Strongly disagree.
You’re only making the problem worse with your suggestions.
You gave the analogy of hiking petrol prices, your “solution” is like banning petrol cars altogether.
The REAL reasons people desert are:
1. Bad maps/bad gamemodes.
2. Disconnected (likely due to server side issues)
3. Relating to bad gamemodes, the player has a LIFE outside gaming.
Point One
We finally got a downvote system for maps. But it’s the AliExpress TEMU version.
What blithering idiot thought of limiting downvotes?
We are also unable to just downvote gamemodes, so we have to waste votes trying to stop the modes that suck.
Solution:
Let players blacklist gamemodes
If I were DarkFlow Id just remove Confrontation and Conquest altogether, no one likes those stupid modes which go for too long.
Let players downvote as many maps as they wish.
Since it’s a preference, I dont see why one shouldnt be allowed at least note all their preferences. Sure, there are times when you may get a less preferenced map but its better than the current system.
Use player feedback:
I am confident that certain modes and maps are pretty much universally hated. Reverse D Day and Khalif caves spring to mind for instance. Tractor Plant is at the very least controversial.
DarkFlow should actually study the data and see what is popular and what is not. We have this forum and others, find out what people like and don’t like about maps and gamemodes and use that to improve the game.
After all some maps are okay in concept they just need serious reworking to fix issues.
Point Two.
Self explanatory. Im not a computer guy so I dont know why those problems happen, but no player should ever be punished because of internet issues, especially if its DF’s fault.
Solution:
Surely there’s a way to tell the difference between lost connection and player choosing to leave of their own accord. Enlisted itself usually gives a warning ‘Disconnected’ or “Lost server connection” or something so clearly the computer knows the difference.
DF should be actively working to ensure disconnections do not happen.
I would also like to see a South East Asian/Australasian server. I believe Singapore would be a good idea since it would cover China (massive playerbase), south East Asia and Australia & New Zealand which does have a fairly decent sized playerbase.
Point Three.
It is infuriating I have to explain this to people. Not everyone has 24/7/365 to spend on a stupid computer game.
Why should you be punished for having a life outside gaming?
Let’s say youve played for 45 minutes, you have things you need to do. Now if you leave as a normal mature adult would if they are bored, frustrated and need a break, desertion penalties mean you literally just wasted that whole 45 minutes because you get nothing at all.
There are various legitimate reasons people leave, anyone who refuses to recognise that should take a shower and leave their room for once because if you think people should be on games all the time YOU have a serious problem.
Solution:
Fixing the issues outlined in Point One would help A LOT.
For example Confrontation just goes for too long. You capture a point, but then its quickly lost and now the game drags on and on for another 20 minutes.
That’s why I want it banned, either for myself or just overall cause I know I’m definitely not the only one who feels that way.
My squadmate refuses to play Conquest, and I dont blame him. We know we will only be frustrated at the stupid system and dumb players. Having multiple points to capture/defend just doesnt work in a game like Enlisted where there are lots of noob players and no coms.
As Ive argued before, Conquest in Hell Let Loose could probably work because theres coms, organised all-human squads and a human Commander delegating different tasks for each squad.
Whereas Enlisted its guaranteed to be like the whole team rushing to A, a couple guys left trying to take/hold B and C, they get smashed by the enemy team, then everyone abandons A, runs to B but then C is still left poorly defended and now theres no one at A, and so on and so forth.
Now if you enjoy Conquest and it always goes well for you, okay fine but thats not most people’s experience.
My question for you is why participate in something you know you won’t enjoy? This is an FPS game, not a real war. It’s meant to be relaxing and fun, not a frustrating slog.
My squadmate plays Enlisted when having a break from reading financial documents and analysing the share market. It’s supposed to be an enjoyable short break. Why should he be forced to play something he doesnt want to and waste a bunch of precious time?
Avoiding Confrontation/Conquest battles as soon as they appear means we avoid a stuoid battle we dont like, and also were likely to desert later on anyway cause its going too long and weve got stuff to do.
I believe its far better having a team of people who want to be there than forcing more people to join a server who dont want to stay anyway.
Time limits:
Personally in my 5 years or so of playing Ive found 20-25 minute games best. I had an 8 minute game the other day in USSR-Japan event, absolute walkover, not fun at all.
Likewise by 30 minutes we’re sick of it especially if its Confrontation where the stupid team wont capture the last damn point. 45-50 minutes is just too long.
20-25 minutes maximum is a good time frame for a decent battle; not a walkover and not a never ending slog.
Let’s say I have 25-30 minutes free before I need to go back to the stove. Now if I know that a game will go for 25 minutes max, that’s good, I can stay in the game AND cook.
But with the current system I have no idea how long the match will last. It could be over in 10 minutes.
Or, I play for 25 minutes, maybe stick around for another couple as long as I can but then have to leave because Ive gotta save the food from over cooking and the game drags on for another 15 minutes so I am kicked and penalised.
As a real life adult you do this thing called time management. It is a lot easier to do so if you know how long a task will take. I see no reason why a max 25 minute timer cannot be added to Enlisted.
The timer would help even for gamemodes, for myself while I hate confrontation Id be more comfortable staying in a confrontation match if I knew that it was guaranteed to be no longer than 25 minutes.
If Ive only got 15 minutes I wont join a battle at all because again I know beforehand how long its actually going to take.
Now for those of you who want a longer gaming session, that’s okay, just rejoin a new battle after the first ends.
You want to play for an hour? Fine, just play two 20-25 minute rounds.
Remember with the current system you could join and the match only lasts 10 minutes, so its a win-win knowing how long a match will actually be.
Longer Idle Time.
War Thunder has a reasonable AFK time. I dont know what it is but its much better than Enlisted.
Enlisted playerbase needs to understand that SH^T HAPPENS. Someone’s at the door, the phone rings, you really need to use the bathroom, Grandma wants help with the groceries etc.
You should be able to go AFK for a reasonable time and return to the game. I understand being idle affects the server, hence there is an eventual limit.
I have been in the same room, turned my back to help a family member with important computer questions, turned back and bam Ive been kicked. My “being idle” wouldve been a minute at most.
I had every intention of returning to the game. Why should I be punished for this, and for multiple battles at that?
Punishing people for multiple days because they got disconnected or they had to go help their mother is stupid, wrong and very immature.
No wonder the playerbase is shrinking when youre just pissing people off.
For myself I say very honestly that Ive never found ‘deserters’ to be an issue. What is an issue is lack of marking, no rallypoints, not attacking/staying on the objective, and just generally dumb teammates.
Why are you all so determined to punish that guy who left cause he’d played for an hour and had homework to do when the rest of the ‘remainers’ are just sitting around having a CWA meeting in game anyway?
Once again referring to point one, if half the team supposedly deserts I strongly believe this says more about that match/gamemode than it does said players. I really dont blame someone who leaves cause theyre getting absolutely steamrolled. That shouldnt happen in the first place.
If youre getting steamrolled from the moment you first spawn, by the time youre onto the third objective clearly it doesnt matter whether theres 10 players or 5, youre getting smashed either way, probably due to poor balancing or map design on DF’s part.
FYI I personally have never left because was being steamrolled or beaten for example. And yes, I have no time for those guys who get sniped once and rage quit. But they are very rare and its really not beneficial or right to destroy the playerbase just to satisfy some silly personal crusade against a couple crybabies. (who you will encounter in any game no matter how many penalties you add)