Increase the rate of fire of the MP-40

Am I missing something? How will increasing the fire rate make it more historically accurate, in fact it’d make completely different and unrecognisable.

Increasing the rate of fire to a historical value will make it more historical

In that paper it says it’s rpm was 550 not 630, how will making it’s rpm 630 be more historically accurate?

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Yes, the weapon level system is a bit arcade-like, but as a historical witness, this problem should be addressed comprehensively by reducing the stats of all weapons.

Yeah, that sounds good. But you suggested a increase to the mp40’s stats not a decrease.

He will be in the top 550 only if they lower the rate of fire for his competitor, the PPS43, to 600 in the top

The pps43 ought to be br3 anyway.

Have fun this evening and post about it on a Russian forum :upside_down_face:

Where’s this document from? @Аврора2003


I think you’re confused here @Yamoto4299-live , and you’re writing with someone who doesn’t quite understand the nature of your confusion either (presumably due to the language barrier), allow me to help:

In the game the base unupgraded RoF stats on all weapons are all based on historical values, which the original poster is proposing is actually 550 for the MP-40, not the current 500 base in game. The 630 number is simply the RoF the gun will have after it is fully upgraded, should this suggestion get implemented.

Now, if you think that it’s dumb that the devs are so focused with representing guns with historical RoFs when they’ll almost always be played fully upgraded and thus having the RoF altered anyway… well I do too, so please check out my suggestion about just that!

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no their point is historical fire rate should not be taken as the floor or starting point but the end point. that the improved fire rate should not be superior to the historical rate, nor should historical rates be used to raise the base and thus improved fire rates. also that the gun would no longer fit at br2 with such a fire rate, and no a single gun is not an excuse.

in order to justify buffing a gun it should be worse than all competing guns not just one. the abuse of history to buff weapons of youre favored faction or nerf said enemy of said faction. example can you provide proof of 75 round german mgs being hip or shoulder fired please and thank you.

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As long as it still makes that satisying thid thud thud sound :blush:

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RH 12-2/138 is the name of the document
https://invenio.bundesarchiv.de/invenio/direktlink/7b609176-471a-4291-984f-37d972fad017/

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Alright, I’m convinced. :+1:

I’m no expert in German war documents, nor is my German itself the greatest, but it looks good to me and I hope the devs will take a look at your suggestion.

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The thud thud of the gun is indeed very important, and has been rated by experts to increase shooter satisfaction by at least 35%!

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Thanks for clearing this all up :+1:

me before you explained

IMG_20250827_214700

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i hope the dev can remake and copy how the post scriptum aka squad 44’s gunplay design

What’s with this one sided crap… nerf the mg 42 into the ground with 1200-1500 fire rate then

gameplay value >>> historical accuracy (which is already out the window)

Usually the game takes the base rof and in upgrades put a 15% increase of rof like example

The MP-2 has irl rof of 550 rpm but when upgraded it has the ingame rof of 630 rpm

550 probably was the max of the MP40, which in reality makes it one of the few smg’s that the Dev’s actually got right. However, when have the Dev’s given a s**t as to historical accuracy, so in the interest of game balancing, “BUFF ON”… And while were at it, buff the FNAB to 600-690 max and the Allies level one M50 to 700 base and 800 max to compete with the Type 100. :wink:

Forget the MP40, I’d actually kill to get the FG42 II rof reduced to 700 RPM because the shit is eating through magazines way too fast