Infinite handheld anti-tank weapons

They promised me “best WW II shooter, with real maps and realistic mechanics”.

“Communication is important / cooperation is important / deaths are NOT important”

And after many hours of game I realized… FALSE. Game is based purely on camping and at best - gambling with time.

(it takes a tank 20 min to reach a battlefield, should I wait 10 min in a bushes to place a satchel ?)

My consciensce has asked… “what did you expect boy ? this is a game where tanks are moving by wheels not a sprocket, where guns are used like crossbows (“at 200 m aim 1 cm higher”)… who is the retard now ? people who build this game or you that you had believe them ?”.

I hate them… because even now, after all these years I see people who drag others to play this crap.

But since the number games are on again…

  • the creators of HLL made a 9-digit revenue out of selling HLL copies, not including DLCs, at least over 100m shekels.

  • we will never get the revenue from DF or Gajin, but looking at the shitty servers and mediocre quality of releases and stuff like the AI… they at least do not invest.

  • The all-time peak of HLL was roughly 18k players.

  • The all-time peak of the best game of mankind was almost 6,8 players.
    The average number of HLL players is 1k higher than that of the best games of all realities and dimensions.

According to rob, Enlisted has like 240k players or so , but at least 7/10 or so only play 1 match a week, probably a lot more.

? I’m talking about enlisted. I have no idea why you are venting bout HLL again.


Jack - Laugh

Schwarzenegger - Laugh


Joker - Laugh II
Höhö

Sorry I dont see the causation here. According to you it’s a choice between spawn camping or hiding out of bounds where no one can get you getting heaps of free kills.

There’s a very large space between those two, metaphorically and literally, its called the battle. You know, where people are actually playing the game?

Either enforce the grey zone or get rid of it. As for spawn camping, thats a separate issue.

My own suggestion would be maybe tanks cant come within a certain radius of enemy spawns?

Personally I cant say Ive experienced many spawn camping tanks. Its more camping player-built rallypoints which while annoying is fair game. (they are also likely just trying to destroy it)

It happens. Some maps have tank spawns that are in clear line of sight to one another. If you know where they are then it all comes down to whoever can load into the match and line up the shot first.

I think one possible solution would be to allow squads to select any point within the already existing spawn protected grey zone to instantly spawn on, similar to the way the paratrooper units select a spawn point minus the parachute.

You could get rid of the death penalty for enemy players that enter, and attempt to loiter in, your spawn in the process. Instead, simply highlight the enemy player automatically on the map and/or on the friendly teams HUD.

This prevents spawn trapping/spawn camping entirely by allowing a theoretically infinite number of individual spawn points within a designated spawn area.

Enemy players being highlighted in your spawn area would allow you to spawn on top of them if you so choose, allowing you to catch them off guard and thwart their attempted spawn-rush, or simply spawn far away from them on the other side of the spawn zone and sneak passed them and on to the objective.

1 Like

False. Because all planes have access to grey-zone.

You clearly didnt read my answers. Not everyone has aircraft, nor should be expected to use them. I dont understand what the damn problem is enforcing an out of bounds area. Alternatively, just get rid of it and everywhere is free game. That would probably be the most reasonable.

Enlisted is a multiplayer game and victory is a team effort.

For a maximum efficiency every player should do what he is the most skilled in.

(playing a tank / plane / assaulter / rifleman)

But a team with 2 tanks + 2 planes + 6 squads of assaulters has a better chances to win than a team with 2 tanks + 8 snipers.

(Enlisted is a paper-rock game = aircrafts kills tanks / tanks kill infantry / infantry kills aircrafts = there is no ground supremacy without the air supremacy)

If a player dont use / dont have an access to plane - it is still nothing wrong.

But - that player needs to rely on others of his teammates if he wants to see a “Victory” credits at the end of a match :trophy:

to be fair people spawn camp even with the greyzone so it’s no doing very much other than being a nuance

1 Like

giphy (6)

Is that the reason why only 30% at best build rallies in the best teamplay game of the multiverse?

2 Likes

it will be good to reduce amount of handled anti tank weapons, but only when the tanks will get out from greyzone forever. until solving greyzone tanks problem that doesnt make any sense