Give us a bigger picture

I Would really like to get a bigger picture, like in Heroes and Generals or PlanetSide 2. A bigger picture, that effects the squads and weapons I can use. Or that ist effected by my actions.
We lost the campains, of comprehensible reasons, but what filled their gap?

There is so much more potential, than just motivate the players by events or progress in weapons and vehicles…

Taking Heroes and Generals as an example, the single battles could have an effect on a bigger map.
Or the actions on a bigger map could effect my squad and weapon usage in the single battle…

Or we could make the Normandy, Stalingrad, Moskau, Berlin, Tunesia, Pacific and Ardennes to daily campains, like the continents in PlanetSide 2!

Or think about a connection to Warthunder!
Win the Battle of Britain by air and by sea before you can invade the Normandy.
Or win a few tank battles, before you can attack Moskau and Stalingrad.

There are so many opportunities!

Your idea with the campains where interesting, but unmatured.
I just had specific weapons and squads for the specific campains an had to level everything multiple times. This was frustrating for many.
But the idea of campains itself was very interesting!

At the moment everything is just an arcade battle without any real connection to the next one.
And it’s very repetitive over time…

War game mode was amazing in Heroes and Generals, but Enlisted is way too much of a casual game for this, not to mention that DF just won’t add more queues.

It is at the moment!
But it doesn’t have to stay this way…
The maps are already there!

Think about as a event for the beginning:
All campaigns are part of one big war.
Every campain has it’s own allowed weapons and vehicles.
If you participate in this battle you have to decide at the beginning which side do you choose.
After that you have to decide which Squads you send to which campaign (Some squads to Normandy, others to Moscow, the higher tier vehicles to Berlin and Ardenne, the lower tier vehicles to Stalingrad and Tunesia).
After that you can jump into battle.

Let’s take Normandy as an example.
The whole map of Normandy is played at once and open for… let’s say 24 hours.
But it’s scaled into… 5x5 smaller Battlefields.
The whole map is in german hands at the beginning.
The US-Troops now have the task to take the whole map of Normandy within these 24 hours.
They start to fight on the beaches. If they take the first stage by winning an invasion there, they next have to fight on the landing grounds. Winning this, they shall fight in the fields and in the streets. After that they shall fight in the hills and they shall never surrender.
If they don’t win a battle, the next one has to start there again, or at a battlefield alongside.
So they can decide to start their attack on the whole first line of smaller battlefields or push at one line to the end.
After each successful battle the US can decide to push forward, or to the sides. So they could surround a frontline battlefield by pushing the side lines in the fields and attack the middle line from the sides.
This also would affect the areas and number of spawns.
Surrounded battlefields count as taken, or have spawns from all sides, or what ever (so many things are possible).
If the US forces didn’t get the 5x5 battlefields within 24 hours, they loose this battlefield.
If they got it, the next day Germany has the possibility to counter attack once.
If this didn’t work, the Normandy counts as a victory point for the allies.

This way you fight on all frontlines, in all campaigns.
Who has the most Victory points after the event, ist the winning fraction and get’s a special (but not unique) reward.

An other possibility is:
The Axiss have to attack on Moscow, Stalingrad, and Tunesia at first.
If they conquer these campaigns completely in 24hours, they win.
If they just get some parts of the big battlefields of these campaigns, the next day the allies can try to counter attack and throw the Axis out.
If they succeed, all axis squads, weapons, equipments and vehicles invested into these campaigns, are lost and now the allies attack at Normandy on the same principles (conquering the whole battlefield, Normady is won, if not, the Axis can retake it at the next day).
If the allies succeed, they open the battlefields on the Ardennes, Berlin and the Pacific.
If successfull, they win.
If they didn’t get the whole map of normandy, the Axis can counter attack the next day.
If they win this, the battle swing back to the campaign of Tunesia, Moscow and Stalingrad.
Every time a campaign is completely lost, all invested squads and vehicles are lost.
Every time you win a campaign, you can take your squads and vehicles to the next battlefield until you lost this one and all these squads, weapons, equipment and vehicles are out.

So your personal pool of squads and vehicles is constantly shrinking until you win or loose all your squads.
And at the end you maybe are fighting with your worst squads, weapons, equipment and vehicles.
Or you try to hold some better troops for the later fights – your decision.

Both ideas would be viable with all we have at the moment!

hng was quite casual as well & playerbase.
Aka when ever you were attacking on rts map you had to first send shitty units, so casual matchmakers wont destroy your plane squad with biplanes for example.

Anyway, such would be just addition to the game.