I think Enlisted should introduce a PVE turn based tower defense mode

Man, if I got 1 premium coin for every player in normandy that had a variation on hitler, 14/88, schutzstaffel, concentration camp names and more in their name I could set both myself and half the forum for permanent premium time. :sweat_smile:

But great idea. Hopefully if it ever materializes it won’t be as useless and annoying as it is in say Crossout or WT. Because who doesn’t like going up against 50 tiger 2 or super pershing tanks that have perfect accuracy?

d0436c6448ea4c8197af05bbf49e29c0



When I was a child, I played Call of Duty : Finest Hour。and was deeply impressed by the TANYA Lieutenant inside. I hope to obtain such a female soldier in PVE mode, even in terms of appearance.

I think they can do that as event for testing, observing and improbing ai. Like they tested vehicle spawn places in mecha event.
Possible good places
Casstle itter as western allies
Pavlovs house as soviets
Courland pocket as germans

2 Likes

It wasn’t test, it was a joke. They would never add such horor mechanic seriously into game.

Co-op would really make me want to play again.

I was also thinking on making strategy game mod, with players just commanding their bots around map

3 Likes

:thinking:hello?

not gonna lie i like this idea, tho in order to make the game more fun i’d turn entire cities/villages into a single massive map that we’re tasked with defending/taking over, meaning we could be able to defend/attack as soviets, and we can defend/re-take stalingrad, or even defend/re-take berlin as germans.

for this to not be tedious, the maps should have some sort of resting spot/checkpoint, what i mean by this is basically after we’ve taken a entire segment of a map (such as reich chancellary, moat east, moat west, tractor factory, communist street etc…) we should be able to stop and have our tickets replenished as a result of that, and whoever doesnt feel like proceeding any further, they can leave after taking 1 full segment of the map, meaning they will still get points, and they wont be labeled as deserters

3 Likes

Good idea, but my friend, my suggestion is PVE gameplay.

it will be pve, just with my idea added in

well, as a number one advocate for pves in enlisted, my answer is no.

enlisted does not have to become a tower defense.
because enlisted can become much more.

and defense is just one of the many gamemodes that could be made.

but in order to make pves a thing in enlisted ( as and even IF )
one must recognize the challenges.

now, for me, the challenges were in the editor.
and the custom games. then it turned into everything else.

i managed to make things somewhat work, and in a few weeks after the new update, i will be able to publish some of them ( in pieces due to many nuissance of size and limitations ) and let people experience it.

but the problems that i hinted and was going to talk about,

making PVEs is no easy work.
actually, i would even dare to say that are impossible to do.

mostly because you have to figure out what the community wants.
and they them selves have no clue about it.

in your case, cool. you opted for pavlov house. which i suppose it’s nice. but you know that does not cover the the whole war due to the merge.
which i guess it would be more of an event if anything.

as i’m someone who has been working by almost 1 year and a half to make a suggestion regarding pve, one must recognize the flaws and what not.

i’ll start with the most simple short term issues ones.

such as, custom matches do not allow to make pves because of the team balancer or the inability of lock one team for players and the other for bots. they have hinted about changes, but nothing more has been said. and it’s important because i will get to it later.

other issue is ( although again, temporary ) is the lack of AI vehicles and aircrafts.

which then, it expands in the gamemodes.

you wanna have something for everyone, but at the same time, something that will not be unplayed or might not be appealing because of lack of xps that offers for players. or, on the other hand, you do not want pves to outclass multiplayer matches UNLESS those last longer and the challenges are fairly equal if not higher.

which you gotta aim for a working gamemode. with supported and working AIs for different purpose.

but then, as i had ideas about it, and i’ll quote them all in a few second, my previous ideas would create more matchmakers. and i’m not sure that would be beneficial.

:warning: keep in mind that when the following segmented was created, it was quite old. and does not consider the merge. as we didn’t know about it. which kinda somewhat makes pointless some of the gamemode it self. but can still be tweaked. :warning:

but yeah, more discussions could be open.

for the moment, it’s not alot thogh.

but i commend op for opening the conversation. … not so much for the tangent where op rambles about not ineherent details and other stuff. but anyway i think it’s very important so we can bring more playerbase to this game if done right.

even though, as mentioned, it seems not duable because the community it self is barely on the same board on alot of issue.

and occassionally you’ll receive a dumb and kinda pointless comment from someone who isn’t even interested about.

but without many examples ( made with the editor. instead of comparing or mentioning other stuff ) is less then ideal.

therefore, i scrapped my original concept idea for the matter.
or i should say, delayed. because i am currently working on making some, but the work is long and the time is lacklaster. so that, we could to the very least, or i, present some actual examples made through the editor. get somewhat notoriety ( for what little you can get through mod ) and then move further for pves.

not to be negative either, but yeah. i highly doubt we’ll see anything of that.
and not to mention the lack of interest by the part of devs.

the only pve thing present in enlisted, is an half baked invasion with only one point against bots that should ( yet doesn’t even work ) throw at you 6 waves and 20 seconds between each for players to defend and what not.

I have many ideas, but the main reason for choosing the tower defense turn mode is that its production is relatively simple, and the producer does not need to design so many plot and level requirements, which is relatively easier to produce. I have also thought about the PVE gameplay of American airborne troops logging in and destroying shore defense guns at night before the Normandy landing, or the gameplay of the first level of COD5, where the US military raids enemy camps, places C4 in the arsenal, and detonates retreat, with many ideas, But in reality, compared to this, we may get a PVE mode that is easier to make.

I even feel that there may not be enough staff dedicated to producing PVE modes. As I mentioned earlier, the snowstorm weather in Moscow and Stalingrad tractor factories has increased frostbite DEBUFF to add more immersion, and no one has responded to me, even though it was inspired by another GAIJIN escape game.