Disclaimer: I’m not as vehement as many are about the greyzone issue, but I also recognize the benefits of AT guns from engineers, attack aircraft, and even some fighters in later parts of some campaigns (the P-51 in Normandy with the 500lb bomb, the Beaufighter in Tunisia with the rockets, FW-190 in Normandy with the rockets, etc.) in dealing with greyzone campers.
However, I think it’s a BETTER experience when everyone gets in there and starts duking it out, so with that in mind, this is just something to chew on and see what others think.
My idea is this:
If you’re in a tank (as an Defender) and you stay in the Grey Zone, you lose 10 tickets every 30 seconds after a 1 minute grace period.
If you’re in a tank (as an Attacker) and you stay in the Grey Zone, you give the enemy team 10 tickets every 30 seconds after the 1 minute grace period.
Likewise for Infantry, but with 5 ticket costs instead of 10.
The 1 minute grace period is for people who get caught during an advance and have to fall back to their own lines; I think 1 minute is reasonable.
I also realize this doesn’t impact Conquest Mode or Confrontation Mode, but I don’t see the Greyzone being quite the same issue in those game modes as in Invasion.
Actual final solution:
Increase map size.
I think, 60% of the game issues are symptons of small maps. Greyzones included. Some modders and partly Tunisia show that this is possible.
The idea is terrible and also dont work with limitless defender tickets which requires a overhaul the ticket system.
The small maps are a major turn off for me personally, Normandy is so cluttered as well as Moscow I don’t see how anybody actually gets to Greyzone camp on those maps because the line of sight on them is horrendous mostly, not to mention all the junk you have to navigate around on them, seriously they could probably remove 50% of all of the clutter on Stalingrad and Normandy and Moscow and there would still be plenty of cover for the infantry and it wouldn’t be such a freaking nightmare for the tankers to drive on.
I mostly play Tunisia because those Maps apart from, Kalif, which is almost as bad as the above mentioned bad ones, really seem to be designed for infantry and for a tank play where you have decent lines of sight and you can actually move around the map, and it generally encourages tankers to move closer to the objective and outside of the gray zone while still affording them enough stand off distance so they’re not going to get blown up by some ridiculous TNT charge that never really existed anyway.
It is so crazy easy for aircraft to kill tanks now I don’t really personally see any issues with the gray zone myself, if the objection is that if you’re in the gray zone you’re Unkillable, because it’s very easy to kill thanks there.
Reminder that EACH AND ANY mechanic that actively punishes the team for the actions of a single individual is highly fertile ground for trolls, griefers, d(irt)bags, saboteurs, traitors, felons, impostors, bullies, or otherwise like-minded d(u)ckheads.
it is bad idea. most of the grey zone issue is actually cause of sealclubbing. high leveled player in end game tank shooting low leveled players that cant pen him. it would be ok if there was a player who could take plane and shoot him, but sometimes you have only f2p players that dont have planes in their vehicle squad, or you have low level players that dont know how to use the plane.
problem would be fixed if they actually had MM that didnt pair end game player with low level player, or if they added second vehicle squad for f2p players.
Yes, this is the biggest problem!
And Expanding the map will make it possible to launch more artillery and increase bombers (due to the dispersion of personnel, they can’t kill as much as before. Can learn functions from the game “hell let close”). Of course, this is not the most important. Most importantly, in a larger map, add some light vehicles! (for carrying soldiers)
with very thin armor and a small number of weapons (such as machine guns and small caliber guns), mainly as personnel carriers. It will be interesting.
Are there only tanks and four-wheel convertibles in battles in history? Light vehicles in between are required.