This is disappointing, And it saddens me to have to write this post. But I know most of the community is behind me. So let our voice be heard, The proposed changes to silver are minuscule at best. They mean nothing to the bottom 99.9% of players.
Battle Hero reward:
The proposed changes for Battle hero rewards awarding silver are a good idea, But the likelihood of a newer player let alone the average player getting a battle hero reward is next to none for the average match. Even if a battle hero reward is obtained it’s not going to change things much if at all.
I propose to keep the silver gain for Battle hero reward, up its limit of 100 silver to a minimum of 300 silver. The likelihood somebody would obtain 5 battle hero rewards is already quite low for the average/new player. But for those that do they would obtain 1500 silver extra for that match at best.
Join any faction:
20% is quite low, The minimum should be 50% so it will equal The amount gained for popular factions. Players already gain +50% playing as a popular faction constantly shifting to whoever’s winning, All this is going to do is push people to play more popular factions and destabilize the game further creating even more unbalanced situations and frustration. This in turn will drive some new players and some veterans away, As everybody will be looking to gain that 50% instead of the 20%. Not every player will play a popular faction, But majority will only making things harder on newer players.
The simple proposition is +50%-100% for joining any faction, still awarding the additional 50% XP equal to using a faction that is consistently winning at that time. What this will equate to is an additional 50% silver overall and a consistent XP gain No matter if that faction is winning or losing as long as join any faction is active or a player is playing that popular faction.
Research points to silver conversion:
1%… That is minuscule and an insult, especially when someone is being forced to automatically convert research points over 25,000. Many players will choose and already have chosen but have had that choice taken due to the automatic conversion to keep the research points. This conversion does nothing to help the average player, or anyone that’s not sitting on a massive amount of research points This includes newer players, and whether the player has premium or not.
Proposed change:
Increasing the research point cap before conversion to 100,000. This keeps the balance middle ground and completes roughly 55.56-57.47% of an item within Tier V depending on what slot it is in still encouraging players to grind for the rest of that XP. To go along with this points conversion should be at a minimum 5-10%. This would not only help players finishing a faction, But allowing players that have mass amount of XP to see beneficial gain.
This would also allow players to maintain a fair amount of research points towards a single item added to the tree. And in the case of earlier tier items it would extend to fully complete a new item within slot 3 of Tier II or below.
Silver gain issues that currently plague the game:
- Soldier RNG
This aspect was removed from every other place in the game with the exception to soldiers. Players are buying and selling off soldiers to gain maximum stats always at a loss. This is a massive silver loss. Tier I of any maxed out five-star soldier only awards 2,850 silver. That’s a 150 silver loss. This only gets worse as a soldier tier increases. Tier II is 7500, only awarding 7,125 for selling. Tier III is 9000 only awarding 8,550. Tier IV is by far the worst, 11,500 to recruit and 10,925 return when sold. This equates to 2 soldiers at best with Max stats out of 10. In total per 10 costing 115,000 with a return maxing out the soldiers to sell of 87,400. This cost considerable time and silver.
Recommendation: remove RNG from soldiers stat points to allow them to roll at their highest maximum stat.
Soldier applied perks:
Soldier perk should never be automatically applied unless it is a class specific perk that is in addition to the maximum stat points. For example, Tanker III with 11 mobility, 2 vitality, and 8 handling at 1 star with the bonus perk of 45% speed of gear shift.
This would go a long way to keeping players from having to re-roll perks. As they would come as a blank slate to be utilized where the player wishes. This would save a mass amount of silver.
Recommendation: blank ready to place soldier perk branches, on one star soldiers.
Low silver gain from matches:
This one’s simple, increase the silver gain via hero rewards by 2-3 times and base silver by 10%.
Expensive weapon/pistol cost:
Pistol should not cost the price of a tier III+ weapon, 500 silver is fine for starter pistols. But 2,500 should be the maximum for the best pistol for that faction. Tier II weapons should not cost 1,500 but 1,000, This would help newer players afford things as their silver gain is usually quite low without better equipment.
Further suggestion: Tier III 1500, Tier IV 2500, Tier V 3500.
This would help balance prices and fix, items costing as much for “easily replaceable upgrades” when a player has a better alternative.
The above further suggestion for tier V would be to balance out less silver cost in the earlier tiers by raising its price slightly, and keeping players in the game longer while still keeping accessibility and acceptable silver costs.
These are some reasons the developer made changes are useless, and insulting.
Thank you for your time reading this to player, to developer, to anyone that loves enlisted.