I have no idea how weak people have to be to complain about vehicle cycling now. Enlisted has to have the most whiny player base in gaming history.
A vehicle kill is usually 250 points plus 100 points for each crew member. If bombing a vehicle with a plane you may also take out multiple infantry that were hanging out with the vehicle. If blowing up an APC you may also destroy a whole squad which has just spawned in the vehicle. When the enemy is cycling vehicles you will get massive XP and silver gains every time.
When people cycle vehicles those are always the best matches because it shows there are human players on the enemy team who are trying to play the game and not just deserting 5 minutes into the match.
You get way more points in games when you are facing vehicle cyclers and you can get 10+ vehicle kills (not even including bomber raids). If there is an event going on where you have to get 20,000 points in 2 days, you can get over 10,000 points in a single game if your enemy is cycling vehicles and you are taking them out as quick as they can spawn them.
Every player should be playing 2-3 plane squads, 1-2 tank squads, 1 APC and probably 4 infantry squads with at least 1 AT soldier in them, plus whatever premium squad they want. There is really no excuse not to have fun hunting down and destroying every enemy vehicle that spawns in.
Excellent points! There are far too many people who play this game who want to restrict everything or nerf everything. If they’re killed repeatedly by the same enemy weapon, then in their mind that weapon needs to be nerfed. The idea of analyzing why they died and what they can do to improve their own game play never crosses their mind.
Your squad suggestions are also spot on. Personally, I don’t fly in this game—which makes it imperative that I can employ 3 tank squads at each BR level. For somebody who doesn’t tank but flies, the same is true.
APC’s should also be in everybody’s lineup—as you mentioned. Getting people to build spawn points is next to impossible sometimes, though. The majority of the player base is only interested in shooting enemy players and couldn’t care less about capping or winning. All they want to do is play team death match. If you confront them during a game about this, all they do is criticize your k/d, which is literally the least important factor during a game. Meanwhile, they have zero engineering points, zero caps, and absolutely no intention of pushing the line. Absolutely genius, if you’re trying to lose.
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So, if your team can spawn in their best tanks (multiple times), and the enemy team can spawn in their best tanks (multiple times), what difference does it make? It’s a wash! People are simply trying to play a game and have fun. Restricting everything kills options and definitely kills the fun. What’s the point of doing this?