b=yes // override, even though it is not necessary
zombie_mode_sessionWaitTime:r=0 // defines the defeat time out to be 0.0 seconds
zombie_mode_sessionEndTime:r=-1.0 // This IS what the magic occurs. It defines a variable for game to log if all players are defeated
}
It is a quite simple fix.
Add that to your entities.blk
Well done!
The file i gave you on another post is broken.
The codes does not work because i made some mistakes
Let me give you one that works
Looks like a special box item from a base soldier’s bandage bag in a resupply zone after zombie syruck’d.
Did you get a vehicle to navigate roads or create a convoy toward a base objective respawn/resupply ground vehicle zone working?
doesn’t work, the zombie tanks only go to the custom_ai_tank_objective and stop
What wrong with the first three links? They return me to forums MOD first page.
When the forum gets updated, older links lead nowhere.
But you can use the search function of the forum, and type the title.
From there, some mentions pop up and youll be able to view them In their entirety.
Extra steps. But at least the threads arent completely dead.