no comment
let’s play one game.
how about you first unlock fully the tech tree of the allies, then you come back and make some suggestions / tweaks / nerfs about it, ok hun? ( @Greyparrots )
it’s for your own good.
because it’s not looking great for you at the moment.
how is someone even supposed to take seriously what you say if you haven’t even played with the competition’s " tools " ?
I accidentally chose the wrong side and maybe one time was because of an event or something So I do not play allies please do not confuse any of this I’m only the axis or maybe the Japanese
Kind of Fair argument when it comes to the vehicles but I can steal the weapons off corpses or use the editor
those are some huge
s
but, at least you’re becoming slighlty self aware.
even though, that’s the wrong answer.
first of all, even if you pick weapons from the enemy ground, there are a couple of issues.
- using them for a life or less than 2 minutes doesn’t really give you an actual indepth impression and actual knowledge of the gun. not once, not twice or three times, most certainly not across few months.
grinding it and actually using it to then upgrade it does.
- weapons picked up from the ground do not have many ammunitions.
so… kinda ties with the first point
last but not least,
- weapons picked up from the ground are not fully upgraded. so they might even give you a wrong impression. which you cannot possibly distinguish that as you haven’t actually tried them how those are from the beggining. let alone when it’s fully upgraded.
as it goes for the editor,
that’s also sort of an inaccurate response because the editor does not grant you the same ammo usage or upgrades of the weapons.
matter of fact, i believe and can support the claim that weapons from the editor are not fully upgraded.
doesn’t help either that you’re not actively in a war zone.
so i’m not sure what type of test you would running.
but, if you would start actually grinding the allies, maybe you’d know those things.
p.s. you technically don’t even have to try them ( albe it, you should ) considering @Euthymia07 datamine tab of values.
in the end, look.
i hope to not sound too harsh, or " HA HA THIS MEMBER IS CLUELESS AND HAS BAD TAKES "
but i honestly suggest that you could improve your stances and have actual insights of the allies that you cry so much about if you would just actually start playing them.
when people point out that you haven’t really played the allies and show a great lack of understanding of how the allies actually plays, i’m not sure how you would expect people to take your serious.
it’s for your own good.
It’s all food for thought and all that really matters is DF See some of this stuff and possibly add it to some part of something in the future
No time to grind both sides especially as an F2P
it doesnt take many games to notice you get rained death by rocket spam 10 seconds after you spawned, and wonder how was that possible.
sadly it seems to be a number of games, however small it is (3 matches? 5? perhaps 10 matches if they are lucky/unlucky?) the testers and developers are not willing to put in. but hey, this isnt the first time we been here is it?
And it’ll only get worse if the Japanese somehow go to BR5
Excuses, quit calling to nerf a faction that you’ve never even played.
I like the idea of enemy carriers being targets for aircraft and o think they should do that. I think penalizing the allies exclusively as an answer to their aircraft supremacy is a bad idea. You’re treating the symptoms and not the disease.
The real problem is that non-naval aircraft get to start with a huge advantage of altitude and energy. A solution would be to add airstrips that land-based aircraft must take off from instead of starting in the air.
They should add this feature to all maps to reduce the occurrence of suicide bombing. The Japanese campaign had the lowest incidence of suicide bombing of any campaign thanks to the introduction of carrier takeoffs, and it needs to be expanded to the whole game
This was a problem back in Beta with all Campaigns, this is why they set in a delay for players to jump into planes so that you couldn’t mass strafe the troops literally as they spawned into the game. When this issue first arose, players with rocket planes in particular would reap massive kill streaks as they fired into the opponents spawn at the beginning of the game.
From what I’m reading this has been messed up in the Pacific campaign and now the bug has crept into the main game writ large.
They need to fix the initial aircraft spawn as a hot fix and then have a think about addressing plane cycling in particular, although the same could be said about cycling particular tanks or even assault squads from the infantry perspective.
or we could just give Japan more IJA aircraft instead of IJN, also American war ships are heavily armored with dual purpose 5 inch guns with very fast reloads, sometimes with HE-VT, and a shit ton of Oerlikons and Bofors hence why kamikazes were done with mass waves. this is not to mention that US damage control is very very good don’t believe me? well USS Yorktown was the only US CV targeted during midway, 1 strike took out her boilers, the crew got her working to about 9 knots; the Japanese believed they took her out completely so when they saw the injured carrier the pilots believed it was one of her sister ships (enterprise or hornet) so they targeted the Yorktown again this time causing the crew to abandon ship though the ship was only sunk after an IJN sub found her after the major fighting whilst some the crew of USS Hammann was trying to get power back to Yorktown
Axis players typically use the “Just use a plane bro” response whenever the Allies have issues countering something and now the Allies doing just that and using their planes is a problem…
The allies are the only faction which have planes which carry more rockets than just four and they want to release that on the poor Japanese which is struggling enough as it is so destroying the aircraft carrier would not be a bad thing if we can slow down the plane spam and this would only usually affect the premium players not the F2P players or players with limited slots.
I do not need to play the allies to know plane cycling is a problem and when it comes to Japanese they don’t need that kind of stuff that campaign is struggling enough as it is.
That is true but the Japanese needs some sort of advantage for playing that campaign unless we want to throw more paper weapons and vehicles at it just to solve the problem.
another thing that devs should have thought about before proceeding with merge… ffs i wonder what have they been doing for whole year when
when he realizes how many planes are needed to actually sink one ship… ffs to sink lexington, japanese needed somewhere around ~70 planes (fighters, TB and DB) and even after they dropped the load lexington continued to be operated for hours after that.
Wuss Germans:
Giga Chad Japanese:
Approximately 2,800 Kamikaze attackers sank 34 Navy ships, damaged 368 others, killed 4,900 sailors, and wounded over 4,800. Despite radar detection and cuing, airborne interception, attrition, and massive anti-aircraft barrages, 14 per cent of Kamikazes survived to score a hit on a ship; nearly 8.5 percent of all ships hit by Kamikazes sank.- Dr. Richard P. Hallion, SES
Gaslighting is not cool.
Think carefully about what the subject is.
The subject is whether aircraft carriers (allied in particular at this moment) should be able to be attacked by Kamikaze missions. Only two factions use Aircraft Carriers: the US and Japan. Using an Aircraft carrier can be entirely avoided by using a non-carrier-based aircraft. The Japanese are THE most known for their suicide attacks on the land, air, and sea. No other country had struck the USN with tactics like these in WW2. So why should Kamakazi attacks not be allowed if people can just fly P-38s, Mustangs, etc, avoiding taking off from the carrier?