Some planes materialize out of thin air in some campaigns and if anyone ask we can just say they came from another aircraft carrier a couple clicks out from where the original one was since it was destroyed and the only thing destroying the aircraft carrier right now in the game would be is to slow the plane spawn rate down.
I’m not even sure why you’re bothering to reply when I’m trying to address a problem in the Pacific campaign with plane cycling and it’s on the allies to actually defend their carrier if they want to keep plane cycling
And if the allied players want to cause unrestricted misery with plane cycling then they should have to at least defend it if they wanna keep doing it
No I get that, I just thought all planes in the Pacific other than some large bombers were carrier starters for the reason that it takes a bit more time to take off and align the plane to the general direction you need to head as well as climb to a suitable altitude.
I haven’t progressed much in the Pacific so I simply don’t know. There are air spawns in all the other campaigns so I’m guessing they created carrier spawns for a reason…
Wouldn’t change anything.
Allies already start in the air almost all the time…
Some allied planes can actually bypass the carrier spawn and just go for air spawn
That’s why destroying the carrier will slow down their respawn rate or handicap it
It is only the historical naval planes that are restricted to carriers starts ?
I haven’t played the Pacific post merger.
Yes…
Or rather, all the planes from Pacific campaign. But the tier 1 p38 for example, starts up high with energy already accumulated. AND in Pacific maps, planes can spawn the second the match start, there’s no delay.
Didn’t know that and that’s horrifying even more reason to destroy the carrier now
yeah well if the Carrier is destroyed and everthing reverts to air spawns then killing the carrier is actually counter productive …
Edit, but ok I get it now.
The Pacific campaign planes are still restricted to having to take off from the carrier, so if you sink the carrier does that mean that you can’t spawn a carrier based plane ?
I now understand what you’re suggesting, but this could lead to exploits as well for either side, as they sink each others carrier and deny those players with Naval aircraft the opportunity to enter the game
Im just giving advice for you I got from Einstein himself
So if this is enough for the best tank in the entire game, it should be enough for a couple of P-38s.
Thank you I know I’m a great genius and keep praising me for all my great wisdom that I give to the public because I’m such a selfless person and the only reason I make these things is so they don’t give the allies more horrifying things than they already have
So Axis cant do teamwork?
And if you are so wise how does a wrecked carrier stop US from usibg P38s despite it not using carrier in game and irl.ö?
We have teamwork but looks like some have gone to the allied side and gone to level other things for the time being and destroying the carrier will slow down the spawn rate or handicap it or however they choose to implement it if they do
You mean the .50?
Yes. You’re not getting an A-20G off a carrier
Apparently teamwork is obviously not good enough.
Git gud and lol just flank,bro.
He wants it to add an additional cooldown on spawning aircraft. To keep them from constantly cycling every second
Those can pen a decent amount of Japanese tanks, and anything higher will pen everything except the chi ha short, and it is a gamble if it survives from those