Improving the recoil calculation formula

was a bit surprise to see that radiomen2 squad have only johnson tbh thought the M2 carbine would be there

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Yeah. There are some of these weird features. Like despite having Tanker Is (as well as the upgrades for them) for the Soviets I had to grind the T-60 tank just to buy the Tanker Is in the shop.

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because it would have mitigated the veteran vs newbies player experience.
( which… technically affected both )

now, it’s who shoots first i guess.

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And technically veteran with full guns upgrade and recoil perk almost nullified the random recoil system, so imo now should be a bit more fair

(Especially with mg)

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a very unnesesary change, the recoil its fine, also you should consider improve the economy of this game it sucks in every way even with premium the grind its a headache and this without considering the fact that every upgrade, every research, weapon, soldier are expensive considering that you only gain 1k for killing more than 80 enemies, so… pls consider improve a little bit that pls

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Yo, an infantry buff? From Darkflow? I didn’t think it was possible.

We’ll see how much it actually changes, given that recoil really isn’t an issue on most guns. But I’ll take a W regardless, even if it’s only minor impact.

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The part that leaves me puzzled is the variable random factor. The same exact weapon behaving differently in two different matches.

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And how this change translated in longer distances too, right now full auto weapons are getting over-matched by bolt-actions because of the random dispersion.

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MG15 in particular, the dispersion is a hilariously bad

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Wonder when you can give us the real recoil data of guns. For example, AVT-40 has 87 Vertical Recoil, but it feels the same as DP-27. DP-27 only has 41 Vertical Recoil.

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there are real recoil data in the resource thing too bad i dont have the link tho im sure Euthy will appear soon

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This a thing that’s in a effect now if so great but if this coming to Rzhev update why?

They are just removing the “Random” recoil pattern but dispersion remains the same

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It’s later, not with the rzhev update

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Okay thx👍

any updates on the bonus for joining any faction?

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another step towards simplifying the game for CoD players. Because after all, a machine gun is meant to run with it and shoot like rambo.

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As they should? What are you asking for?

for those few defending the nonsensical, old dispersion mechanism:
it leads to effects like your bolt action missing a target 1 m in front of you due to the randomness.
this alone disqualifies the whole random factor system as nonsense.
also the “reasons” that it would make weapons more “challenging to learn” is straight up wrong; randomness doesnt make weapons more challenging to learn, it makes impossible to learn them completely because the randomness layer is not learnable. that shows the people who introduced this never really understood shooting games.

overall, a long overdue improvement by removing that whole thing.

edit: add dispersion stats, tank reload/fire rate and ammunition stats to the weapons/vehicle stat sheets. the game looks unnecessary low quality with important data like that missing; also goes against the games goal of creating a realistic HA atmosphere.

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