Groundspawn for Aircraft

I think this is the crux of it, the plane fight models and damage models have to be brought in line with what they have in WT to make the planes more vulnerable.

The planes in Enlisted are generally more robust because there is nowhere to repair them…

3 options follow:

  1. Accept the new fragility as is, at which point time in the air would be more challenging and you might see an even greater increase in suicide attacks. Upside will be shorter more brutal air battles, more vulnerability to AA and higher turnover of players who would like to fly but the spots are often taken.

  2. Add a repair function to the ammo point in the air and move it further back. As long as your plane made it to the rearming point you’d be ok… Although if the damage models were realistic and the point far enough away, this would not be as easy as some may think. Downside will be time on target for players who will now take a lot longer to rearm.

  3. Add a dedicated repair point, separate from the re-arming point and therefore further back, to balance out the repair advantage for a given aircraft. Leave the rearming points where they are to allow sufficient time on target for pilots to get XP and actually progress the vehicles.

Ajust XP gain from “just kills” to damage inflicted for aircraft vs other aircraft or perhaps even vehicles using MG or Cannon, using not dissimilar formulae to what they have in WT for bombing tonnages dropped on bases.
Bombs can function as they currently do, although you could award partial XP for damage done to vehicles - I suspect there maybe something like this already in play but we only see the benefit for crew killed in the chat.