It is possible to land plane on water without killing yourself.
You get the vehicle kills still which is still far more experience then anything killing the pilot would grant.
What if we make a mechanic that if you are a pilot and survive the crash you have to run to your spawn point for a nice 350 XP?
Although this would be a pretty huge waste of time and resources for your team, or maybe if you survive a plane crash yourself you immediately rack up 200-250 experience to give an incentive to try and survive.
yeah, especially with how 90% of the time you land an actual mile out of bounds so even if you survived and weren’t killed by the greyzone it would take you minutes at best to get back to the map.
A mile is about 1600m and change if memory serves. A mile also takes about 20 minutes to walk, and that corresponds with my own experience of taking roughly an hour to walk 5km. Being able to run most of it would cut down the time, but yeah, it would take a fair while and I have had matches that took less than 10 minutes to finish, though the Invasion ones tend to last much longer than the ones where there’s three points that tends to frequently swap hands. Speaking of which, tank crews who drive the tank to the enemy point and ditch out of the tank to take the point, leaving the tank vulnerable. When the tank has nobody in it it seems to be SUPER easy to destroy. Perhaps there should be a penalty for that as well, since the primary purpose of a tank is not to be used as a troop carrier.
Anyhow, I think once the plane is destroyed or otherwise rendered no longer airworthy, another pilot should be able to spawn in. Seems reasonable, and then it’s not such a big deal if a surviving pilot of a crash/emergency landing wants to jog a click and a half to see if they can get in the fight. I know in Rising Storm II: Vietnam I find it’s pretty dope to see or to be a pilot who’s on the ground and in the thick of it at the front line. In RS2, you can only spawn with a pistol, specifically I guess an M1911A1 if you’re American or a Browning Hi Power if you’re Aussie, of which I regard the Hi Power to be the superior of the two even though I ADORE the M1911 platform and it was the first firearm I ever bought. I digress, having said that, I wonder how many times it has occurred during WWII when pilots survive a landing near the front line and actually head for the front to fight. To my knowledge pilots tend to be highly trained and generally high-IQ soldiers, very valuable. They may well be trained that upon surviving a crash or emergency landing they should just seek to get back to a base of some sort so as to be sorted out. Treated for injuries or prepped to be put back into service.
Meh, I’m drinking, I think I’m starting to step forth from buzzed to slightly drunk so I can’t think quite as clearly as usual. Cheers! Still looking forward to my first opportunity to survive a landing and reach the front. My pilot currently has 4 medkits so as to hopefully aid him in surviving the trek through ‘out of bounds’ territory which tends to kill quite rapidly… annoying.
AH! New thought! So something like 100m all around the active battlefield is that “I will kill infantry within seconds” zone. OUTSIDE of that 100m, which infantry can’t hope to reach beyond within the timelimit (or make it 200m if you wish, I don’t care), pilots can freely roam. Pilots can also cut through the 100m/200m death zone, but perhaps upon reaching the innards of it, they have the same limitations as basic ground troops. Also, if they want to have a chance at picking up long-range firearms, they won’t have that chance in the outskirts, they HAVE to enter the battlefield area, which locks them in, so I think that works. What use would a pilot be if he prances around this 100/200m perimeter, avoiding the edge of the battlefield… with a friggin’ SMG. Unless he’s trolling the spawn point, he’d basically be useless.
Allied and Axis battlefields are different, at least in Invasion mode. A pocket of Allied battlefield, unaccessible by normal infantry, could be formed around the enemy spawn. This way, if a pilot enters, they no longer have the chance to run off. Sure they might manage some spawn-killing but they’ll inevitably be tracked down and taken out, especially if they’re confined by that bubble that they enter, which infantry won’t be able to reach. Also, if we implement the whole “Pilots cannot survive outside their aircraft unless enemies damaged it to a significant degree,” then potential exploiters of the concept will quickly find that it’s a waste of their time. Also if we include that once a plane is rendered no longer airworthy then another pilot can spawn, it also means that the venturesome pilot won’t be wasting their squad’s time with valuable pilot tickets!
I have a feeling that this is a grand idea, let me know if you can see any holes that can be poked in it
Really that’s wasting a lot of time to, at best, be a lone assaulter.
It wouldn’t be exploitable, as long as it was kept realistic. This means: 1) You have to employ your parachute from a high enough altitude or else you go splat. This gives enemies enough time to spot and react to you. It also means, that kamikaze bombers can’t just bail out right before the crash. 2) It takes a while to free yourself from your parachute.
Overall, not an important thing to have in the game and perhaps too much work to animate than is worth it. But I also wouldn’t mind such a feature.
I’m trying to figure out an answer to the question, “What do we do with surviving pilots on the ground besides leaving them to commit suicide or to let the game kill them for being ‘out of bounds.’” Yeah, in the grand scheme, letting one surviving pilot get back to the battle on foot while another player takes to the air in their stead once the plane has been rendered no longer airworthy, it takes up time and is of limited-to-no real utility to the battle. Still, personally, I find it to be a very fun thought to make my advance from my emergency/crash landing to the line, very likely aiming for the enemy’s side. In all likelihood I’d spend a bit of time marking enemy tanks and enemy player positions, and once I have an opportunity in a concealed location with my SMG to ambush/kill an enemy squad (if I can) I’d then attack. If I survive, I’d slink back to a different hidden location and resume reconnaissance, possibly attempting another ambush if I see an opportunity.
I wouldn’t even get any points for the recon (maybe points should be given for enemy infantry/tanks who are killed near marker points, though only a little so that all the players go nuts marking any enemy trying to get some free XP. I don’t know, I don’t care, all I know is that I want SOMETHING to do besides die after surviving a crash/emergency landing, and I rather like the idea of partaking in guerilla warfare after doing so.
I’ve just had an idea: How about parachuting out of your plane at sufficient altitude and landing safely would refund you some spawntickets? The player would get to respawn immediately after deploying the parachute, leave his body so to speak and the pilot would just be a prop at this point and if it gets to the ground unharmed - ticket refund. This might disincentivise kamikaze pilots somewhat, because you can’t just bail out during a dive, you would first have to climb back up again. And while up there, might as well prepare for another attack run.
Yeah that’s on the right track, some incentive for surviving, though 1 spawn ticket is pretty meaningless.