Just a new idea. Why dont we set limits on planes per battle. Like a aircraft squad only have… lets say 3 planes and if they continue to spawn after all 3 planes are down then they can only spawn as infantry. At the same time, give the plane an “exit point” that allows them to withdraw by doing so they can save their plane and spawn as another squad with no human points decrease. Finally every obj captured/lost can reinforce some plane
This can be done for vehicles. Each squad have limited vehicles like a tank squad only have some tanks. If the squad have more then 1 type of tanks then they can switch tanks in respawn phase and each type of vehicle have their own supply. For example, the tiger/panther squad have 2 tanks with each tank and permium tanks have 4 or even 6 supply.
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i like that, always saying that restrictions are the soul of the game, rigid rules make the game a game, otherwise it’s just a mess like current carpet bombing. but i think the community wouldn’t ever agree, they want their freedom over anything even if it would benefit the gameplay
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But we don’t have a ticketing system like this.
The current Team Score is so simple that it is not even possible to distinguish the Spawn Cost of different types of squads and vehicles
And it is shared, means that the other players can waste the Team Score
Hope they add such system one day for player
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