Yes. Keofox stated that they nerf dispersion. I guess they screwed the changelogs.
Dispersion⦠but not recoil?
There must be a mistake hereā¦
Itās bound to be recoil. How could you ever picture āDISPERSION impulse shifted to the right.ā?
Either the values are NOT implemented correctly, or the weapons behave differently in practice range, which happened often.
How is recoil in actual matches?
I wouldnāt go that far
The ring is thin and generally unobstructive unlike yank sights
There are so many to choose form this update it easier to say what isnāt bugged.
Well. According to some people, SMGs still feel like the same recoil-wise so I guess they either went with dispersion and screwed the change logs or accidently nerfed dispersion instead of recoil.
Iāve seen some noob whining on the forum about the fact ātop tier machine gunner classā is ruined. So there might be more recoil after all.
However.
I havenāt tried yet (Iām at work) but it seems we finally have some sort of inertia and more realistic movements⦠Which means taking time to set up lmgs with bipods might be a worthwhile endeavor now.
Damn work⦠This day is too long!!!
The visual recoil is silly and less realistic if anything.
IMO they should tone it back and find a better solution.
Hereās how controllable an FG 42 is in real life:
FG42II is still controllable, the only trash is FG42
just tested it and it is definitely much worse gun in semi auto (not that i was the fan of it in the first place). visual recoil is⦠something, but most importantly i cant hit shit in semi auto even though i am aiming at enemy. it feels like they nerfed dispersion and made it rng simulator.