Its not a big secret that weapons rate of fire are not very accurate in Enlisted.
MG42 is the most famous example with its 900rpm + weapon upgrade compared to 1200+ in the real world.
From a historical accuracy standpoint this is bad, however I want to specifically talk about how Enlisted messes up fire rate on most weapons because of something different.
Powercreep, weapon upgrades and remnants of the old campaign system that caused this inaccuracies in the first place.
Back during Moscow, when all MGs got nerfed, Germany suddenly couldn’t compete with Soviet drum mag SMGs anymore, because up to the nerfs Germany relied heavily on their supperior MGs.
As a first solution, the sniper MKB got introduced.
However to make this weapon viable considering it was in the hands of arguably the worst squad type of the game - the snipers - it had its rate of fire artificially increased.
It is very clear that STG style weapons had a slow rate of fire of about 500 rpm, which the devs then later added correctly with Assaulter MKB and its 500rpm.
The Sniper MKB has - just like many other weapon examples has the wrong rate of fire for balance reasons from the old campaign system - powercreep needed to happen in order to counter the enemy gun of the same campaign lvls.
This same powercreep is why MP40 has a higher rate of fire than its very simmilar MP38.
Or why MP43/1 has a slower rate of fire than STG44, even though both sould have around 500 rpm like the MKB.
There are other ways to make a gun “better” than just with rate of fire.
This whole issue with fire rates is an indirect remnant of the old campaign system and should be corrected to fit better into HA.
We should have a nerd discussion and look at all weapons rate of fire and reevaluate it.