and he was asking advice on BA vs MG, not assaulters. most of the early assaulters suck cause of their shit smg.
Yeah Iām aware. Iām just saying when he unlocks assaulters and machine gunners.
Some other perks that can be useful are health regen boost when revived, movement speed boost when crouching as crouching helps stabilize any weapon including bolts. Also I find this more useful, focusing on the target more than your sights when aiming, and looking around your sights as you can figure out who to focus on next after the kill.
And that just proved my point right there of how important it is to team up with others.
But look Iām heading to bed Iām done with the forums for some time.
no, it proved a point that game is badly balanced if you need to team up with veterans to have a good playing experience.
Games of this type will never be balanced. Prime examples are WT and WoT. Those are f2p grindy, live service, team based games which are most similar to enlisted.
Hoping for balanced Enlisted is just pure naivety. Thatās why I think balance reasons behind merge are just ridiculous and pointless.
We just need to remove victory bonus and create good competitive mode with interesting rewardss for sweatlords.
Trying to balance āpublicā (squads mode) is pure waste of time. Especially since 4 stack in 10 men teams is considered completely okay (meanwhile majority of people is crying about equipment balance so hard).
i agree that they will never be balanced. for that you would need same equipment level and SBMM which current playerbase just cant support. even much larger playerbase couldnt support something like that given complexity of weapons.
but what it can give is equality when using same tier equipment and removing causes where you are beaten by opponents of same skill level just cause they have superior weapons. or somewhat mitigate roflstomps where veterans use their skill and superior weapons to slaughter newbies with BA.
This will never be thing unless ±0 BR spread queues would happen. But I get the point.
But in my opinion, so many people are taking equipment balance way too seriously. And itās extremely toxic and completely unnecessary. Only creating overall bad mood in community.
i basically see 3 tiers of equipment: BA, SA and SF for rifles. low ROF smg, high ROF smg and AR alongside high ROF drum smg for smg/AR. low/medium caliber tank with shit armor, medium caliber tank with medium armor and heavy caliber tank with medium/heavy armor for tanks.
every new tier gives you bigger advantage over previous one and that is why i am more or less for 3 queues.
I am for 3 queues as well.
But I would make it slightly differently
First queue (BR 1) - completely seperated queue and it would not provide any bonuses. You wouldnāt be able tu grind any events on BR 1 and so.
Second queue (BR 2/3) - classic mid progress equipment. (It would allow you to grind events and so) The top tanks would be PZ IV with long 75, KV1 and so⦠No panzerfausts.
Third queue (BR 4/5) - end game equipment + grinding events would be more efficient there.
this could be ok also with maybe slight adjustments to BR ratings of couple of weapons.
maybe putting BR 1 as protected rating for new players and when player reaches BR 2 in at least 2 tech trees he is matched with BR 2/3
I like this idea, but there is a problem.
The BR 1 que would have a very small player pool and it would take a long time to find a match. That is a bad look for players who are just starting the game.
On a different note, looking at how some people responded to OP, its no wonder why we can not keep new players aroundā¦
Do you know whatās classic experience for new player in enlisted?
First few matches new player is put into completely full bot matches. Bots basically not even shooting there.
So if there was need to to fill matches with bots, it wouldnāt change a lot in comparison to current state of game.
Get on console if youāre not already and engage cross play. Will become more challenging then ever before
yeah I can imagine
not even vetrens just basic coms can change how fights go
Basically the gist of my ranting (with a few additions). 3 queues are required to give a chance accross the board.
2 queues is a clusterfuck and not much different than early campaign vs endgame campaign players that we have now.
From what I could see on test server. (still BRS need some changes and it didnt get to test everything)
nearly everything in BR 1 is useful against BR 2 (everything has a chance)
Br 2 vs Br3 (āmostā things has a good chance)
Br 1 vs Br 3 (āmostā things have no chance)
Br 3 vs Br 4 (half and half)
Br 3 vs Br 5 (no chance)
Br 4 vs Br 5 (half and half)