Immediately penalizing deserters is not a good idea

I am not saying there shouldn’t be incentives. I am just saying they’re not fixing or preventing the core issue.

That’s why I think they’re not needed. Needed are only true means hat will make impossible to systematically desert.

It’s difficult, you can’t tie these guys in front of the computer and let them finish playing the game, so the punishment effect is always limited.The most practical way is to provide some compensation to the players who persist in fighting, which will reduce the anger of many people.

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That’s why I think this is the only proper solution:

To prevent them from joining matches after continuous desertion within a short period of time.

It works perfectly against systematic desertion, meanwhile classic desertion from time to time is basically not punished.

A necessary prerequisite: a perfect map selection system.

Exactly.

Unless you have reliable data to prove, I will say this is bs. I believe most veterans can tell the outcomes of 75% battles just based on the performance of teams 2min into the battles. Instant loss of the first objective can be a good indication but it isn’t all. Sometimes it is just bad luck and bad map design. Good players understand that. Mass desertion happens as ppl realize there is no hope of winning because of team not working/worse than bots/stacks. In other words, severely unbalanced team.

You are making it more complicated than necessary. Players desert because they are not having fun. Making the game fun to play is the first step.

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It’s funny that you want data from me. Instead of whoever made this “argument” first.
As uno reverse card can be easily applied. :man_shrugging:

Data where? Otherwise BS.

That’s just not true. They exploit the system because it is beneficial to them.

It’s like saying people steal money because they’re not happy with working. :man_shrugging:
And then demand to make work fun instead of punishing the thieves and fixing the fundamental problems of the system.

A truly naive and bizarre approach.

I demand data because it is impossible unless you are the devs themselves. You simply can’t classify ppl as “systematic deserters”, at least not on a large scale. Or you are bored enough to track repeated quitters and make a list?

Do you realize this is a stupid analogy? Desertion happens when players think it is not worth their time playing. They are not slave to DF and owe no responsibility to you. You claim ppl exploit the system but what do these quitters want? A more comfortable matchup/map. I doubt it is just for perfect stats/bot farming as you imagine, otherwise they will all be in stacks.

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What? I don’t think there’s actual penal in WT
It’s just lock ur crew for a few minute if you didn’t deplete ur spawn point
Just use other crew or other faction and you are good for next battle
And based on WT’s gameplay, if you enter a bad match, you will die fast, got no SP and be free to leave the game. This is essentially different from enlisted, where they trying to make you suffer the whole game or get huge income penal

Lmao, surely I can’t. It’s not like some of them are boasting about it here on the forum

I have no interest to even argue with someone who’s downplaying such a major issue such as systematic desertion.

That’s simply not true.

Many of them got to the point where they’re literally just cherry picking matches they deem to be good enough (meaning, easy to win) to play, deserting majority of matches overall.

You are either dishonest, trying to cover up this behavior. Or totally naive, thinking it’s all about “not having fun”.

…it’s really interesting that so many people are not having fun once first objective is captured. Truly fascinating… Very crucial element in gameplay overall…

People who can’t cope with defeat and find it unfun. First and foremost, shouldn’t be playing multiplayer games.

Again, what percentage of players? Did I deny the existence of mass desertion? I say it is difficult to label ppl as “systematic deserters” unless you track those players’ records and calculate the percentage of deserted matches and “systematic deserters” of the entire player base. Otherwise, it is entirely based on your metrics and feelings. Sure, those ppl do exist, but more ppl desert because of more valid reasons. The question is, should we blame the devs for the broken game more or the players? It is obvious that your suggestions are on the same page as the devs’, prioritizing punishing players than fixing the game. I mean, there is a degree of desertion, and you are only addressing the extreme.

A similar analogy would be arguing stacks are ruining the game while in actuality, it is the tryhard 4-8 stacks vs randoms that are ruining the game.

Again, you go tell those stubborn players. No amount of punishment can deter them, better not playing at all. It is infinitely better to give players fairer matchmaking and actual map selection, so it will encourage players to stay in matches.

The thing is, it is more complicated than you make it sound. It really depends on the quality of the teams and game balance. Like, back in the Berlin days, it was perfectly normal for the Axis to lose the first objective instantly, and people would stick to the game knowing they could still consolidate from a bad start. How would you feel if you were playing Japan br5 attacking on the Pacific maps, and got half of the team instantly wiped out along with two tanks and all the apcs when they just spawn in? Sure, you can recover easily, but not everyone could keep a good mood.

Many of then leave due to maps or game modes they dont like.

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Totally irrelevant. It’s obvious the percentage is high enough.

I’m not interested in convincing you of anything. If you want to defend systematic desertion, fine. That’s up to you.

Many people don’t desert because of maps/game modes they don’t like.

they do and it was proven by robihr.