oh nooo Buff AP Mines … holy…
serious i was talking about that 6 month ago it will come to this but who is gonna use them? really? who is playing with AP mine?
oh nooo Buff AP Mines … holy…
serious i was talking about that 6 month ago it will come to this but who is gonna use them? really? who is playing with AP mine?
Inasmuch as I understand your frustration; my understanding is that someone’s odds of overcoming someone armed with a firearm even with their bare hands are better than you might think, given a short enough engagement distance.
It’s possible (likely) in the game context, that latency is to blame. You thought you fired first, but latency said “no”. My understanding is that netcode will resolve actions after they have occurred in an order that may have been other than they occurred from your perspective.
The mines were a bit over-nerfed, but “smart boys” who would use mines in “creative” ways made it occasionally frustrating to try to play the game. Inasmuch as it’s frustrating for you to not see kills for your mines; it was frustrating to see lose an entire squad to mines because “smart boys” just dropped them essentially at random.
Combine your AP mines with some AT mines for amusing results.
people who mine rallies.
Most of the time I can see blood and the enemies body jerking as he is getting hit before he stabs or bayonets me. To be honest, a couple bullets in the stomach when the adrenalin is flowing might not drop a man before he can stab with his weapon, but more then likely, stabbing is not going to kill directly either, and depending on his weapon he might have to stab repeatedly. For the most part, both are going to be out of the fight even if neither dies. DF buffs over buffs the melee weapon, and under buffs smg’s. I have even run into rooms where the enemy is facing the other way, then while I am shooting him in the back he somehow wheels around with one strike and melee kills me. That is even cheesy in a cheap arcade game.
One of my courses in college was ballistics, I doubt any employee of DF has taken that.
As meatfraud suggests this is due to latency.
The blood and other effects are rendered immediately on your computer. The shot calculations, your movement and the opponents movement are resolved on the server and the results sent to you and the opponent.
If the stars aligned and you killed him, as is well and everything from your perspective is fine. If it turns out he wasn’t where he appeared to be, then all the blood and effects were for nothing. From your opponents point of view he may not even see you shoot. He might have just walked up to you and stabbed you.
As a rule of thumb a running player (or bot) that is changing direction can be two or three metres away from where they appear to be.
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Are there still circuses now?
I thought they had gone down in history along with the animal shows.
As a player who is good at support and logistical sabotage
I’m pretty sure artillery fire and bombs were never an issue
If most infantry have enough intelligence and thinking ability to use terrain and equipment to attack and defend, then it is not difficult to fight under artillery fire.
Take landmines as an example
You just need to throw grenades where there may be mines to solve the problem
But there are always idiots who choose to rush in and commit suicide, blaming the problems caused by their own thinking flaws on the minefield.
Tanks and camping as an example
The sight of artillery fire is often fixed in certain areas.
Usually only the path to the war zone from one of the spawn points can be targeted
Even without any means of confrontation
Just take the long way around and build a spawn point to ignore this firepower
But there are always suicide infantrymen who like to launch suicide charges without survivability like idiots, becoming fertilizer for the enemy and then blaming their own incompetence on the enemy and equipment.
and for people like that they nerf them
Like this?
Or like this?
I think you should have both of these two qualities.
Otherwise, you wouldn’t just use a few fragmented pictures to discredit others.
It’s funny, a lot of the games I play where we’re attacking and we’re getting our butt kicked, I can get into the cap point with almost every squad, however, I lose most of the squad doing so and once in the cap point rarely get help as no one else either wants to rush the cap point, or sucks bad enough that they can’t. However I pass a lot of bots sitting 100 meters from the cap point being saved, but apparently not used to capture anything. So, my kill/death percentage is low, but I get results, it’s unfortunate that I play with many who don’t. My best kill total games are when I disregard the safety of my bots and just attack. When I save bots, they just die anyway and serve no purpose.
When I get into these type games I get frustrated with my team mates and usually say Screw it, I’m just going to climb in my plane, less stress there.
This is why we need better distribution mechanisms and penalties for negative behavior
Rather than putting players of different abilities together to poison each other
I’ll be sitting in a cap point looking out the window and see a dozen of my team mates standing a meter outside the cap point circle, looking for people to kill instead of moving into the circle so we can capture the point. Half the time it takes over twice as long to capture because of idiots like this. Meanwhile I am yelling at my monitor “Idiots, get the f**k in the cap point”.
Thanks for showing the 25 deaths to confirm my point, Rocket Man.
Funny that people below you can reach the same result with less death. So much for efficiency.
You are beyond shame anyways.
Also makes me wonder why you always flag down the memes then if you are so proud of it, Rocket Man…
Yeah just constantly rush straight to CPs when enemy tanks and infantry are able to cover the routes and wonder why that one doesnt work or you lose all of the bots.
Dont know why more people dont do that.
Especially because Attackers have infinite number of tickets/ spawns.
What I’m good at is supporting my teammates, not killing people on the front line with a gun.
That’s why 25 deaths include 6 vehicles and 16 engineering points.
And the enemy is a better infantry than most of my teammates
The occupation score of 2.7 means that more of my deaths were spent on attacking rather than flying.
If you only believe that infantry kills and total deaths are the only factors that determine victory or defeat
Then you are definitely not suitable for games that require a little bit of brainpower
Not gonna lie, if your peak brainpower manages to achieve six destroyed vehicles and sixteen engineer points with 25 death, this game really has a high learning/ skill level.