Well, it’s rather not about the fact that their assortment is very diverse, but about the fact that players often get more than 4 heroes per battle, since they obviously played better than most players. And although there may be more than a dozen of them, they still give 1.5x . And it’s kind of unpleasant. You think got something, but in the end didn’t get anything. Yes, you get your standart bonus, but you would get it and with 4 heroes. And all the rest turns out to be just unnecessary garbage.
So like the rest of my suggestions, it’s simple:
First variant: Subsequent heroes should add another 0.5 to the coefficient. And as a result, the player will sometimes (in fact very rarely) receive a 2x bonus for a good game instead of 1.5 x. He will need 14 heroes for this, which is very difficult, so players will not be able to get too much experience anyway.
Second variant: Add an achievement by the type of those that are already in the game, which apparently everyone forgot about a long time ago. For example:
Stage 1 - get a hero for close combat - reward: Axe.
Stage 2 - get 50 heroes for close combat - reward: 2 orders for a unique knife (According to the type of event with sabers, I think you understand).
Stage 3 - get 500 heroes for close combat - reward: 4 orders for a saber.
(The numbers are conditional, and the reward is just my dream to see at least something interesting)
Third variant: Heroes “above the limit” should reduce the cost of orders (For example, two extra heroes reduce the cost of a silver order for a soldier (and for all others) by 10% - there was 50k experience, it became 40k)
Fourth variant: Heroes “above the limit” should randomly give some specific order, depending on the number of extra ones, their diversity increases.
For example: 1 extra hero - is randomly given an order to raise the level of a soldier / change the name / 2 orders for appearance.
5 extra heroes - randomly also given an order to improve weapons, vehicles, change squad improvements. Also, the orders mentioned in the first part are given in greater numbers (if you receive them).
10 extra heroes - there is a chance to get a golden order for a soldier / weapon / vehicle. Well, maybe a booster with 100%, or even 300%.
It would also be nice to give an lower bonus to those players who got heroes, but did not take the top 4. (yeah, even to these freaks on snipers, but also to those heroes on engineers who at the cost of their time building maginot line on points)
Maybe I forgot about something.


