I don't like what happened to the game after parachuting was introduced

  1. they dont have counter (plane needs to be in air longer for enemy to have a chance to shoot it).
  2. they can appear on any part of playable map. simply too OP for flanking and destroying rally points
  3. they bypass enemy forces and defenses (not bad per se, but it needs counter )
  4. they can land on inaccessible buildings/roofs
  5. they are only available as premium/event squad

so simply they need to nerf them and simplest way is to have longer plane arrival time so they can be shot down, or so that they cant be spammed.

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That what paratrooopers are for. Behind enemy lines and stuff. I dont see a reason for complaint here. Grind the event or buy the premium and you will be able to do it as well.

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they could fix this by introducing some kind of veto system. maps/modes with least/no votes will be played

well according to last Q&A they will introduce soft HA MM. in peak hours you wont be dealing with this, but off peak anything goes.

not ideal, but still better than having one team full of newbies with stuarts and springfields vs tigers and stg. you will mostly get these (equal BR) matches in peak hours and in off peak you will get some surprises.

idk from where you got this information

and now you/others slaughter them with end game equipment. at least they will stand better chance with new MM.

did you even read any topic regarding this. it was said multiple times this will not be happening. if you get matched to normandy, you will get normandy squads/uniforms.

and they were countered by AA/fighters on their approach to landing spot IRL. they didnt magically teleport above battleground to jump without anyone shooting at them…

Plus it gives a good balance against experienced team. Noobs can counter by doing all of that. It gives a chance to a more balanced game.

WTF! this made me, laugh so hard
Bro its a f2p game

Not really no, irl Fighters almost never intercepted Paras on Operations for a variety of reasons.

AA was also largely not an issue because they did not drop on well defended areas for obvious reasons, though some transports were lost on operations to AA fire, it was not a big deal numbers wise.

pure delusion. noobs wont be using half the potential of paratroopers, while experienced players will abuse them. not to mention lot of noobs wont have access to them cause premium/event squad.

and the reason was cause allies had air supremacy.

and they were jumping at night, behind enemy lines and often missed landing spots by miles. they were not jumping on battleground in day with pinpoint precision like you can in game.

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Noobs cant be noobs forever and there will be more paras down the road as event or unlockable in progression system

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I know. I thought about this and it just got worse the more I thought about it. This is just making a free spicier BF5.

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Paratroopers also didn’t usually drop onto active combat zones. The Germans famously suffered significant casualties in Crete during their initial drops thanks to extensive ground fire from alert ground forces.

The fact that most nations carefully avoided such actions only lends more validity to the need for greater risk for combat drops of forces into an active battle.

Well, no, but they did do so on occasion, like on Leros in 43, and even in OMG the Poles did drop over an active battle space to sight but two examples, even follow on drops by the British in OMG could be argued as having happened over an active battle space.

I think the main issue at hand, as history is not necessarily a good reference hear, as Enlisted is far more game, than Sim, is weather or not it’s good for game play, personally I don’t have an issue with how the Paras work atm but I have only used them a few times so far myself.

Your OP is correct 100%.

The paratrooper implementation, has ruined the Normandy campaign for the players who have not shelled out $60 to DF.

The only people who benefit from paratroopers being added to the game, are the ones who paid for the privilege of being able to spawn wherever they want on the battlefield. Everybody else suffers.

well best example of what happens to paratroopers that jump into battlezone in middle of day is battle of crete where germans were either massacred when they landed correctly, or survived when they landed incorrectly.

i find that there are many issues with current para mechanism. they are too accurate in landing and if you are focused on dealing with frontal assault, paras can cut your reinforcement by destroying rally points. not to mention landing on inaccessible spots and being masters of all trades with their box. and they are currently not available in normal progression tree making them p2w squad.

tl;dr summary: p2w squad that can spawn anywhere with any weapon without any effective counter. they need nerf and easiest way to nerf them, while keeping their uniqueness is to have their transport longer in air so it can be countered, either by AA, or by fighter.

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This is becoming the wailing wall. You can’t have the best of both worlds. Spend the money and you get those features, dont spend the money then play accordingly and adapt. The ā€œ complaint ā€œ culture as to stop. Cant make the game as you see pleased if you decide to opt out in not getting paras.

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till they remove them.

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Don’t start with Sheeple. He hates paratroopers with all his heart.

lol :rofl:

Have you seen the newest update in the forum? They are going to increase the prices.

Why TF would anybody waste $60, for the priveledge of being able to exploit the map, and spawn on top of new players, A.I., and a handful of human players?

Do you like coloring books, too?
coloring-nayely

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no. p2w squads need to stop. you either implement them into regular progression, or not at all. when they are implemented as regular squads, they can have as many premiums as they want.

but overall even if they are implemented as regular squad, they need nerf cause they are now single most powerful squad in game.

No. I’m more flaberghasted by the people who are defending their existence/method of implementation within the game. Straight outta Fantasyland.
imagination-mayor-of-imaginationland