It can be a clearly option good for everybody - more grind, more cosmetics, more options. I have no idea why it can’t be done
The best option is to:
- Remove the armor bonus in customization
- Add them to the backpack slot, but with a 15-20% bonus
Cosmetics should have no impact on gameplay.
Otherwise, why can’t I take 3 grenades and 4 first aid kits with this customization backpack (for appearance changes) ?
body armor is a nice unique thing the USSR has it should be limited to a certain squads not removed from the game. I dont know why people want the gameplay to be so bland like each nation should have its strength and weaknesses. if its really that much of an issue just give it a 10% moment penalty or slower aiming time but having armor is super nice
so just Remove camo from the game as well? make all uniforms 1 color for every nation so no one can hide or even better take the map all white and give all troops green uniform so you can snipe them across the map
Does camo uniforms apply a hidden detection buff? If not then that’s a falce equivalence and I have nothing else to add.
cool… what are strengths of other 3 nations? or is it only 1 nation that is allowed to have strengths and no weaknesses.
it obviously doesn’t but wearing a green armor vest on snow maps makes it pretty easy to spot over a white camo at any distance also you can’t mark infantry so having a good camo setup for your squad would make it harder to detect you if youre moving around
I’ve heard an opinion, that german’s strength is BR2 AR and helmets -83%
allies have good air support in all brs Germany has good vehicles throughout all brs Japan has good infantry movements with their low rally points and unlimited swords and for USSR they have good armor and broken smgs. if I had to change anything for each nation for allies it would be less HE shells in all tanks for Germany moving some if not most planes down a br for Japan fix their plane issue and for USSR fix the smg issues
except p47 and meteor, they are mostly equal with other nations
except KT(H) it is mostly equal with other nations(except japan which are usually shit)
so low rally points? really? also swords just have slight range advantage over axes. imagine 5-10% melee range vs 10% reduction in ALL damage
I get what you’re saying, but camo is just a texture, it doesn’t alter stats or have a hidden detection mechanic, and in Enlisted it’s inconsistent at best because AI totally ignore it, and human spotting is mostly about movement (camo doesn’t work if you’re not still), cover (how much of you is seen, acomplished by lying down too), background enviornment (grasses and leaves will not help you in a urban setting) and lighting (biggest one, a dark room is your best friend, not a bush). The Soviet breastplate is different because it’s hard-coded into the damage system and gives a flat, guaranteed effect every time, no matter the weapon or incoming direction, which is why it as a clear balance issue while camo isn’t.
all true but removing it isn’t the way to go it should have positives and negative attributes a movement penalty should be applied as well making it harder for people to push points with armor and having a slower aim speed or it can be limited to assaulters IV squad or if they do add assaulter engineers it can be limited to them
If bodyarmour should exist with effects, it should be a backpack slot item with appropriate effects, positive and negative, because cosmetics should not apply any mechanical effects on gameplay.
This also is without bringing up that a flat damage reduction, from all incoming directions (including areas not covered by the breastplate), against all weapons, is frankly insane, and bodyarmour saving soldiers from rifle-fire is obvious nonsense too. Appropriate effects, and based on soldier loadout (as with everything else), it’s all I ask for.
Yes, the helmet effect should also be removed from the game.
(But the body armors should be able to keep their attractive sound, that sound made me give it to one of my squads.)
Its effect should also be removed. Also, let’s add Fedorov 10 to BR2.
AR that can barely hit anything as it’s extremely inaccurate despite slow firing, and helmet that is not as impactful as body armor that protects half of the body
They should be slower all around the board, slower mov speed, slower reload, slower ADS and slightly slower turn rate.
They are not equal they are completely overpowered and superior over all German planes at BR5
After removal of PZ3N they suck at BR2, and BR3 is also a sad joke vs Soviets. Sherman post buff is better than all Panzers.
Are we going to pretend like Soviets have bad planes? They are vastly more powerful than whatever Germany has at BR1, 2, 3 and 5.
Not anymore unless you are a veteran. BR1 Soviets have superior T-70, Soviets at BR2 now have T28 + T28E + F-32 they completely wreck Germany at BR2, add overpowered smgs, great planes, body armors, best boltie and semis and you have most op nation at BR2. At BR3 they are much stronger than Germany with KV-1 and T-34 only at BR4-5 they finally suffer.
Japan has superior smgs to Germany and also better rifles at low br. They now have better planes at BR5 too. And Ho-ri armor is superior to KT. They also have really good smg at BR4.