Fix unrealistic dispersion penalties, easy solution

I get around the system by pressing the aim button for a moment. Im sure that the people advocating for this stupidity to stay like dumb exploits.

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With 8 dispersion you will hit a circle of diameter:
1.4m@10m
0.7m@5m
Not great, not terible.

Also we have to keep in mind this is a game so combat distance is greatly reduced. Some time ago I estimated (grain of salt) dividing irl distances by 2 is a good enough simplification (sometimes it’s more).

So actually:
0.7m@5m (10m irl)
0.35m@2.5m (5m irl)
With those values you can easily hit somebody.

Explanation of maths (click to see)

In game dispersion is basically equivalen of MOA but in degrees instead of minutes of angle. So
dispersion_radious=tan(disp/2)*100

But I was “researching” this topic long ago so I may missremember some things. Keep that in mind.

Now please elaborate why you think this is bad. Ideally with some data instead of feelings and indirectly calling ppl stupid.

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Again what you where looking at was the moving hip fire dispersion…
Now try to hit targets accurately while jogging across the field.

crouching is moving and the game doesnt differentiate. among other imprecision. i wont waste more time arguing with people who instead if improving the game try to win arguments on the internet like children. there are posts every week here from people who want dispersion removed as a mechanic overall. i am the first one who ever showed how fucked up dispersion as a mechanic is by showing the numbers and how extreme the values are.

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your math is wrong because the dispersion creates randomness and you get a gauss distribution for hitting, not safe hits.
and IRL bolt action rifles, MGs, assault rifles will have little dispersion due to barrel length and bullet weight among other factors. the values in the game go completely against that. i expected people here to understand that, but some apparently dont.

people here should think for 5-10 min before posting, otherwise the information quality posted here will forever remain a dumpster fire.

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Hipfire should obviously be less accurate than ADS, but OP might have a good point, maybe the inaccuracies are too exaggerated.

Well dispersion in reality is the small inaccuracies of ballistics - usually depicted in “MOA”

Dispersion in Enlisted is an excuse to mimic how accurate your soldier might be.

Yes, hitting a target at 200 meters distance while walking fast is kinda ridiculous - though this should be made difficult by what actually happens when you move, you not being able to line up your sights properly. If your sights are on target - you should hit. That’s the real reason why dispersion sucks as a mechanic, it makes you miss your shots even though you did everything right, the game simply disagrees with you.

I’ve been shot by guys who apparently were not even aiming as their gun was pointed at the ground. I guess nice lucky ricochet shot?..which has happened on more then one occasion. :rofl: Lots of issues with this game, but hey, its just a video game

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My math is not wrong but apparently you don’t know how to interpret the results.
I wrote that dispersion creates a circle where bullets are guaranteed to hit. If target is smaller than the circle, then we can speak of the random chance of hiting that is equal to area of target/area of dispersion circle *100%

Assuming human torso is about 0.5m wide, you are guaranteed to hit from ~3.5m in game if you aim at the center of mass. I’d say its ok for firing without aiming.

But maybe you are right and my math is wrong. Problem is, you didn’t provide any proofs or explanations beside “I’m right and everybody else is stupid”.

You’ve probably noticed this is a game.
Typical ww2 combat engagement was 300m if I remember correctly. In enlisted it’s probably 50-100m at most. So I don’t see why we should use irl accuracy for 3-6 times closer ranges.
Also, in game dispersion is not only gun accuracy but also things like sway and shooter’s accuracy.

I could say the same.
So far you didn’t provide any usefull information on why inacurate hipfire is bad other than “I say so” and “real guns are more accurate”.
But I guess I’m the stupid one for not blindly agreeing with you.

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image
How dare ppl not agree with me while I’m obviously right?!

Yeah, ppl do complain about dispersion being too big, WHILE AIMING. I don’t think I ever saw someone complain that hipfire isn’t acurate, untill now.

For hip fire ffs. Nobody cares about that and rightfully so.

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I finished the discussion and came to productive conclusions in a semiprivate discord group. it took us 5 posts to perfectly understand and solve the issue.
posting in the forum here leads to no adult conversations due to lack of quality posters.

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Sure thing buddy

I mean, it would be easier to understand if you explained it better.
So far I understood only that hipfire dispersion is too big. Imo it’s ok as I’ve shown in numbers.

(Deleted my previous message as it was too aggressive. Sorry.)

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Cant really compare a fully automatic AR to BA in first place.
Miss once with AR and you got ~29 chances left in mag.

Then again, I got my 5 shots in my own pace in ~6cm diameter at 150m quite decent group for old AK variant.
18 shots to 1-2s turning targets and the group was in 9-15cm diameter
After running ~30mins with gasmask on, only 11 shots from 18 hit the target in same turning target test and lets not even mention the diameter the bullets hit.

You probably get the point.

Think I shot under 300 live rounds with AR during my service.
Fairly few “combat” practices with live rounds.

That being peace time, so I wouldnt exactly expect regular war time conscripts to have john wick level training.

For some odd reason people that might end up in CQC combat quite often has small as possible weapon, such as carbine or SMG.

If the BA’s didnt have dispersion at all, I wouldnt even bother with iron sights.
Id just toggle the dot in middle of screen and shoot ppl while running across the map with BA.
That definitely sounds realistic.

Dispersion is kind of a weird spot, But I will say one thing for sure sometimes that dispersion comes in clutch. As many times as I’ve seen enemies 50 plus meters away and I aim directly on them and they decide to move at that exact moment I pulled the trigger the bullet leaves my gun and nails them in the head that would have been impossible had it not been for the dispersion.

It is kind of nice “missing” just to kill an enemy. Even if you were aimed directly on the enemy when they moved. To me I find it gratifying, just my personal opinion though.

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True. It feels like sometimes RNG of bullets is actually in favour of the player. In all other games I suck really hard with BA rifles but in enlisted I can effortlessly score 5 hits back to back. I have no clue how this is possible without guided bullets.

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Reading all the posts, it is you that call everyone childish and everyone else is as civil as one can be lol

When you fire weapon without aiming, bullets will hit exactly where the gun is pointed, which is usually not where the enemy is.
This is affected by many factors, such as the way you hold the weapon, shaking of body, whether you have the will to control the weapon at that time, the accuracy of intuition in 3D environment, etc.

The game cannot accurately restore these factors, so the simple solution is large dispersion.

“low dispersion but aiming wrong place” won’t be better than “high dispersion but aiming approximately right place”.

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easy;
remove the disperson and implement proper gunsway and recoil like many fps do.
you dont need to reinvent the wheel

They already have a gunsway implemented you can check it easily by placing crosshair in the middle of the screen you will not hit many enemies just by shooting at that point since your ironsight will be moving around your screen. Recoil is obviously implemented and some guns have insane recoil while other have none, problem is that they also added dispersion on top of it.