Feedback of CBT player

I started playing Enlisted at the start of CBT and droped it a while after explosives got reworked and arty spam was too lethal.

I joined back about 45 days ago and some suggestions that come to my mind to make the game playable (since there are a few mechanics that just prevent me from having fun with the game):

  1. +% HP perk needs to go.
    It’s leveraging out the entire core of the game, and resulting in an autowin against any rifle except for lategame stuff (FG,MkB, M2, AVS) that tends to overkill really quickly.
    It undercuts the entire core concept of the gunplay (rifle slow but higher dmg) and is really hostile to low/mid progession players.

  2. Tank movement.
    There are still wooden logs in Berlin e.g. that count as “indestructable” and you just can’t drive through or over them.
    The Bombcrater mechanic now makes it quite common for tanks to completely get stuck in from time to time.
    Overall, driving tanks feels just wrong, since the movement is way too impaired.

  3. Grenade launcher changes.
    “Make Enlisted a better place”…
    How can you “try to reduce explosive spam with demopacks” when this one is one of the worst explo spam changes I’ve seen in a while.
    While i agree that switching from bolt to nadelauncher took too much time, buffing dmg paired with this reload time is just absolutely gamebreaking.
    The reload needs to be unironically 5-10 times slower with reverted dmg again in which rifle nades are more conditional against windows,doors,buildings/chokepoints or at initial de/pushes.
    They shouldn’t be the main 1s reload weapon you jump around cover with.

  4. Plane damage model.
    Not sure why you ever changed it from back then (around 7 months ago if I recall correctly), but the plane dmgmodel is still really really bad.
    It seems to be completely RNG if you deal actual dmg or not, no matter the distance or where you shoot at.
    Back in the days, planes were so fragile that riflefire from the ground could criple them if they fly too low.
    I’d love to see something more consistent and predictable.
    Either completely revert the changes you had so far or finally try to get the RNG out of the system.

  5. MkB in Stalingrad needs readjustments.
    It either needs to be an MP43/1 equivalent for assaults with rethinking about giving them the MP717, or needs stats tuning with increased recoil.

  6. Weapon spread is a terrible way to balance a weapon.
    That MGs have this odd “spread” value now, in which they randomly fire in a certain sized circle is just a bad way to balance it.
    Either adjust how hard the recoil kicks in the first shots in certain stances or make the weapon sway more on movefire.
    But killing any kind of tabbing for standing and partly kneeing MGs is just making it worse than it should be.

  7. lighting
    Still not touched.
    Blinding by sun or illumination paired with this artificial “eye adjustment”, isn’t immersive.
    It’s annoying.
    This is most likely the most controversial one, since flamethrowers are kind of balanced around this, but ever since I started to play the game I critizised it for it’s black windows/doors and sometimes foggy/grey mush in which you can’t destinguish fore- and background anymore.

Mainly the HP perk and Grenade Launchers are the thing that absolutely kills the game for me in tight competitive games.
I still enjoy the game to a certain extend, but every single time these issues are getting pressed into my face I really ask myself if the devs of the game actually play and like what is happening on the field itself.

To end it on a more positive note:
I really like the spot of the shellshock mechanic right now.
Keep in mind, only because I posted mainly negative points, doesn’t mean I want to shit on the game.
But since this is a “problems” thread, you won’t read alot of positives here.

Thanks for reading, hopefully someone takes the issues I have serious and changes something at the matter.
Playing with these issues is just work rather than fun and hopefully it’s gonna change soon.

Best regards.

8 Likes

It’s already useless in Stalingrad. If they port bolt-rifle damage to other campaigns(which I pray they don’t), it will become useless there too. Not to mention that people spent Gold and hours of rolling for desired perk, I don’t think you should take anything away like that.

3 Likes

you beat me to it. In Stalingrad it merely protects from some mid range smg shots, rifles are lethal. It’s perfect. Perks can stay.

3.I agree with making it slower, like they used to… but NOT reverting damages, as they were useless before this update. grenade launcher damage right now makes sense, those are grenades! But ppl shouldn’t be able to spam them like so.

  1. Mkb is fine as is. if you remove it and give it to assaulters only then so should the AVT. Mkb is seriously not a game changer like most claim

All your other points I agree with.

7 Likes

While I see where you are coming from, with that argumentation you aren’t allowed to change anything in the game at all cause ppl commit to unlock things in general.

If you commit to something, that is overpowered or doesn’t work as intended by devs or wanted by popular playerdemand, you sadly build on sand.
That’s at least how I see it.

Riflechanges (aka Stalingrad) could also be a way to tackle it.

3 Likes

Stalingrad has the best feeling bolt-actions in game. Just because you put effort in going for a meta, doesn’t mean that meta would not change. So, yea. They should port the BA rifle changes to the other campaigns

8 Likes

Launcher reload speed is the only problem, really feels like I’m back in the MW2 days with noob tubes all over the place. Damage is fine.

Perks are fine, the HP one in particular as well. It has it’s uses, and takes up a fair few points too, pretty balanced. Stalingrad bolty’s ignore it, so might be something to look forward to later on.

Fully agree on the plane damage model, I’ve almost completely given up on building AA. It’s interesting that tanks die just by looking at them, but these planes act like they have 200mm thick armor all over except for a few holes that let rounds hit something from time to time.

2 Likes

If you guys think that its damage is OK, I have practically nothing to tell you besides showing the vid below. Even 1 such shot per minute would be too OP by far. This is clearly an insane noob tube, which damage already been promised to be nerfed by Keo. Nobody cares about how “real” this splash damage is, the game already has way too much of cancerous bombing, explosives and now this. Let people play an FPS and not explosives simulator where everyone is carrying triple 120mm+ shells in their pockets.

Lighting is fine