If I leave before the battle starts WHY DO I GET A PENALTY??? THIS ISN’T FAIR
“You will participate in every battle, even if you don’t think it’s fun, your joy comes last the battlefield must have bodies! Who said this is a game??? It’s the army son, people get shot for desertion!”
I don’t know why people think like this, I thought the goal of a video game was to have fun but apparently a different crowd won on this issue.
Because even game has certainly rules. there’s no game without rules.
And systematically bypassing MM and thus crippling it for many people who got spawned late into match because of you definitely isn’t something majority of people do appreciate.
It’s not our fault that some people are not having fun when forced to play according to rules. Most people do.
You’re fixated on targeting the symptoms rather than the causes, and it’s unfortunate you can’t see that.
Technically, you were matched into the battle.
Even if you leave the battle during the countdown, it counts as desertion (which has always been the case), and you’ll receive the penalty.
However, I’m more concerned about how it will be handled if you get kicked due to DF’s/Gaijin’s unstable servers. This has happened several times in the past.
Spoiled systematic deserters are the cause.
Yep, checks out, that’s where the logic ends, don’t ask why people are leaving, no need for mental excercises.
Because they’re selfish. Only trying to play their favorite maps in MM that’s based on RNG.
Go play some server based game. If you need to be able to cherry pick the maps to have fun with the game.
It’s not like you have any real arguments anyway.
Then equip a mortar squad, get some drink and snack, AFK for the whole game, feeling boring, close the game and call it a day.
Gaijin done just issued Order 227 lol
You’re incapable of appreciating the position of others, and you think that anyone who disagrees with you are without logic or reason. You seek out debate (hence why you drop in to argue about non-issues that no one raised but you, it happens often), yet you can’t bring yourself to even acknowledge the other side has any real concerns, and you automaticlly assume the worst in others.
I feel sorry for you, I do, truly, I don’t want to be your enemy and I feel no personal animosity towards you (there isn’t a hateful bone in my body), but you can’t expect fair conversation with your kind of behaviour. Please, reconsider your behaviour, I’ve seen you at your best know you can be better, as we all strive to be.
Not saying I don’t have problems too, and I work on them every day, none of us are perfect, we’re all damaged people in some way.
When did I say that?
I just don’t respect when people put themselves in some sort of entitled position, like the game owns them something just because it has an RNG-based MM system. Meaning, it’s clear that literally every player won’t be able to just play their favorite maps and game modes (or be put only into competent teams).
The systematic deserters (Not to be confused with people that just need qutting the game from time to time. I’m talking about those who desert several times in one session) are crippling MM and the overall game experience for others.
There is definitely need for much harsher penalties for those who systematically bypassing the MM system, which affects literally every player.
To systematically desert is to exploit the game, deliberately and intentionally. And thus you definitely deserve to be punished. Deal with it.
It’s all in your behaviour, the way you write here, for example you have also referred on multiple occasions that people who disagreed with the inclusion of the PPSh-41 (S) in the tech tree to be “dogmatic”, which clearly means you don’t believe these people have any reasonable grounds to believe as they do.
I recognize your concerns here, they’re all valid, people leaving games en masse is a problem. Why can’t you do the same in reverse? It’s not like “people leaving is a problem” and “people are themselves leaving because of other problems” are mutually exclusive statements, in fact they complement each other.
Instead? You go directly towards this:
Please hear me, I don’t want to argue with you, please spend your energy into understanding others . I don’t want to be your enemy.
For me It’s different. I do have maps that I like more than others but I mainly desert If I get put into the campaign that I don’t want to play. If I’m feeling like playing normandy, LET ME PLAY ONLY NORMANDY and don’t give me Gavutu 7 times in a row (real story btw). Even if I don’t like the map I will still play if it’s in the campaign that I’m trying to play.
My one and only game I tried to play last night my power went off while I was watching the countdown to the game starting, and when I logged back in several minutes later found out I had been credited with desertion. Complete bullshit, however, all my squads are maxed, all but my Japanese TT are finished so I really couldn’t care less, however, this is NOT why we have penalties, but the system cannot tell the difference so, at least for me when I live in a country that has periodic blackouts and internet interuption, I will get lots of cheap penalties.
there isn’t much logic behind desertion rather than nitpicking or personal reasons.
so as much i don’t really mind either way because i usually mind my own biz on the battlefield, i can see why others would be pretty upset to lose because of someone else selfishness.
especially when most people leave at the first sight of resistance.
and there are plenty of those.
but i think adamn pretty much gave the best possible reason on why deserters are not welcome:
after all, what’s the point of playing a game if you are leaving half matches.
maybe enlisted isnt for everyone after all.
And yet the current penalty system punishes even those that quit the game from time to time. This is what is crippling the overall game experience for everyone.
No, not me. Only if Internet Connection failed but then i blame my Internet and not the game.
Deserteuers gets shot. 20% Xp Penality is way to less.
There are legitimate reasons for deserting matches, ones I sympathize with. Matchmaker still doesn’t let you blacklist certain maps or modes, which drives desertion. Nobody enjoys spending 15 minutes getting stomped as someone else’s XP pinata, and sometimes people simply have real-life reasons to leave. Of course, there are also serial deserters, I dislike them too. I’ve seen people rage-quit with insults mid-match, and I’ve confronted them afterwards when I could. But the current system doesn’t distinguish between those types and players with more valid reasons.
At its core, desertion happens when a player decides staying isn’t worth their time. Whether it’s a hopeless stomp or just poor matchmaking (or people who just want to play maps with historically appropriate gear, everyone has their reasons), they calculate the effort vs reward and choose to leave. Penalizing them for future matches changes that equation, but I’m not convinced it helps with player retention. Turning one bad game into a string of punished ones doesn’t make the game more appealing. Enlisted shouldn’t feel like a club for elite masochists, long term that’s bad marketing.
This obsession with punishment misses the point. It targets the symptoms, not the causes, while making the experience worse for everyone involved. The deserter’s gone, I’m stuck with bots in a doomed match, and there’s no reward for sticking it out. Sure, I might feel morally superior, but that and an empty sack is still only worth the sack. I’m not a sadist, the pain of others is no gain for me.
A better solution would be to reward players who stay. For example: a +10% stacking bonus for each deserter. Even in a bad match, you get something back for your time. It shifts the effort/reward equation, and people might actually stick around more, both out of principle and for practical gain. That would be better not just for the health of the game, but for the community as well. I see all the angry forum posts about deserters, and honestly, it worries me. That kind of resentment isn’t healthy.
At the end of the day, games exist to be fun. Rules are there to maintain quality after all, something without boundaries isn’t a thing at all, but those rules should serve the fun. If they don’t, they should be changed or broken. The “deserters get shot” mentality misses that point entirely, and that’s what concerns me most.