How is this possible / replay broken?

Dont worry probably is a classic account farming

Raider radioman

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I sure did report it and another player on my team also reported it.
I wish we would get feedback from darkflow about the result so I know what the result was.
Anyway, thanks for your reply.

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Ok thanks.
I dont know much about this, I just start up the game, fight battles and have fun.

I looked at all raiders (= assaulters?) from the levels and the premium ones but I dont see the same one.

Anyway, thanks for your reply.
I have too much free time and I’m going to watch the replay again many times to see if I can find something sus.

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Warthunder and Escape from Tarkov publish lists of users they have banned. I would like to see Enlisted do the same.
However, I would imagine that Enlisted’s development team and staff are chronically understaffed. When I see bugs that have been fixed are coming back in updates, I feel they must be really busy.
The fact that Enlisted doesn’t do what WT does probably means that they don’t have the resources yet to do the public relations work of listing and publishing the banned players.
febbd478ad268919fbf80b0b5e069165
(Enlisted development team working hard)

I hope that in the future, anti-cheating measures will be taken in a way that is acceptable to users.

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It’s not premium squad. Just default that in 21 lvl.

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Why haven’t Chinese players been forced into their client with their own server yet?

Thanks, I did notice that the uniform is the same as the riders, but I didnt know a radioman could be added to this squad.

So I havent really seen any squad yet that doesnt belong in this campaign.
I’ll keep looking.

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I have watched this replay as well (was not sus) just to compare with the sus one.
Indeed I see the same thing with messed up players at a spawn points.
This is with the replay on pause.
When I press play, the players act normal and are in a different place.
So probably a bug in the replay system.

Just for your entertainment… :sweat_smile:

The battle started like this…

And ended like that… :skull_and_crossbones:

So many deserters/disconnectors on our team, it doesnt fit in 1 screenshot.
Next battle…same enemy, same result.

If you can make you feel better, you can always post this to a moderator or forum helper for make them aware more fast, about this sus group of people

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A few weeks ago, there was post about account farming.
i left a SS with 2x players with same name, except one was pc, one was console.

But 3x with same name is surely sus as?

So i would of thought each nick/name would of been a one off?, ie if some one had that nick you cant use it?
So there could be other i4i out there?

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I don’t want to say anything to offend the respectable chinese forumers and players, but sadly whenever there’s a large number of chinese character name guys on the other team it’s frequently full on lean-shooting-cringe.

Personally, I think it is a premade that uses the same letter character from another alphabet That is the only logical explanation that I believe

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this is probably some unicode BS. there are letter lookalikes, so they may seem the same to the eye, but they have different ASCII code in unicode basically making them different letters for computer

this happens when players press join battle at the same time (discord) and they have high chance of ending up together. depending on how tryhard they are, they do this several times (join-quit-join) until they all end up in battle together.
this is nothing new and has been done in many games before.

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I encountered the same 5 players in 2 consecutive battles so probably they use another trick.

nah… queues are just empty so they can insta join.

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For avoid find same player you need wait 5 minutes after the battle end before search another one, or switch server for a battle

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Do replays include destruction of objects - like windows, wooden logs etc. ?

Because I found a guy shooting through wood.

i know that there was an issue of replays showing destroyed objects and i dont remember seeing that they fixed this

that is one of the reasons why i dont trust replay credibility. this could be a bug, but it could also be a cheat. to be 95% certain you would need to spectate that spot and see if anybody did anything to destroy it.

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